Leeroy, lawful male argonian Justice Keeper ----- |/..| |@..| |Y$.| ----- [Leeroy the Kageman] St11 Dx5 Co12 In12 Wi10 Ch10 JusArgMalLaw Dlvl:1 $0 HP12(12) Pw10(10) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male argonian Justice Keeper. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # There is a staircase up here. (2x) Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a blessed +3 mace (weapon in hand) {12} Armor b - a blessed +3 splint mail (being worn) {160} Scrolls c - 5 uncursed scrolls of healing {0} d - 4 uncursed scrolls of mana {0} e - 3 uncursed scrolls of phase door {0} f - 2 uncursed scrolls of standard id {0} g - an uncursed scroll of cure {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: curse resistance You could not have this property intrinsically: drunken boxing Scroll identification only worked 100 times out of 112 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 83% chance Monsters only dropped their equipment with 79% chance Scroll drop chance was reduced to 99% Musable item generation frequency had a negative bias of 12% Armor drop chance was reduced to 71% Food drop chance was reduced to 93% The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: javelin The following skill was trained at one fifth the usual rate: pick-axe The following skill was limited to basic proficiency: javelin The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: general combat (turn 58) The following skill became untrainable if you tried to train it too early: techniques (turn 120) The following skill became untrainable after a while: polearms (turn 27459) The following skill couldn't be trained before a certain turn number is reached: javelin (turn 8847) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17136 Monster spawn increase reached its maximum at turn 103979 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2056964 The monster class that cannot be genocided was orc The monster class that was spawned more often: rodent (freq bonus 2) The monster species that spawned more often: scandaled yawling (freq bonus 8) The monster species that spawned more often: liquorice upsetting dyeweed (freq bonus 16) The monster species that spawned more often: mediator (freq bonus 8) The monster species that spawned more often: brain mole (freq bonus 9) The monster species that spawned more often: Deedlit, the Elf (freq bonus 32) The monster species that spawned more often: gold golem (freq bonus 48) The monster species that spawned more often: winged kobold (freq bonus 4) The monster species that spawned more often: disrupter turret (freq bonus 12) The monster species that spawned more often: cloud giant (freq bonus 8) The monster species that spawned more often: bird spawner (freq bonus 12) The monster species that spawned more often: orc berserker (freq bonus 20) The monster species that spawned more often: conscious fungus (freq bonus 36) The monster species that spawned more often: nexus vortex (freq bonus 4) The monster species that spawned more often: iron lady (freq bonus 5) The monster species that spawned more often: grantable scourer (freq bonus 28) The monster species that spawned more often: desert spore (freq bonus 42) The monster species that spawned more often: electromagnetism grasping buildup (freq bonus 24) The monster species that spawned more often: porter cursed fungus (freq bonus 12) The monster species that spawned more often: white beetle (freq bonus 5) The monster species that spawned more often: plasma warp fungus (freq bonus 21) The monster trait that was more common: monsters that have humanoid speech (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 2) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 1) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 3) The monster trait that was more common: monsters of medium size (freq bonus 1) The monster trait that was more common: monsters that can multiply (freq bonus 4) The monster trait that was more common: monsters whose attacks aggravate monsters (freq bonus 2) The monster species that never randomly spawned: shining piercer The monster species that never randomly spawned: killer kobold The monster species that never randomly spawned: lethe force fungus The monster species that never randomly spawned: Kiddy Kong The monster species that never randomly spawned: teasingly definable The monster species that never randomly spawned: toxic force patch The monster species that never randomly spawned: mithril golem The monster species that never randomly spawned: copper dragon bat The monster species that never randomly spawned: thick elf-lord The monster species that never randomly spawned: undead templar The monster class that always generated with extra speed: dog or other canine The RNG hath decreed that this item was never generated: insect squasher ((null)) The RNG hath decreed that this item was never generated: fire resistance (iron) The RNG hath decreed that this item was never generated: fumble boots (riding boots) The RNG hath decreed that this item was never generated: bell ((null)) The RNG hath decreed that this item was never generated: fast metabolism (drained) The RNG hath decreed that this item was never generated: ugh memory to create inventory window ((null)) The RNG hath decreed that this item was never generated: ice box of holding (cooling box) The RNG hath decreed that this item was never generated: weight stone (gray) The RNG hath decreed that this item was never generated: starlit sky stone (gray) The RNG hath decreed that this item was never generated: Jolt Cola (illegal) The RNG hath decreed that this item was generated more often: cloak of seeing (tunnel cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 33) The RNG hath decreed that this item was generated more often: battery cloak (spellsucking cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 21) The RNG hath decreed that this item was generated more often: message suppression stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: elongation cloak (long-range cloak, freq bonus 32) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: inimical stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: force armor (gemstone-adorned clothing, freq bonus 8) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 19) The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 11) The RNG hath decreed that this item was generated more often: commander suit (black men's suit, freq bonus 9) The RNG hath decreed that this item was generated more often: blue dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: thorns (crepuscle, freq bonus 7) The RNG hath decreed that this item was generated more often: impossibly heavy nuclear ball ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 10) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 6) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 19) The RNG hath decreed that this item was always generated cursed: plasteel gloves (white gloves) The RNG hath decreed that this item was always generated cursed: hunger (topaz) The RNG hath decreed that this item was always generated cursed: inventory loss stone (gray) The RNG hath decreed that this item was always generated cursed: stone of naked stripping (gray) The RNG hath decreed that this item was always generated cursed: create horde (black) The RNG hath decreed that this item was always generated cursed: golden arrow ((null)) The RNG hath decreed that this item was always generated cursed: implant of clumsiness (mnemonic) The RNG hath decreed that this item was always generated cursed: leather shoes ((null)) The RNG hath decreed that this item was always generated cursed: psychic dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: shoulder rings (strange rings) The RNG hath decreed that this trap was always invisible: statue trap The RNG hath decreed that this trap was generated more often: falling rock trap (freq bonus 1) Next attribute increase check would have come at turn 377 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having magical breathing (0) You were prevented from having curse resistance (0) You recognized peaceful creatures You had 1500 points of nutrition remaining You could swim Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lawful Good, True Neutral and Chaotic Evil Your deity was Lawful Good The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (247) You survived You didn't know any spells. Techniques known in the end Name Level Status healing hands 1 R Prepared(0) panic digging 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (EPSTEST EPS) scroll of mana (BREADANDBUTTER POPGUN NUKE) scroll of phase door (INESSENTIAL INFILTRATED IVY) scroll of standard id (TUOE DISNI) scroll of cure (WHACKING YOURSELF WITH HIGH HEELS IS FUN) * scroll of extra healing (SMOKING KILLS) * scroll of greater mana restoration (BEHOLDERS ARE SUPPOSED TO BE WARNING LEVEL 2) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Legendary) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Justice Keeper... You and Ugga-Ugga escaped from the dungeon with 7 points, Since you escaped early, the score list will not be checked.