Leeroy, lawful male bastard Ordinator ---------- |........| |........| |.@....... |........| |........| |........| ---------- [Leeroy the Battler] St18 Dx6 Co6 In4 Wi7 Ch5 OrdBasMalLaw Dlvl:1 $0 HP10(10) Pw10(10) AC6 Exp1 T6 Bli Latest messages Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # What do you want to put on? [f or ?*] Which ring-finger, Right or Left? [rl] f - a rhodonite ring (on left hand) {0}. The goblin cop throws a cream pie! You are hit by a cream pie. Yecch! You've been creamed. Wait! There's something there you can't see! You hear a flinging sound. You are hit! There's something sticky all over your face. You attack thin air. You hear a flinging sound. You are hit! There's something sticky all over your face. You hear a flinging sound. You are hit! There's something sticky all over your face. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: invisibility You could not have this property intrinsically: flying Scroll identification only worked 100 times out of 184 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 29 Implant identification only worked 1 times out of 107 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 127 Monsters only dropped their musable items with 88% chance Scroll drop chance was reduced to 74% Ring drop chance was reduced to 62% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 86% Armor drop chance was reduced to 93% Food drop chance was reduced to 95% Monster death drops spawned with only 91% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: two-handed sword The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: polearms The following skill was limited to expert proficiency: bow The following skill became untrainable if you tried to train it too early: shield (turn 5) The following skill became untrainable if you tried to train it too early: high heels (turn 840) The following skill became untrainable after a while: dagger (turn 65358) The following skill couldn't be trained before a certain turn number is reached: flail (turn 52873) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 50663 Monster spawn increase reached its maximum at turn 162407 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 512421 The monster class that cannot be genocided was mummy The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 2) The monster species that spawned more often: glass turret (freq bonus 72) The monster species that spawned more often: dark elven sorcerer (freq bonus 30) The monster species that spawned more often: ghetto force patch (freq bonus 12) The monster species that spawned more often: raticlaw (freq bonus 15) The monster species that spawned more often: fake force fungus (freq bonus 20) The monster species that spawned more often: pseudo mermaid (freq bonus 4) The monster species that spawned more often: fellowed preregistration (freq bonus 18) The monster species that spawned more often: baby evil dragon (freq bonus 30) The monster species that spawned more often: adventurer colony (freq bonus 5) The monster species that spawned more often: Anti-Elbereth Operative (freq bonus 24) The monster species that spawned more often: failed existence (freq bonus 15) The monster species that spawned more often: Aobe (freq bonus 21) The monster species that spawned more often: brain ooze (freq bonus 8) The monster species that spawned more often: baby wild boar (freq bonus 16) The monster species that spawned more often: evil eye (freq bonus 40) The monster species that spawned more often: expeditionary untouchably (freq bonus 6) The monster species that spawned more often: petrificator (freq bonus 20) The monster species that spawned more often: Martin (freq bonus 12) The monster species that spawned more often: firebreather (freq bonus 14) The monster species that spawned more often: platinum fungus (freq bonus 36) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 1) The monster trait that was more common: monsters that howl at the moon (freq bonus 4) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 3) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 4) The monster trait that was more common: monsters that eat meat (freq bonus 3) The monster trait that was more common: monsters that have gaze attacks (freq bonus 1) The monster trait that was more common: monsters that originate from Steamband (freq bonus 1) The monster species that never randomly spawned: giant raccoon The monster species that never randomly spawned: powerless unicorn The monster species that never randomly spawned: Lugribossk The monster species that never randomly spawned: lynx The monster species that never randomly spawned: journeyman spore lichen The monster species that never randomly spawned: counterattacked graveling The monster species that never randomly spawned: black bear cub The monster species that never randomly spawned: Radio Katcher The monster species that never randomly spawned: twelph The monster species that never randomly spawned: ash clan The RNG hath decreed that this item was never generated: white sweets ((null)) The RNG hath decreed that this item was never generated: fedora ((null)) The RNG hath decreed that this item was never generated: mommy stone (gray) The RNG hath decreed that this item was never generated: brass dragon scales ((null)) The RNG hath decreed that this item was never generated: watermelon ((null)) The RNG hath decreed that this item was never generated: banishment (cocky) The RNG hath decreed that this item was never generated: brown sweets ((null)) The RNG hath decreed that this item was never generated: cloak of control (wishful cloak) The RNG hath decreed that this item was never generated: amulet of waterwalking (rubber) The RNG hath decreed that this item was never generated: superscrolling (terrible) The RNG hath decreed that this item was generated more often: rare helmet (silk helmet, freq bonus 36) The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 9) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 91) The RNG hath decreed that this item was generated more often: mill pail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of polymorph (changing cloak, freq bonus 45) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 7) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 17) The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 3) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 9) The RNG hath decreed that this item was generated more often: forbidden arrow ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: heavy chain ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 72) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: darkmode stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: partial plate mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: message suppression stone (gray, freq bonus 8) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 4) The RNG hath decreed that this item was always generated cursed: leech (andalusite) The RNG hath decreed that this item was always generated cursed: blood loss (romantic) The RNG hath decreed that this item was always generated cursed: cloak of banishing fear (magenta cloak) The RNG hath decreed that this item was always generated cursed: increase accuracy (clay) The RNG hath decreed that this item was always generated cursed: filtering stone (gray) The RNG hath decreed that this item was always generated cursed: bubblebeam (encased) The RNG hath decreed that this item was always generated cursed: terces dlu (bird's eye) The RNG hath decreed that this item was always generated cursed: spike ((null)) The RNG hath decreed that this item was always generated cursed: bronze mace ((null)) The RNG hath decreed that this item was always generated cursed: nastiness (GO TEAM NASTYTRAP) The RNG hath decreed that this trap was always invisible: trap door The RNG hath decreed that this trap was generated more often: glyph of massive damage (freq bonus 1) Next attribute increase check would have come at turn 837 Strength training was -1 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You were blinded (43) You had not decided on your sexuality yet You were prevented from having acid resistance (0) You were prevented from having invisibility (0) Your chance to block was 16% You saw invisible You had infravision You had 1493 points of nutrition remaining You had a +5 bonus to hit Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could have safely prayed (73) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (wide conical hat) * sedge hat (etheric helmet) * skullcap (tribal helmet) * flack helmet (brick helmet) * crystal helm (resounding helmet) * mining helm (rural helmet) * field helm (internet helmet) * helm of safeguard (radiant helmet) * war hat (meteoric helmet) * plasteel gloves (white gloves) * leather gloves (uncanny gloves) * gauntlets of safeguard (comfortable gloves) * gauntlets of plugsuit (grey-shaded gloves) * commander gloves (occultism gloves) * field gloves (mirrored gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (combat boots) * field boots (snow boots) * boots of safeguard (sputa boots) Scrolls * scroll of extra healing (THE ELDER PRIEST IS PRIMORDIAL) * scroll of greater mana restoration (SEE YA CUNT) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Grand Master) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Grand Master) (0 of 20) missile weapons [Unskilled] (max Grand Master) (0 of 20) form I (Shii-Cho) [Unskilled] (max Grand Master) (0 of 20) form II (Makashi) [Unskilled] (max Grand Master) (0 of 20) form IV (Ataru) [Unskilled] (max Grand Master) (0 of 20) form V (Djem So) [Unskilled] (max Grand Master) (0 of 20) form VII (Juyo) [Unskilled] (max Grand Master) (0 of 20) form VII (Vaapad) [Unskilled] (max Grand Master) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Legendary) (0 of 20) knife [Unskilled] (max Legendary) (0 of 20) axe [Unskilled] (max Legendary) (0 of 20) pick-axe [Unskilled] (max Legendary) (0 of 20) short sword [Unskilled] (max Legendary) (0 of 20) broadsword [Unskilled] (max Legendary) (0 of 20) long sword [Unskilled] (max Legendary) (0 of 20) two-handed sword [Unskilled] (max Legendary) (0 of 20) scimitar [Unskilled] (max Legendary) (0 of 20) saber [Unskilled] (max Legendary) (0 of 20) club [Unskilled] (max Legendary) (0 of 20) paddle [Unskilled] (max Legendary) (0 of 20) mace [Unskilled] (max Legendary) (0 of 20) morning star [Unskilled] (max Legendary) (0 of 20) flail [Unskilled] (max Legendary) (0 of 20) hammer [Unskilled] (max Legendary) (0 of 20) quarterstaff [Unskilled] (max Legendary) (0 of 20) polearms [Unskilled] (max Legendary) (0 of 20) spear [Unskilled] (max Legendary) (0 of 20) javelin [Unskilled] (max Legendary) (0 of 20) trident [Unskilled] (max Legendary) (0 of 20) lance [Unskilled] (max Legendary) (0 of 20) bow [Unskilled] (max Legendary) (0 of 20) sling [Unskilled] (max Legendary) (0 of 20) firearms [Unskilled] (max Legendary) (0 of 20) crossbow [Unskilled] (max Legendary) (0 of 20) dart [Unskilled] (max Legendary) (0 of 20) shuriken [Unskilled] (max Legendary) (0 of 20) boomerang [Unskilled] (max Legendary) (0 of 20) whip [Unskilled] (max Legendary) (0 of 20) unicorn horn [Unskilled] (max Legendary) (0 of 20) lightsaber [Unskilled] (max Legendary) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Ordinator... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.