Leeroy, lawful male bastard Ordinator ----.--- |.....@| |....@.- -------- [Leeroy the Battler] St15 Dx7 Co4 In7 Wi5 Ch6 OrdBasMalLaw Dlvl:1 $0 HP10(10) Pw10(10) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male bastard Ordinator. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: displacement You could not have this property intrinsically: magical breathing Scroll identification only worked 100 times out of 192 Implant identification only worked 1 times out of 44 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 16 Book drop chance was reduced to 94% Scroll drop chance was reduced to 86% Ring drop chance was reduced to 71% Wand drop chance was reduced to 59% Potion drop chance was reduced to 77% Weapon drop chance was reduced to 83% Armor drop chance was reduced to 75% Tool drop chance was reduced to 94% The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: hammer The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: hammer (turn 52) The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 372) The following skill became untrainable after a while: firearms (turn 18151) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 26089) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 45754 Monster spawn increase reached its maximum at turn 274264 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1585684 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: kobold (freq bonus 6) The monster species that spawned more often: giant ruby dragonfly (freq bonus 10) The monster species that spawned more often: drone growth (freq bonus 24) The monster species that spawned more often: giant grey scorpion (freq bonus 72) The monster species that spawned more often: land dragon (freq bonus 16) The monster species that spawned more often: sharkskin outreached (freq bonus 7) The monster species that spawned more often: inka exterminator (freq bonus 16) The monster species that spawned more often: magic mold (freq bonus 8) The monster species that spawned more often: pestled expropriate (freq bonus 32) The monster species that spawned more often: zombified dog (freq bonus 36) The monster species that spawned more often: non-criminal (freq bonus 28) The monster species that spawned more often: giant entity (freq bonus 32) The monster species that spawned more often: storm naga (freq bonus 27) The monster species that spawned more often: swarm monkey (freq bonus 27) The monster species that spawned more often: kangaskhan (freq bonus 11) The monster species that spawned more often: creeping garnet gems (freq bonus 66) The monster species that spawned more often: broken vehicle scholar (freq bonus 10) The monster species that spawned more often: fazor rubber (freq bonus 14) The monster species that spawned more often: Malphas (freq bonus 18) The monster species that spawned more often: ministrant hot (freq bonus 60) The monster species that spawned more often: sane patch (freq bonus 7) The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 2) The monster trait that was more common: monsters that have claw attacks (freq bonus 1) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 1) The monster species that never randomly spawned: mind spore The monster species that never randomly spawned: telepathic trove The monster species that never randomly spawned: garo The monster species that never randomly spawned: inficated one The monster species that never randomly spawned: gigantic wraith The monster species that never randomly spawned: dread The monster species that never randomly spawned: army mind flayer The monster species that never randomly spawned: directional respected The monster species that never randomly spawned: small kappa The monster species that never randomly spawned: lethe mushroom The RNG hath decreed that this item was never generated: cloak of freedom (angband cloak) The RNG hath decreed that this item was never generated: large shield ((null)) The RNG hath decreed that this item was never generated: polymorph control (emerald) The RNG hath decreed that this item was never generated: jacinth (orange) The RNG hath decreed that this item was never generated: RapiRapi ((null)) The RNG hath decreed that this item was never generated: white flower sword (flower-pommeled broadsword) The RNG hath decreed that this item was never generated: grayout cloak (bleached cloak) The RNG hath decreed that this item was never generated: cloak of prescience (enduring cloak) The RNG hath decreed that this item was never generated: spellbinder (bound) The RNG hath decreed that this item was never generated: stairstrap stone (gray) The RNG hath decreed that this item was generated more often: implant of anima (aureolin, freq bonus 26) The RNG hath decreed that this item was generated more often: troutstaff ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of the force (starwars cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: fire helmet (red helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of warning (meteoric helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of ages (miocene, freq bonus 19) The RNG hath decreed that this item was generated more often: disconnected boots (living boots, freq bonus 22) The RNG hath decreed that this item was generated more often: unaffected candle (candle, freq bonus 9) The RNG hath decreed that this item was generated more often: difficult boots (winter boots, freq bonus 19) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 13) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 13) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 3) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 4) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 4) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 10) The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: petrify (petrified, freq bonus 12) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 76) The RNG hath decreed that this item was always generated cursed: wind (timber) The RNG hath decreed that this item was always generated cursed: deep dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: stealer stone (gray) The RNG hath decreed that this item was always generated cursed: greyout cloak (colorfade cloak) The RNG hath decreed that this item was always generated cursed: deformatting stone (gray) The RNG hath decreed that this item was always generated cursed: studded leather armor ((null)) The RNG hath decreed that this item was always generated cursed: elven dagger (runed dagger) The RNG hath decreed that this item was always generated cursed: helm of safeguard (orange visored helmet) The RNG hath decreed that this item was always generated cursed: gray dragon scale shield (gray dragonhide shield) The RNG hath decreed that this item was always generated cursed: wooden geta ((null)) The RNG hath decreed that this trap was always invisible: good artifact trap The RNG hath decreed that this trap was generated more often: ntll (freq bonus 5) Next attribute increase check would have come at turn 266 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having detect monsters (0) You were prevented from having displacement (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (520) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (complete helmet) * sedge hat (hydra helmet) * skullcap (fish bowl) * flack helmet (aluminium helmet) * crystal helm (dream helmet) * mining helm (meso helmet) * field helm (meteoric helmet) * helm of safeguard (deformed helmet) * war hat (strip bandana) * plasteel gloves (white gloves) * leather gloves (concrete gloves) * gauntlets of safeguard (fatal gloves) * gauntlets of plugsuit (slippery gloves) * commander gloves (tar gloves) * field gloves (inka gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (sharp-edged sandals) * field boots (orange boots) * boots of safeguard (buckled boots) Scrolls * scroll of extra healing (DIE FAR BEN SIND SEHR FLAU SCHEL BAU SCHIG) * scroll of greater mana restoration (POLSKA TO WIELKI KRAJ) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Grand Master) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Grand Master) (0 of 20) missile weapons [Unskilled] (max Grand Master) (0 of 20) form I (Shii-Cho) [Unskilled] (max Grand Master) (0 of 20) form II (Makashi) [Unskilled] (max Grand Master) (0 of 20) form IV (Ataru) [Unskilled] (max Grand Master) (0 of 20) form V (Djem So) [Unskilled] (max Grand Master) (0 of 20) form VII (Juyo) [Unskilled] (max Grand Master) (0 of 20) form VII (Vaapad) [Unskilled] (max Grand Master) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Legendary) (0 of 20) knife [Unskilled] (max Legendary) (0 of 20) axe [Unskilled] (max Legendary) (0 of 20) pick-axe [Unskilled] (max Legendary) (0 of 20) short sword [Unskilled] (max Legendary) (0 of 20) broadsword [Unskilled] (max Legendary) (0 of 20) long sword [Unskilled] (max Legendary) (0 of 20) two-handed sword [Unskilled] (max Legendary) (0 of 20) scimitar [Unskilled] (max Legendary) (0 of 20) saber [Unskilled] (max Legendary) (0 of 20) club [Unskilled] (max Legendary) (0 of 20) paddle [Unskilled] (max Legendary) (0 of 20) mace [Unskilled] (max Legendary) (0 of 20) morning star [Unskilled] (max Legendary) (0 of 20) flail [Unskilled] (max Legendary) (0 of 20) hammer [Unskilled] (max Legendary) (0 of 20) quarterstaff [Unskilled] (max Legendary) (0 of 20) polearms [Unskilled] (max Legendary) (0 of 20) spear [Unskilled] (max Legendary) (0 of 20) javelin [Unskilled] (max Legendary) (0 of 20) trident [Unskilled] (max Legendary) (0 of 20) lance [Unskilled] (max Legendary) (0 of 20) bow [Unskilled] (max Legendary) (0 of 20) sling [Unskilled] (max Legendary) (0 of 20) firearms [Unskilled] (max Legendary) (0 of 20) crossbow [Unskilled] (max Legendary) (0 of 20) dart [Unskilled] (max Legendary) (0 of 20) shuriken [Unskilled] (max Legendary) (0 of 20) boomerang [Unskilled] (max Legendary) (0 of 20) whip [Unskilled] (max Legendary) (0 of 20) unicorn horn [Unskilled] (max Legendary) (0 of 20) lightsaber [Unskilled] (max Legendary) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Ordinator... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.