Leeroy, lawful male bastard Ordinator -----+--- |.......| |.......| ..@@....| |......#| +.....c.| --------- [Leeroy the Battler] St18/02 Dx3 Co7 In6 Wi6 Ch6 OrdBasMalLaw Dlvl:1 $0 HP10(10) Pw10(10) AC11 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male bastard Ordinator. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: detect monsters You could not have this property intrinsically: speed Scroll identification only worked 100 times out of 185 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 25 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 184 Tool identification only worked 5 times out of 44 Monsters only dropped their musable items with 82% chance Monsters only dropped their equipment with 89% chance Book drop chance was reduced to 91% Scroll drop chance was reduced to 79% Wand drop chance was reduced to 95% Armor drop chance was reduced to 98% Tool drop chance was reduced to 80% Concealing monsters were spawned underneath items 39% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: spear The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: paddle (turn 26) The following skill became untrainable if you tried to train it too early: occult spells (turn 1421) The following skill became untrainable after a while: bow (turn 54002) The following skill couldn't be trained before a certain turn number is reached: riding (turn 60489) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 103637 Monster spawn increase reached its maximum at turn 204300 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1109837 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: grue (freq bonus 2) The monster species that spawned more often: purple force patch (freq bonus 36) The monster species that spawned more often: reinsertion centric (freq bonus 9) The monster species that spawned more often: varicolored purulently queerish (freq bonus 6) The monster species that spawned more often: suketoudara (freq bonus 8) The monster species that spawned more often: high ninja (freq bonus 18) The monster species that spawned more often: misse misse (freq bonus 9) The monster species that spawned more often: shard warp fungus (freq bonus 24) The monster species that spawned more often: special stalk (freq bonus 12) The monster species that spawned more often: yawning trove (freq bonus 8) The monster species that spawned more often: amethyst dragon (freq bonus 4) The monster species that spawned more often: obfuscation silex (freq bonus 6) The monster species that spawned more often: cumbrously intimidatory (freq bonus 6) The monster species that spawned more often: evil patch (freq bonus 6) The monster species that spawned more often: fire cattle (freq bonus 32) The monster species that spawned more often: cultivating skyrocketed (freq bonus 18) The monster species that spawned more often: blue-red mold (freq bonus 9) The monster species that spawned more often: withering turret (freq bonus 5) The monster species that spawned more often: maud force fungus (freq bonus 10) The monster species that spawned more often: static queevolt (freq bonus 15) The monster species that spawned more often: zouthy (freq bonus 48) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 3) The monster trait that was more common: monsters that make parrot sounds (freq bonus 1) The monster species that never randomly spawned: revenued repaginated skydiving The monster species that never randomly spawned: fumblebee The monster species that never randomly spawned: returned mage The monster species that never randomly spawned: ray bear The monster species that never randomly spawned: evil light The monster species that never randomly spawned: squeezer nymph The monster species that never randomly spawned: earlier ordinance The monster species that never randomly spawned: water force fungus The monster species that never randomly spawned: lightning point The monster species that never randomly spawned: hallu trove The RNG hath decreed that this item was never generated: clockwise stone (gray) The RNG hath decreed that this item was never generated: halberd (angled poleaxe) The RNG hath decreed that this item was never generated: regeneration (antique) The RNG hath decreed that this item was never generated: granite impaler ((null)) The RNG hath decreed that this item was never generated: entrapping (blasted) The RNG hath decreed that this item was never generated: catapult ((null)) The RNG hath decreed that this item was never generated: wonder stone (violet) The RNG hath decreed that this item was never generated: implant of beauty (glacial) The RNG hath decreed that this item was never generated: two-handed sword ((null)) The RNG hath decreed that this item was never generated: brown sweets ((null)) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 10) The RNG hath decreed that this item was generated more often: green mate (St.John's Wort, freq bonus 33) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 9) The RNG hath decreed that this item was generated more often: organoblade ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: battle staff ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 300) The RNG hath decreed that this item was generated more often: cloak of magical drainage (deep cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 6) The RNG hath decreed that this item was generated more often: sound effect helmet (musical helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: flint spear ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: nexus field (talkative, freq bonus 2) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: elasthan chain ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: petrify (petrified, freq bonus 8) The RNG hath decreed that this item was generated more often: interruption stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of starlight (stardust, freq bonus 6) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: stoning (petrified, freq bonus 9) The RNG hath decreed that this item was always generated cursed: gauntlets of dexterity (fencing gloves) The RNG hath decreed that this item was always generated cursed: broadsword ((null)) The RNG hath decreed that this item was always generated cursed: purple dragon scale shield (purple dragonhide shield) The RNG hath decreed that this item was always generated cursed: implant of admiration (fierce) The RNG hath decreed that this item was always generated cursed: confusion (orange) The RNG hath decreed that this item was always generated cursed: spiked club ((null)) The RNG hath decreed that this item was always generated cursed: fluorite (violet) The RNG hath decreed that this item was always generated cursed: chloroform (blackthorn) The RNG hath decreed that this item was always generated cursed: shocking sphere (insulated) The RNG hath decreed that this item was always generated cursed: helm of steel (steel helmet) The RNG hath decreed that this trap was always invisible: boss trap The RNG hath decreed that this trap was generated more often: blade trap (freq bonus 3) Next attribute increase check would have come at turn 1952 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having detect monsters (0) You were prevented from having an increased fear factor (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (292) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (orange visored helmet) * sedge hat (cone-shaped helmet) * skullcap (golden helmet) * flack helmet (arduous helmet) * crystal helm (crested helmet) * mining helm (radio helmet) * field helm (rotating helmet) * helm of safeguard (wide conical hat) * war hat (spinning helmet) * plasteel gloves (white gloves) * leather gloves (slaying gloves) * gauntlets of safeguard (fighting gloves) * gauntlets of plugsuit (vampiric gloves) * commander gloves (orange gloves) * field gloves (riding gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (blue sneakers) * field boots (weapon light boots) * boots of safeguard (gentle boots) Scrolls * scroll of extra healing (SNU QQQ) * scroll of greater mana restoration (SLAM ROBUSTNESS BODY TO ENEMY SERIOUS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Grand Master) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Grand Master) (0 of 20) missile weapons [Unskilled] (max Grand Master) (0 of 20) form I (Shii-Cho) [Unskilled] (max Grand Master) (0 of 20) form II (Makashi) [Unskilled] (max Grand Master) (0 of 20) form IV (Ataru) [Unskilled] (max Grand Master) (0 of 20) form V (Djem So) [Unskilled] (max Grand Master) (0 of 20) form VII (Juyo) [Unskilled] (max Grand Master) (0 of 20) form VII (Vaapad) [Unskilled] (max Grand Master) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Legendary) (0 of 20) knife [Unskilled] (max Legendary) (0 of 20) axe [Unskilled] (max Legendary) (0 of 20) pick-axe [Unskilled] (max Legendary) (0 of 20) short sword [Unskilled] (max Legendary) (0 of 20) broadsword [Unskilled] (max Legendary) (0 of 20) long sword [Unskilled] (max Legendary) (0 of 20) two-handed sword [Unskilled] (max Legendary) (0 of 20) scimitar [Unskilled] (max Legendary) (0 of 20) saber [Unskilled] (max Legendary) (0 of 20) club [Unskilled] (max Legendary) (0 of 20) paddle [Unskilled] (max Legendary) (0 of 20) mace [Unskilled] (max Legendary) (0 of 20) morning star [Unskilled] (max Legendary) (0 of 20) flail [Unskilled] (max Legendary) (0 of 20) hammer [Unskilled] (max Legendary) (0 of 20) quarterstaff [Unskilled] (max Legendary) (0 of 20) polearms [Unskilled] (max Legendary) (0 of 20) spear [Unskilled] (max Legendary) (0 of 20) javelin [Unskilled] (max Legendary) (0 of 20) trident [Unskilled] (max Legendary) (0 of 20) lance [Unskilled] (max Legendary) (0 of 20) bow [Unskilled] (max Legendary) (0 of 20) sling [Unskilled] (max Legendary) (0 of 20) firearms [Unskilled] (max Legendary) (0 of 20) crossbow [Unskilled] (max Legendary) (0 of 20) dart [Unskilled] (max Legendary) (0 of 20) shuriken [Unskilled] (max Legendary) (0 of 20) boomerang [Unskilled] (max Legendary) (0 of 20) whip [Unskilled] (max Legendary) (0 of 20) unicorn horn [Unskilled] (max Legendary) (0 of 20) lightsaber [Unskilled] (max Legendary) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Ordinator... You and Thaedil escaped from the dungeon with 49 points, Since you escaped early, the score list will not be checked.