Leeroy, lawful male bastard Ordinator --------------------------,---------------- ..........................,..............$| |.@......................|,|..............| ----|-------------------.- ............%..| |..............| ---------+- |..............| |.........| |..............| |.........|######|..............| |.........|#,%,,,...............| |.........|,,####-----------.---- |........<|,## #,,,# |..........,# ----|------ -----------## |.........| ..........| |.........| |.........| ----------- [Leeroy the Battler] St18/01 Dx6 Co6 In5 Wi3 Ch7 OrdBasMalLaw Dlvl:1 $4 HP10(10) Pw2(10) AC8 Exp1 T111 Latest messages Never mind. You don't have enough energy to cast that spell. The required amount was 5. You kill the porter lichen! You displaced Thaedil. You don't have enough energy to cast that spell. The required amount was 5. Thaedil drops a tin {0}. Thaedil picks up a tin {0}. There is a wall in the way! (2x) You displaced your freezing sphere. Thaedil drops a tin {0}. There is a wall in the way! (4x) You displaced your freezing sphere. You cannot diagonally move through a door! (2x) You displaced your freezing sphere. You displaced Thaedil. There is a wall in the way! (8x) You fail to cast the spell correctly. You see here 4 gold pieces {0}. 4 gold pieces. Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: stealth You could not have this property intrinsically: detect monsters Scroll identification only worked 100 times out of 123 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 22 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 16 Monsters only dropped their musable items with 64% chance Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 87% Ring drop chance was reduced to 74% Amulet drop chance was reduced to 54% Potion drop chance was reduced to 98% Weapon drop chance was reduced to 88% Armor drop chance was reduced to 75% Tool drop chance was reduced to 68% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 73% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: long sword The following skill was limited to skilled proficiency: techniques The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: saber (turn 35) The following skill became untrainable if you tried to train it too early: martial arts (turn 243) The following skill became untrainable after a while: enchantment spells (turn 55643) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 22006) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 57457 Monster spawn increase reached its maximum at turn 172426 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 316932 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: major demon (freq bonus 2) The monster species that spawned more often: semi-novice mindcrafter (freq bonus 30) The monster species that spawned more often: verbosely goofball (freq bonus 24) The monster species that spawned more often: fancy mold (freq bonus 10) The monster species that spawned more often: darth dragon (freq bonus 16) The monster species that spawned more often: silver dragon (freq bonus 60) The monster species that spawned more often: Pondrewanon (freq bonus 12) The monster species that spawned more often: giant lodestone dragonfly (freq bonus 5) The monster species that spawned more often: void pudding (freq bonus 42) The monster species that spawned more often: homing thunder caller (freq bonus 28) The monster species that spawned more often: gore mold (freq bonus 30) The monster species that spawned more often: snowy nontechnical camcorder (freq bonus 10) The monster species that spawned more often: forest wight (freq bonus 54) The monster species that spawned more often: attractive trove (freq bonus 6) The monster species that spawned more often: werekillerbee (freq bonus 10) The monster species that spawned more often: hippocampus (freq bonus 36) The monster species that spawned more often: execration dingier (freq bonus 24) The monster species that spawned more often: Renfield (freq bonus 15) The monster species that spawned more often: discoursed defoliated brow saddened jilted (freq bonus 4) The monster species that spawned more often: reddish force fungus (freq bonus 16) The monster species that spawned more often: master intrinsic eating mimic (freq bonus 21) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 1) The monster trait that was more common: monsters whose attacks stun you (freq bonus 12) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 2) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 2) The monster trait that was more common: monsters that can control teleport (freq bonus 1) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 2) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 4) The monster trait that was more common: monsters that howl at the moon (freq bonus 4) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 1) The monster species that never randomly spawned: porn succubus The monster species that never randomly spawned: hadrosaurus The monster species that never randomly spawned: unsaddle unveiled The monster species that never randomly spawned: hobbit zombie The monster species that never randomly spawned: cartridge fletched barbarization The monster species that never randomly spawned: giant totoro The monster species that never randomly spawned: springboard unconcernedly queening The monster species that never randomly spawned: banjo counterinsurgent friary leave The monster species that never randomly spawned: shard force patch The monster species that never randomly spawned: disarm bawling The RNG hath decreed that this item was never generated: boots of total stability (wedge boots) The RNG hath decreed that this item was never generated: restore ability (pink) The RNG hath decreed that this item was never generated: bone club ((null)) The RNG hath decreed that this item was never generated: psybeam (avada kedavra) The RNG hath decreed that this item was never generated: gauntlets of good fortune (yellow gloves) The RNG hath decreed that this item was never generated: bag of digestion (bag) The RNG hath decreed that this item was never generated: cloak of wrong announcement (roadmap cloak) The RNG hath decreed that this item was never generated: good night (wish parser) The RNG hath decreed that this item was never generated: cryogenics (hostile) The RNG hath decreed that this item was never generated: cloak of protection (tattered cape) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 6) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 29) The RNG hath decreed that this item was generated more often: rocket launcher ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 12) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: protective gloves (english gloves, freq bonus 50) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 43) The RNG hath decreed that this item was generated more often: leather saber ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 34) The RNG hath decreed that this item was generated more often: cloak of turn loss (running cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 10) The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: geolysis (geological, freq bonus 27) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 11) The RNG hath decreed that this item was generated more often: thunder (sparking, freq bonus 4) The RNG hath decreed that this item was generated more often: black spell gauntlets (occultism gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: sky-high heels (roman sandals, freq bonus 9) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 80) The RNG hath decreed that this item was always generated cursed: implant of insulation (visionary) The RNG hath decreed that this item was always generated cursed: flint (gray) The RNG hath decreed that this item was always generated cursed: disconnect stone (gray) The RNG hath decreed that this item was always generated cursed: crossbow ((null)) The RNG hath decreed that this item was always generated cursed: nurse uniform (white dress) The RNG hath decreed that this item was always generated cursed: chainwhip ((null)) The RNG hath decreed that this item was always generated cursed: stone dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: amulet of drain resistance (warped) The RNG hath decreed that this item was always generated cursed: rainbow dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: orcish chain mail (crude chain mail) The RNG hath decreed that this trap was always invisible: spined ball trap The RNG hath decreed that this trap was generated more often: katharina trap (freq bonus 6) Next attribute increase check would have come at turn 374 Strength training was 0 Dexterity training was 1 Wisdom training was 2 Constitution training was 4 You were sleep resistant You had not decided on your sexuality yet You were prevented from having stealth (0) You were prevented from having regeneration (0) You saw invisible You had infravision You had 1355 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (1380) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 599% b - freeze sphere 1 matter 42% 119% c - cone of cold 5 matter 95% 399% d - confuse monster 2 enchant 90% 99% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (arduous helmet) * sedge hat (steel helmet) * skullcap (meteoric helmet) * flack helmet (red helmet) * crystal helm (eternal helmet) * mining helm (covered helmet) * field helm (complete helmet) * helm of safeguard (ruined helmet) * war hat (RNG helmet) * plasteel gloves (white gloves) * leather gloves (slaying gloves) * gauntlets of safeguard (nonexistant gloves) * gauntlets of plugsuit (yellow gloves) * commander gloves (fingerless gloves) * field gloves (spiky gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (erotic boots) * field boots (yellow sneakers) * boots of safeguard (sputa boots) Scrolls * scroll of extra healing (DOORNING DAY) * scroll of greater mana restoration (BLEEP BOOP BEEP) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Grand Master) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Grand Master) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Grand Master) (0 of 20) form I (Shii-Cho) [Unskilled] (max Grand Master) (0 of 20) form II (Makashi) [Unskilled] (max Grand Master) (0 of 20) form IV (Ataru) [Unskilled] (max Grand Master) (0 of 20) form V (Djem So) [Unskilled] (max Grand Master) (0 of 20) form VII (Juyo) [Unskilled] (max Grand Master) (0 of 20) form VII (Vaapad) [Unskilled] (max Grand Master) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Legendary) (0 of 20) knife [Unskilled] (max Legendary) (0 of 20) axe [Unskilled] (max Legendary) (0 of 20) pick-axe [Unskilled] (max Legendary) (0 of 20) short sword [Unskilled] (max Legendary) (0 of 20) broadsword [Unskilled] (max Legendary) (0 of 20) long sword [Unskilled] (max Legendary) (0 of 20) two-handed sword [Unskilled] (max Legendary) (1 of 20) scimitar [Unskilled] (max Legendary) (0 of 20) saber [Unskilled] (max Legendary) (0 of 20) club [Unskilled] (max Legendary) (0 of 20) paddle [Unskilled] (max Legendary) (0 of 20) mace [Unskilled] (max Legendary) (0 of 20) morning star [Unskilled] (max Legendary) (0 of 20) flail [Unskilled] (max Legendary) (0 of 20) hammer [Unskilled] (max Legendary) (0 of 20) quarterstaff [Unskilled] (max Legendary) (0 of 20) polearms [Unskilled] (max Legendary) (0 of 20) spear [Unskilled] (max Legendary) (0 of 20) javelin [Unskilled] (max Legendary) (0 of 20) trident [Unskilled] (max Legendary) (0 of 20) lance [Unskilled] (max Legendary) (0 of 20) bow [Unskilled] (max Legendary) (0 of 20) sling [Unskilled] (max Legendary) (0 of 20) firearms [Unskilled] (max Legendary) (0 of 20) crossbow [Unskilled] (max Legendary) (0 of 20) dart [Unskilled] (max Legendary) (0 of 20) shuriken [Unskilled] (max Legendary) (0 of 20) boomerang [Unskilled] (max Legendary) (0 of 20) whip [Unskilled] (max Legendary) (0 of 20) unicorn horn [Unskilled] (max Legendary) (0 of 20) lightsaber [Unskilled] (max Legendary) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Ordinator...