Leeroy, lawful male elven Ordinator ------ .....| |....| |.@|.| |@...| |..... -....| ------ [Leeroy the Battler] St18/04 Dx6 Co5 In10 Wi11 Ch7 OrdElfMalLaw Dlvl:1 $0 HP11(11) Pw18(18) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male elven Ordinator. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! You are Leeroy, a lawful male elven Ordinator. HP: 11 (max 11) Pw 18 (max 18) AC 10 Current status effects: . # (2x) You don't have another special ability in your normal form! Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +3 tsurugi (weapon in hands) {24} b - an uncursed +3 runesword (alternate weapon; not wielded) {30} c - an uncursed +4 mallet {20} d - a * uncursed +3 droven crossbow {30} e - 50 * blessed +8 droven bolts (in quiver) {1} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Spellbooks g - a blessed spellbook of enchant weapon (0:1) {0} Rings f - an uncursed +5 ring of increase accuracy {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: psi resistance You could not have this property intrinsically: drain resistance Scroll identification only worked 100 times out of 149 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 23 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 64% chance Monsters only dropped their equipment with 82% chance Scroll drop chance was reduced to 68% Implant drop chance was reduced to 95% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 51% Tool drop chance was reduced to 93% Food drop chance was reduced to 85% Concealing monsters were spawned underneath items 76% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: javelin The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: long sword The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: searching (turn 154) The following skill became untrainable if you tried to train it too early: techniques (turn 532) The following skill became untrainable after a while: attack spells (turn 13498) The following skill couldn't be trained before a certain turn number is reached: trident (turn 18191) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 37575 Monster spawn increase reached its maximum at turn 78442 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 4199118 The monster class that cannot be genocided was orc The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 3) The monster species that spawned more often: tombstone single (freq bonus 14) The monster species that spawned more often: annoying idiot (freq bonus 24) The monster species that spawned more often: poliomyelitic cutesiest (freq bonus 18) The monster species that spawned more often: lavation burrer (freq bonus 5) The monster species that spawned more often: gean canach (freq bonus 14) The monster species that spawned more often: void wasp (freq bonus 15) The monster species that spawned more often: marihuana wolf (freq bonus 48) The monster species that spawned more often: yora hawk (freq bonus 5) The monster species that spawned more often: annoying cat (freq bonus 18) The monster species that spawned more often: undead swarm bat (freq bonus 28) The monster species that spawned more often: unmodified skyjack (freq bonus 5) The monster species that spawned more often: nosferatu (freq bonus 8) The monster species that spawned more often: threshold warp fungus (freq bonus 20) The monster species that spawned more often: petty gold viper (freq bonus 12) The monster species that spawned more often: fire golem (freq bonus 16) The monster species that spawned more often: dragonair (freq bonus 24) The monster species that spawned more often: intelligent fly (freq bonus 12) The monster species that spawned more often: conscious force patch (freq bonus 84) The monster species that spawned more often: hungry dead potato (freq bonus 24) The monster species that spawned more often: water sphere (freq bonus 20) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 3) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 2) The monster trait that was more common: monsters that can see invisible (freq bonus 2) The monster trait that was more common: monsters that eat meat (freq bonus 8) The monster trait that was more common: monsters that have passive attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 1) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 2) The monster trait that was more common: monsters that have claw attacks (freq bonus 6) The monster trait that was more common: monsters that count as human (freq bonus 4) The monster species that never randomly spawned: Tulzscha, the Green Flame The monster species that never randomly spawned: dark prostitute The monster species that never randomly spawned: engild relet The monster species that never randomly spawned: yellow mushroom patch The monster species that never randomly spawned: porter irresistible fungus The monster species that never randomly spawned: Shindou Saki The monster species that never randomly spawned: blue-red mold The monster species that never randomly spawned: payable fluttery The monster species that never randomly spawned: goat The monster species that never randomly spawned: lava lich The RNG hath decreed that this item was never generated: incorrectly adjusted helmet (mechanical helmet) The RNG hath decreed that this item was never generated: gain level (overpowered) The RNG hath decreed that this item was never generated: cloak of stone (gray cloak) The RNG hath decreed that this item was never generated: water (clear) The RNG hath decreed that this item was never generated: force pike (long gray spear) The RNG hath decreed that this item was never generated: carrot ((null)) The RNG hath decreed that this item was never generated: jacinth (orange) The RNG hath decreed that this item was never generated: boss companion (JUBILEX IS MY BEST FRIEND) The RNG hath decreed that this item was never generated: scimitar (curved sword) The RNG hath decreed that this item was never generated: misfire (vajra orb) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: no skill (shattering, freq bonus 6) The RNG hath decreed that this item was generated more often: banishing fear (voluminous, freq bonus 143) The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 7) The RNG hath decreed that this item was generated more often: command demon (gehenna, freq bonus 13) The RNG hath decreed that this item was generated more often: grayout cloak (bleached cloak, freq bonus 24) The RNG hath decreed that this item was generated more often: amulet of warp dimension (hazy, freq bonus 13) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 62) The RNG hath decreed that this item was generated more often: miscasting stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 10) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 3) The RNG hath decreed that this item was generated more often: infofuck stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of shifting (poke mongo cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of terror (sanguinary, freq bonus 4) The RNG hath decreed that this item was generated more often: rhythmic star ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 11) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 3) The RNG hath decreed that this item was always generated cursed: wedged little-girl sandal ((null)) The RNG hath decreed that this item was always generated cursed: PETA-compliant shirt ((null)) The RNG hath decreed that this item was always generated cursed: ice box of digestion (cooling box) The RNG hath decreed that this item was always generated cursed: amulet of anti experience (ringwraith) The RNG hath decreed that this item was always generated cursed: detect water (APOKRAR DONENIGHT) The RNG hath decreed that this item was always generated cursed: worthless piece of pink glass (pink) The RNG hath decreed that this item was always generated cursed: autocursing (gentle) The RNG hath decreed that this item was always generated cursed: low effect stone (gray) The RNG hath decreed that this item was always generated cursed: implant of bile (pure) The RNG hath decreed that this item was always generated cursed: 0 candle (candle) The RNG hath decreed that this trap was always invisible: grayout trap The RNG hath decreed that this trap was generated more often: falling nastystone trap (freq bonus 1) Next attribute increase check would have come at turn 285 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having jumping (0) You were prevented from having psi resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (106) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform stone (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (wok-shaped helmet) * sedge hat (filtered helmet) * skullcap (anti-government helmet) * flack helmet (yellow helmet) * crystal helm (inkcoat helmet) * mining helm (strip bandana) * field helm (echo helmet) * helm of safeguard (hydra helmet) * war hat (greenery helmet) * plasteel gloves (white gloves) * leather gloves (poor gloves) * gauntlets of safeguard (silk fingerlings) * gauntlets of plugsuit (runic gloves) * commander gloves (slaying gloves) * field gloves (brand-new gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (mud boots) * field boots (profiled boots) * boots of safeguard (thick-soled boots) * elven boots (explosive boots) * elven cloak (faded pall) Scrolls scroll of healing (A MONSTER WITH DATA DELETE ATTACKS WAS SPAWNED ON THIS LEVEL) scroll of mana (VW GIANT BEETLE) scroll of phase door (WINDOWS 7 SHOULD BE RENAMED TO WINDOWS QUAAKBOEP) scroll of standard id (HOLY SHIT IS THE GLASS GOLEM OF ILLUSORY CASTLE A MOTHERFUCKER) scroll of cure (ATTACK BY SOUND WORD LEARN MESSED CAN DO) * scroll of extra healing (CWAEWL DAEWL) * scroll of greater mana restoration (MYS SKIN WITH ACID) Spellbooks spellbook of enchant weapon (posh) Rings ring of increase accuracy (indestructible) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (20 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.