Leeroy, lawful male bastard Ordinator -|------ ..°....| |...$..| |.@....| |@.....| -------- [Leeroy the Battler] St13 Dx5 Co9 In5 Wi5 Ch6 OrdBasMalLaw Dlvl:1 $704 HP10(10) Pw10(10) AC12 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male bastard Ordinator. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: contamination resistance You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: fire resistance Scroll identification only worked 100 times out of 475 Potion identification only worked 3 times out of 6 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 32 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 96% chance Book drop chance was reduced to 94% Scroll drop chance was reduced to 96% Musable item generation frequency had a negative bias of 87% Ring drop chance was reduced to 75% Wand drop chance was reduced to 81% Potion drop chance was reduced to 70% Food drop chance was reduced to 89% Monster death drops spawned with only 90% chance The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: shuriken The following skill was limited to skilled proficiency: club The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: divination spells (turn 16) The following skill became untrainable if you tried to train it too early: searching (turn 392) The following skill became untrainable after a while: divination spells (turn 35106) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 19953) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 42685 Monster spawn increase reached its maximum at turn 166503 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1910970 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: wraith (freq bonus 2) The monster species that spawned more often: sucker colony (freq bonus 3) The monster species that spawned more often: airlessly kalium mucking (freq bonus 16) The monster species that spawned more often: golden dragon (freq bonus 5) The monster species that spawned more often: semi-novice ranger (freq bonus 5) The monster species that spawned more often: hair beard (freq bonus 15) The monster species that spawned more often: bastard troll (freq bonus 24) The monster species that spawned more often: giant ebony frog (freq bonus 18) The monster species that spawned more often: unhandled exception (freq bonus 4) The monster species that spawned more often: dorn beast (freq bonus 32) The monster species that spawned more often: pharao (freq bonus 16) The monster species that spawned more often: Itachi Uchiha (freq bonus 27) The monster species that spawned more often: brick living rallye (freq bonus 30) The monster species that spawned more often: bad spore (freq bonus 8) The monster species that spawned more often: barking spider (freq bonus 21) The monster species that spawned more often: Lily (freq bonus 18) The monster species that spawned more often: brindled kindheartedly backslap casing (freq bonus 8) The monster species that spawned more often: baal cold mage (freq bonus 8) The monster species that spawned more often: alien pod (freq bonus 12) The monster species that spawned more often: bandarchor (freq bonus 6) The monster species that spawned more often: Liselotte's soft sneaker (freq bonus 10) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 6) The monster trait that was more common: monsters with shock resistance (freq bonus 8) The monster trait that was more common: monsters that squeek (freq bonus 2) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 2) The monster trait that was more common: monsters with seduction dialogue (freq bonus 2) The monster trait that was more common: monsters with djinni dialogue (freq bonus 5) The monster trait that was more common: monsters that count as orc (freq bonus 2) The monster trait that was more common: monsters that have no eyes (freq bonus 6) The monster species that never randomly spawned: great deep dragon The monster species that never randomly spawned: kamitori The monster species that never randomly spawned: hentai octopus The monster species that never randomly spawned: frenzied ice spawn The monster species that never randomly spawned: biological crone The monster species that never randomly spawned: flying hydra The monster species that never randomly spawned: active eye The monster species that never randomly spawned: bread-and butterfly The monster species that never randomly spawned: evasive hill orc The monster species that never randomly spawned: garbage houses The RNG hath decreed that this item was never generated: white lightsaber (lightsaber) The RNG hath decreed that this item was never generated: small piece of unrefined mithril (gray) The RNG hath decreed that this item was never generated: scripted helmet (hacker helmet) The RNG hath decreed that this item was never generated: statue ((null)) The RNG hath decreed that this item was never generated: unfair attack stone (gray) The RNG hath decreed that this item was never generated: stone dragon scale shield (stone dragonhide shield) The RNG hath decreed that this item was never generated: scalpel ((null)) The RNG hath decreed that this item was never generated: knife ((null)) The RNG hath decreed that this item was never generated: aklys (thonged club) The RNG hath decreed that this item was never generated: amulet of swimming (watery) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 20) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: stairstrap stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 107) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 8) The RNG hath decreed that this item was generated more often: flogger ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 9) The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 12) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 67) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 81) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 11) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 2) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 7) The RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 18) The RNG hath decreed that this item was generated more often: helm of decontamination (engraved helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 3) The RNG hath decreed that this item was always generated cursed: dark elven dagger (black runed dagger) The RNG hath decreed that this item was always generated cursed: ice beam (nebulous) The RNG hath decreed that this item was always generated cursed: amulet of life saving (spherical) The RNG hath decreed that this item was always generated cursed: alter reality (FORGETABOUTIT) The RNG hath decreed that this item was always generated cursed: robe of specialty (brown robe) The RNG hath decreed that this item was always generated cursed: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this item was always generated cursed: asterisk ((null)) The RNG hath decreed that this item was always generated cursed: drain resistance (brittle) The RNG hath decreed that this item was always generated cursed: axe ((null)) The RNG hath decreed that this item was always generated cursed: spell loss stone (gray) The RNG hath decreed that this trap was always invisible: crap trap The RNG hath decreed that this trap was generated more often: auto destruct trap (freq bonus 1) Next attribute increase check would have come at turn 497 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having stunnopathy (0) You were prevented from having contamination resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (429) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (guzzle helmet) * sedge hat (round helmet) * skullcap (metal disk) * flack helmet (orange visored helmet) * crystal helm (full helmet) * mining helm (radiant helmet) * field helm (twisted visor helmet) * helm of safeguard (crested helmet) * war hat stone (rubynus helmet) * plasteel gloves (white gloves) * leather gloves (nondescript gloves) * gauntlets of safeguard (slippery gloves) * gauntlets of plugsuit (black gloves) * commander gloves (shitty gloves) * field gloves (tightly fitting gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (explosive boots) * field boots (buffalo boots) * boots of safeguard (fleecy boots) Scrolls * scroll of extra healing (AS ISE DAT) * scroll of greater mana restoration (THIS KITTEN CORPSE IS DELICIOUS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Grand Master) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Grand Master) (0 of 20) missile weapons [Unskilled] (max Grand Master) (0 of 20) form I (Shii-Cho) [Unskilled] (max Grand Master) (0 of 20) form II (Makashi) [Unskilled] (max Grand Master) (0 of 20) form IV (Ataru) [Unskilled] (max Grand Master) (0 of 20) form V (Djem So) [Unskilled] (max Grand Master) (0 of 20) form VII (Juyo) [Unskilled] (max Grand Master) (0 of 20) form VII (Vaapad) [Unskilled] (max Grand Master) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Legendary) (0 of 20) knife [Unskilled] (max Legendary) (0 of 20) axe [Unskilled] (max Legendary) (0 of 20) pick-axe [Unskilled] (max Legendary) (0 of 20) short sword [Unskilled] (max Legendary) (0 of 20) broadsword [Unskilled] (max Legendary) (0 of 20) long sword [Unskilled] (max Legendary) (0 of 20) two-handed sword [Unskilled] (max Legendary) (0 of 20) scimitar [Unskilled] (max Legendary) (0 of 20) saber [Unskilled] (max Legendary) (0 of 20) club [Unskilled] (max Legendary) (0 of 20) paddle [Unskilled] (max Legendary) (0 of 20) mace [Unskilled] (max Legendary) (0 of 20) morning star [Unskilled] (max Legendary) (0 of 20) flail [Unskilled] (max Legendary) (0 of 20) hammer [Unskilled] (max Legendary) (0 of 20) quarterstaff [Unskilled] (max Legendary) (0 of 20) polearms [Unskilled] (max Legendary) (0 of 20) spear [Unskilled] (max Legendary) (0 of 20) javelin [Unskilled] (max Legendary) (0 of 20) trident [Unskilled] (max Legendary) (0 of 20) lance [Unskilled] (max Legendary) (0 of 20) bow [Unskilled] (max Legendary) (0 of 20) sling [Unskilled] (max Legendary) (0 of 20) firearms [Unskilled] (max Legendary) (0 of 20) crossbow [Unskilled] (max Legendary) (0 of 20) dart [Unskilled] (max Legendary) (0 of 20) shuriken [Unskilled] (max Legendary) (0 of 20) boomerang [Unskilled] (max Legendary) (0 of 20) whip [Unskilled] (max Legendary) (0 of 20) unicorn horn [Unskilled] (max Legendary) (0 of 20) lightsaber [Unskilled] (max Legendary) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Ordinator... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.