Leeroy, lawful male bastard Ordinator --------- ......$@| |.e...@.| ----.---- [Leeroy the Battler] St17 Dx5 Co8 In5 Wi4 Ch5 OrdBasMalLaw Dlvl:1 $0 HP10(10) Pw10(10) AC11 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male bastard Ordinator. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Beware, there will be no return! Still climb? [yn] (n) You don't have anything to eat. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +3 tsurugi (weapon in hands) {24} b - an uncursed +3 runesword (alternate weapon; not wielded) {30} c - an invisible uncursed +4 mallet {20} d - the * uncursed +3 droven crossbow named Aurora's Guard {30} e - 50 * uncursed +8 droven bolts (in quiver) {1} Armor h - an uncursed +0 robe (being worn) {16} Scrolls n - a blessed scroll of identify {0} o - 5 blessed scrolls of blank paper {0} p - 5 uncursed scrolls of healing {0} q - 4 uncursed scrolls of mana {0} r - 3 uncursed scrolls of phase door {0} s - 2 uncursed scrolls of standard id {0} t - an uncursed scroll of cure {0} Spellbooks g - a blessed spellbook of enchant weapon (2:1) {0} l - a blessed spellbook of resist sleep (0:-1) {0} m - a blessed spellbook of blank paper (0:4) {0} Rings f - an uncursed +5 ring of increase accuracy {0} Tools i - a * uncursed pair of lenses {0} j - an uncursed magic marker (0:0) {0} k - an uncursed felt-tip marker (0:100) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: contamination resistance You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: numbopathy Scroll identification only worked 100 times out of 469 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 16 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 139 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 87% Musable item generation frequency had a negative bias of 8% Wand drop chance was reduced to 96% Potion drop chance was reduced to 93% Armor drop chance was reduced to 63% Tool drop chance was reduced to 90% Food drop chance was reduced to 82% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: shuriken The following skill became untrainable if you tried to train it too early: scimitar (turn 20) The following skill became untrainable if you tried to train it too early: elemental spells (turn 52) The following skill became untrainable after a while: attack spells (turn 55676) The following skill couldn't be trained before a certain turn number is reached: shield (turn 43631) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 46142 Monster spawn increase reached its maximum at turn 95065 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2120445 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: lizard (freq bonus 2) The monster species that spawned more often: calibrator mote (freq bonus 14) The monster species that spawned more often: hubby slippy (freq bonus 21) The monster species that spawned more often: bread-and butterfly (freq bonus 8) The monster species that spawned more often: anthrazite sentai (freq bonus 9) The monster species that spawned more often: giant albatross (freq bonus 12) The monster species that spawned more often: dull fungus (freq bonus 42) The monster species that spawned more often: skillor (freq bonus 18) The monster species that spawned more often: Mister PHP Book (freq bonus 36) The monster species that spawned more often: semi-novice warrior (freq bonus 24) The monster species that spawned more often: death ray dragon (freq bonus 40) The monster species that spawned more often: alien egg (freq bonus 6) The monster species that spawned more often: phototropically grantsman (freq bonus 9) The monster species that spawned more often: golden fungus (freq bonus 10) The monster species that spawned more often: Ippo Makunoichi (freq bonus 168) The monster species that spawned more often: high stalk (freq bonus 6) The monster species that spawned more often: shader acid blob (freq bonus 14) The monster species that spawned more often: will o' the wisp (freq bonus 9) The monster species that spawned more often: dark mold (freq bonus 5) The monster species that spawned more often: Helen's lady pump (freq bonus 10) The monster species that spawned more often: weresmasher (freq bonus 12) The monster trait that was more common: monsters that can lay eggs (freq bonus 2) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 1) The monster species that never randomly spawned: polar worm The monster species that never randomly spawned: sane warp fungus The monster species that never randomly spawned: predictably preponderantly delinquency The monster species that never randomly spawned: devious skeleton fish The monster species that never randomly spawned: kappa groupleader The monster species that never randomly spawned: baby brass dragon The monster species that never randomly spawned: hairy mold The monster species that never randomly spawned: stygian doll shaman The monster species that never randomly spawned: omega metroid The monster species that never randomly spawned: lukus sephirah The RNG hath decreed that this item was never generated: cancellation (sparkly) The RNG hath decreed that this item was never generated: filtering stone (gray) The RNG hath decreed that this item was never generated: lemon ((null)) The RNG hath decreed that this item was never generated: metal sling ((null)) The RNG hath decreed that this item was never generated: unfair attack cloak (flier cloak) The RNG hath decreed that this item was never generated: time stop (continued) The RNG hath decreed that this item was never generated: transistor (three-wired thing) The RNG hath decreed that this item was never generated: blue spell stone (gray) The RNG hath decreed that this item was never generated: blindfold ((null)) The RNG hath decreed that this item was never generated: implant of quota (assamic) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: delight stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: magic shield (pure, freq bonus 20) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 12) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 11) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 190) The RNG hath decreed that this item was generated more often: cirmocline (pink, freq bonus 13) The RNG hath decreed that this item was generated more often: helmet of anti searching (ruined helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: thunder (sparking, freq bonus 31) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 11) The RNG hath decreed that this item was generated more often: highscore stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: deep dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: black spell stone (gray, freq bonus 28) The RNG hath decreed that this item was generated more often: collusion knife ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: flame shield (dark red shield, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of vengeance (yelling, freq bonus 12) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 2) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 75) The RNG hath decreed that this item was always generated cursed: faerie floss rhing (splash of venom) The RNG hath decreed that this item was always generated cursed: silver chakram (silver circular blade) The RNG hath decreed that this item was always generated cursed: cloak of health (white cloak) The RNG hath decreed that this item was always generated cursed: blinding venom (splash of venom) The RNG hath decreed that this item was always generated cursed: helmet beard ((null)) The RNG hath decreed that this item was always generated cursed: white lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: troll leather armor ((null)) The RNG hath decreed that this item was always generated cursed: black dragon scale shield (black dragonhide shield) The RNG hath decreed that this item was always generated cursed: implant of lines (victorious) The RNG hath decreed that this item was always generated cursed: rebel stone (gray) The RNG hath decreed that this trap was always invisible: muteness trap The RNG hath decreed that this trap was generated more often: nest trap (freq bonus 4) Next attribute increase check would have come at turn 990 Strength training was 0 Dexterity training was 0 Wisdom training was 7 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having confusion resistance (0) You were prevented from having contamination resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (474) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% b - resist sleep 1 protect 33% 100% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (wok-shaped helmet) * sedge hat (dark helmet) * skullcap (water-pipe helmet) * flack helmet (filtered helmet) * crystal helm stone (rubynus helmet) * mining helm (long-hair helmet) * field helm (narrow helmet) * helm of safeguard (echo helmet) * war hat (cone-shaped helmet) * plasteel gloves (white gloves) * leather gloves (fighting gloves) * gauntlets of safeguard (spanish gloves) * gauntlets of plugsuit (faded mittens) * commander gloves (nonexistant gloves) * field gloves (slaying gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (cast iron boots) * field boots (buffalo boots) * boots of safeguard (hot boots) Scrolls * scroll of extra healing (CHANGED CELLS TO BE LIKE AS ELF) * scroll of greater mana restoration (LONG YU DE LILIANG) scroll of identify (AMYBSOD INVITES YOU TO SLASHEMEXTENDED IRC CHANNEL) scroll of blank paper (unlabeled) scroll of healing (CEST UNE OCCASION UNIQUE DETRE LE PREMIER) scroll of mana (BWARHARHARHARHAR) scroll of phase door (TRY HARD) scroll of standard id (MASTER K2 HOSTED SLEX ON HARDFOUGHT) scroll of cure (ROLL IS 5 AND BECOME STRONGER) Spellbooks spellbook of enchant weapon (vermilion) spellbook of resist sleep (torn) spellbook of blank paper (plain) Rings ring of increase accuracy (emerald) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Grand Master) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Grand Master) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Grand Master) (0 of 20) form I (Shii-Cho) [Unskilled] (max Grand Master) (0 of 20) form II (Makashi) [Unskilled] (max Grand Master) (0 of 20) form IV (Ataru) [Unskilled] (max Grand Master) (0 of 20) form V (Djem So) [Unskilled] (max Grand Master) (0 of 20) form VII (Juyo) [Unskilled] (max Grand Master) (0 of 20) form VII (Vaapad) [Unskilled] (max Grand Master) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Legendary) (0 of 20) knife [Unskilled] (max Legendary) (0 of 20) axe [Unskilled] (max Legendary) (0 of 20) pick-axe [Unskilled] (max Legendary) (0 of 20) short sword [Unskilled] (max Legendary) (0 of 20) broadsword [Unskilled] (max Legendary) (0 of 20) long sword [Unskilled] (max Legendary) (0 of 20) two-handed sword [Unskilled] (max Legendary) (0 of 20) scimitar [Unskilled] (max Legendary) (0 of 20) saber [Unskilled] (max Legendary) (0 of 20) club [Unskilled] (max Legendary) (0 of 20) paddle [Unskilled] (max Legendary) (0 of 20) mace [Unskilled] (max Legendary) (0 of 20) morning star [Unskilled] (max Legendary) (0 of 20) flail [Unskilled] (max Legendary) (0 of 20) hammer [Unskilled] (max Legendary) (0 of 20) quarterstaff [Unskilled] (max Legendary) (0 of 20) polearms [Unskilled] (max Legendary) (0 of 20) spear [Unskilled] (max Legendary) (0 of 20) javelin [Unskilled] (max Legendary) (0 of 20) trident [Unskilled] (max Legendary) (0 of 20) lance [Unskilled] (max Legendary) (0 of 20) bow [Unskilled] (max Legendary) (0 of 20) sling [Unskilled] (max Legendary) (0 of 20) firearms [Unskilled] (max Legendary) (0 of 20) crossbow [Unskilled] (max Legendary) (0 of 20) dart [Unskilled] (max Legendary) (0 of 20) shuriken [Unskilled] (max Legendary) (0 of 20) boomerang [Unskilled] (max Legendary) (0 of 20) whip [Unskilled] (max Legendary) (0 of 20) unicorn horn [Unskilled] (max Legendary) (0 of 20) lightsaber [Unskilled] (max Legendary) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Ordinator... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.