Leeroy, lawful male bastard Ordinator -.--------- |.......... |...$.....| |.@.......+ |.@....w..| ----------- [Leeroy the Battler] St17 Dx3 Co3 In8 Wi8 Ch5 OrdBasMalLaw Dlvl:1 $0 HP10(10) Pw10(10) AC12 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male bastard Ordinator. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! What do you want to take off? [h or ?*] (2x) Never mind. You don't have enough energy to cast that spell. The required amount was 15. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: full nutrients You could not have this property intrinsically: peacevision Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 24 Gem identification only worked 100 times out of 111 Monsters only dropped their musable items with 38% chance Monsters only dropped their equipment with 60% chance Scroll drop chance was reduced to 89% Ring drop chance was reduced to 39% Amulet drop chance was reduced to 85% Implant drop chance was reduced to 82% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 80% Armor drop chance was reduced to 58% Tool drop chance was reduced to 92% Food drop chance was reduced to 99% The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: form VI (Niman) The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: club The following skill became untrainable if you tried to train it too early: chaos spells (turn 38) The following skill became untrainable if you tried to train it too early: elemental spells (turn 270) The following skill became untrainable after a while: enchantment spells (turn 63436) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 38414) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35237 Monster spawn increase reached its maximum at turn 184787 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 455984 The monster class that cannot be genocided was lich The monster class that was spawned more often: vampire (freq bonus 9) The monster species that spawned more often: cave ogre (freq bonus 20) The monster species that spawned more often: Skylla (freq bonus 30) The monster species that spawned more often: great blood dragon (freq bonus 17) The monster species that spawned more often: great stone dragon (freq bonus 52) The monster species that spawned more often: conscious fungus (freq bonus 20) The monster species that spawned more often: Dispater (freq bonus 14) The monster species that spawned more often: lousing blatted (freq bonus 14) The monster species that spawned more often: drydrip spore (freq bonus 66) The monster species that spawned more often: sue warp fungus (freq bonus 10) The monster species that spawned more often: young man (freq bonus 44) The monster species that spawned more often: magno flier (freq bonus 36) The monster species that spawned more often: nether ghost (freq bonus 15) The monster species that spawned more often: ghost bat (freq bonus 11) The monster species that spawned more often: inducting doggie (freq bonus 22) The monster species that spawned more often: jade monk (freq bonus 22) The monster species that spawned more often: onanocter 5e (freq bonus 78) The monster species that spawned more often: superficially accurate (freq bonus 22) The monster species that spawned more often: Vera's servant (freq bonus 48) The monster species that spawned more often: pony (freq bonus 52) The monster species that spawned more often: vacuum force patch (freq bonus 72) The monster trait that was more common: monsters that cannot pick up items (freq bonus 2) The monster trait that was more common: monsters that count as mercenaries (freq bonus 4) The monster trait that was more common: monsters that regenerate health (freq bonus 2) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 1) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 1) The monster trait that was more common: monsters that have breath attacks (freq bonus 3) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 1) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 6) The monster species that never randomly spawned: subterranean giant The monster species that never randomly spawned: landshark The monster species that never randomly spawned: epistle axel The monster species that never randomly spawned: warty spore The monster species that never randomly spawned: green puyo The monster species that never randomly spawned: large puma The monster species that never randomly spawned: edge bug The monster species that never randomly spawned: nether patch The monster species that never randomly spawned: obstructing subjecting salter The monster species that never randomly spawned: vacuum cleaner nymph The monster class that always generated with extra speed: gremlin The RNG hath decreed that this item was never generated: boots of acid resistance (buckled boots) The RNG hath decreed that this item was never generated: group summoning (I R TEH UBER PWNZ0R) The RNG hath decreed that this item was never generated: parasol ((null)) The RNG hath decreed that this item was never generated: worm tooth ((null)) The RNG hath decreed that this item was never generated: inka sling ((null)) The RNG hath decreed that this item was never generated: wakeup call stone (gray) The RNG hath decreed that this item was never generated: inventory loss stone (gray) The RNG hath decreed that this item was never generated: solar beam (beaming) The RNG hath decreed that this item was never generated: corrode metal (metal-colored) The RNG hath decreed that this item was never generated: possession (possessive) The RNG hath decreed that this item was generated more often: novice hammer ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 17) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 136) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 4) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: implant of truth (terrene, freq bonus 8) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 38) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 50) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 6) The RNG hath decreed that this item was generated more often: oil (murky, freq bonus 13) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: mommy stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: implant of combat (echoing, freq bonus 11) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 14) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of vanilla (hellatial, freq bonus 5) The RNG hath decreed that this item was generated more often: axe ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: unwanted helmet (bug-tracking helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 7) The RNG hath decreed that this item was always generated cursed: silver short sword ((null)) The RNG hath decreed that this item was always generated cursed: amulet of teleport control (transitory) The RNG hath decreed that this item was always generated cursed: blue spell helmet (bluy helmet) The RNG hath decreed that this item was always generated cursed: magic mapping (ELAM EBOW) The RNG hath decreed that this item was always generated cursed: specific candle (candle) The RNG hath decreed that this item was always generated cursed: confuse monster (orange) The RNG hath decreed that this item was always generated cursed: troutstaff ((null)) The RNG hath decreed that this item was always generated cursed: boots of plugsuit (tightly fitting boots) The RNG hath decreed that this item was always generated cursed: camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was always generated cursed: difficult boots (winter boots) The RNG hath decreed that this trap was always invisible: cooling trap The RNG hath decreed that this trap was generated more often: automatic switcher (freq bonus 18) Next attribute increase check would have come at turn 151 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having corrosivity (0) You were prevented from having full nutrients (0) You saw invisible You had infravision You had 1498 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (528) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% b - magic missile 3 attack 90% 200% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (engraved helmet) * sedge hat (arduous helmet) * skullcap (celtic helmet) * flack helmet (deformed helmet) * crystal helm (wide conical hat) * mining helm (kitchen hat) * field helm (aluminium helmet) * helm of safeguard (horned helmet) * war hat (narrow helmet) * plasteel gloves (white gloves) * leather gloves (fighting gloves) * gauntlets of safeguard (light gloves) * gauntlets of plugsuit (slippery gloves) * commander gloves (english gloves) * field gloves (camouflage patterned gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (platform boots) * field boots (battle boots) * boots of safeguard (turbo boots) Scrolls * scroll of extra healing (EIGHT MONTHS IS TOO LONG JONADAB) * scroll of greater mana restoration (SWEET FEET) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Grand Master) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Grand Master) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Grand Master) (0 of 20) form I (Shii-Cho) [Unskilled] (max Grand Master) (0 of 20) form II (Makashi) [Unskilled] (max Grand Master) (0 of 20) form IV (Ataru) [Unskilled] (max Grand Master) (0 of 20) form V (Djem So) [Unskilled] (max Grand Master) (0 of 20) form VII (Juyo) [Unskilled] (max Grand Master) (0 of 20) form VII (Vaapad) [Unskilled] (max Grand Master) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Legendary) (0 of 20) knife [Unskilled] (max Legendary) (0 of 20) axe [Unskilled] (max Legendary) (0 of 20) pick-axe [Unskilled] (max Legendary) (0 of 20) short sword [Unskilled] (max Legendary) (0 of 20) broadsword [Unskilled] (max Legendary) (0 of 20) long sword [Unskilled] (max Legendary) (0 of 20) two-handed sword [Unskilled] (max Legendary) (0 of 20) scimitar [Unskilled] (max Legendary) (0 of 20) saber [Unskilled] (max Legendary) (0 of 20) club [Unskilled] (max Legendary) (0 of 20) paddle [Unskilled] (max Legendary) (0 of 20) mace [Unskilled] (max Legendary) (0 of 20) morning star [Unskilled] (max Legendary) (0 of 20) flail [Unskilled] (max Legendary) (0 of 20) hammer [Unskilled] (max Legendary) (0 of 20) quarterstaff [Unskilled] (max Legendary) (0 of 20) polearms [Unskilled] (max Legendary) (0 of 20) spear [Unskilled] (max Legendary) (0 of 20) javelin [Unskilled] (max Legendary) (0 of 20) trident [Unskilled] (max Legendary) (0 of 20) lance [Unskilled] (max Legendary) (0 of 20) bow [Unskilled] (max Legendary) (0 of 20) sling [Unskilled] (max Legendary) (0 of 20) firearms [Unskilled] (max Legendary) (0 of 20) crossbow [Unskilled] (max Legendary) (0 of 20) dart [Unskilled] (max Legendary) (0 of 20) shuriken [Unskilled] (max Legendary) (0 of 20) boomerang [Unskilled] (max Legendary) (0 of 20) whip [Unskilled] (max Legendary) (0 of 20) unicorn horn [Unskilled] (max Legendary) (0 of 20) lightsaber [Unskilled] (max Legendary) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Ordinator... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.