Leeroy, lawful male doppelganger Paladin ----.------ |......$..| |...%.|...| |..B......| ----------- [Leeroy the Uranium Dragon Bat] St7 Dx5 Co12 In8 Wi7 Ch8 PalDopMalLaw Dlvl:1 $0 HP59(59) Pw0(27) AC-3 HD10 Exp1 T10 Stn Latest messages Do you want to use your breath attack? [yn] (n) You don't have enough energy to breathe! You need at least 15 mana! You bite the little dog Beamer. You blast the little dog Beamer. The little dog Beamer seems to be moving slower. The little dog Beamer slows down. You kill the poor little dog Beamer! You hear the rumble of distant thunder... You see here a little dog corpse {150}. You see no objects here. Pick an object. B a bat or bird (uranium dragon bat called Leeroy) Accessing Pokedex entry for uranium dragon bat... Base statistics of this monster type: Base level = 10, difficulty = 17, AC = -1, magic resistance = 25, alignment 0. Very fast (24). Normal generation, with frequency 1. Resists cold, sleep. Conveys cold resistance. Genocidable, carnivorous flyer. Can be seen with infravision. Can spontaneously betray you if tame. Origin: Angband. Is a valid polymorph form. Attacks: 1d3, bite - frost damage 3d3, breath - frost damage 3d3, beam - weight increase There is a wall in the way! You bite the innkeeper. The innkeeper is covered in frost! You kill the innkeeper! You see here a little dog corpse {150}. There is a wall in the way! (4x) # Beware, there will be no return! Still climb? [yn] (n) Your inventory Armor d - an uncursed +0 studded leather armor (being worn) {80} Comestibles h - 3 uncursed food rations {0} i - a blessed food ration {0} Scrolls k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Spellbooks g - an uncursed spellbook of detect foot (6:2) {0} Rings j - an uncursed ring of warning {0} Final attributes You have transgressed Your alignment was -49 Your max alignment was 10 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: jumping You could not have this property intrinsically: magic resistance Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 38 Wand identification only worked 3 times out of 21 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 167 Monsters only dropped their musable items with 87% chance Scroll drop chance was reduced to 94% Musable item generation frequency had a negative bias of 16% Wand drop chance was reduced to 84% Amulet drop chance was reduced to 76% Weapon drop chance was reduced to 75% Armor drop chance was reduced to 96% Tool drop chance was reduced to 63% Food drop chance was reduced to 79% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: missile weapons The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: short sword (turn 16) The following skill became untrainable if you tried to train it too early: protection spells (turn 2640) The following skill became untrainable after a while: lance (turn 57703) The following skill couldn't be trained before a certain turn number is reached: searching (turn 59566) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 9 Monster spawn increase started at turn 51663 Monster spawn increase reached its maximum at turn 134538 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1314135 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: imp or minor demon (freq bonus 2) The monster species that spawned more often: contamination force fungus (freq bonus 6) The monster species that spawned more often: dutch girl (freq bonus 12) The monster species that spawned more often: squarer madre (freq bonus 10) The monster species that spawned more often: slate rubber (freq bonus 48) The monster species that spawned more often: Dr. Ramov (freq bonus 12) The monster species that spawned more often: opal mold (freq bonus 10) The monster species that spawned more often: chasme (freq bonus 12) The monster species that spawned more often: dragon girl (freq bonus 15) The monster species that spawned more often: Ang (freq bonus 6) The monster species that spawned more often: hairy warp fungus (freq bonus 18) The monster species that spawned more often: besphynx (freq bonus 20) The monster species that spawned more often: dwarven master thief (freq bonus 14) The monster species that spawned more often: hunting horror (freq bonus 72) The monster species that spawned more often: scarab beetle (freq bonus 12) The monster species that spawned more often: wetland nymph (freq bonus 4) The monster species that spawned more often: real fumblebee (freq bonus 48) The monster species that spawned more often: antimagic patch (freq bonus 36) The monster species that spawned more often: green snake (freq bonus 6) The monster species that spawned more often: porter manticore (freq bonus 6) The monster species that spawned more often: deadly ogre (freq bonus 20) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 4) The monster trait that was more common: monsters that are always male (freq bonus 2) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 18) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 1) The monster trait that was more common: monsters that have beam attacks (freq bonus 4) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 2) The monster trait that was more common: monsters that make orc sounds (freq bonus 4) The monster species that never randomly spawned: warped shaman The monster species that never randomly spawned: 64-bit lich The monster species that never randomly spawned: vampire spellmaster The monster species that never randomly spawned: drunken master The monster species that never randomly spawned: doubled zombie The monster species that never randomly spawned: amnesia warp fungus The monster species that never randomly spawned: glass giant The monster species that never randomly spawned: tlith sephirah The monster species that never randomly spawned: superthief The monster species that never randomly spawned: Katia's leather boot The RNG hath decreed that this item was never generated: heavy gold ball ((null)) The RNG hath decreed that this item was never generated: amulet of quick attack (leftangular) The RNG hath decreed that this item was never generated: amulet of danger (doomed) The RNG hath decreed that this item was never generated: danger (finger-smashing) The RNG hath decreed that this item was never generated: mace ((null)) The RNG hath decreed that this item was never generated: boots of acid resistance (buckled boots) The RNG hath decreed that this item was never generated: implant of anthrax (chestnut) The RNG hath decreed that this item was never generated: dart ((null)) The RNG hath decreed that this item was never generated: thresher ((null)) The RNG hath decreed that this item was never generated: brass dragon scale shield (brass dragonhide shield) The RNG hath decreed that this item was generated more often: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS, freq bonus 4) The RNG hath decreed that this item was generated more often: weight stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: radioactive dagger ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: natural stick ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 387) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 17) The RNG hath decreed that this item was generated more often: resist sleep (fuzzy, freq bonus 6) The RNG hath decreed that this item was generated more often: immobility (YOU AINT GETTING OUT OF HERE ALIVE, freq bonus 7) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 4) The RNG hath decreed that this item was generated more often: leather saber ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: asterisk ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 53) The RNG hath decreed that this item was generated more often: highlevel stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of depression (psychosomatic, freq bonus 9) The RNG hath decreed that this item was generated more often: hugging gown (contaminated coat, freq bonus 9) The RNG hath decreed that this item was generated more often: secret whip ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: implant of sustenance (cunning, freq bonus 8) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 16) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 46) The RNG hath decreed that this item was always generated cursed: cloak of spray (brown burnoose) The RNG hath decreed that this item was always generated cursed: kokken ((null)) The RNG hath decreed that this item was always generated cursed: bunny ear (headpiece) The RNG hath decreed that this item was always generated cursed: share pain (octogonal) The RNG hath decreed that this item was always generated cursed: acid (white) The RNG hath decreed that this item was always generated cursed: lightning (rainbow) The RNG hath decreed that this item was always generated cursed: battery cloak (spellsucking cloak) The RNG hath decreed that this item was always generated cursed: sludge (fallthrough) The RNG hath decreed that this item was always generated cursed: commander suit (black men's suit) The RNG hath decreed that this item was always generated cursed: osbane katana ((null)) The RNG hath decreed that this trap was always invisible: wrenching trap The RNG hath decreed that this trap was generated more often: stun trap (freq bonus 6) Next attribute increase check would have come at turn 1794 Strength training was 2 Dexterity training was 0 Wisdom training was 0 Constitution training was -1 You were cold resistant You were sleep resistant You were stunned (0) You had not decided on your sexuality yet You were prevented from having jumping (0) You were prevented from having half spell damage (0) You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1446 points of nutrition remaining You could fly You were polymorphed into a uranium dragon bat You were fast You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (148) You survived Spells known in the end Name Level Category Fail Memory a - detect foot 7 divine 99% 600% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (knowledgeable helmet) leather gloves (viva gloves) low boots (walking shoes) Scrolls scroll of healing (SOVIET5LO SQUASHED THE PHANTOM CRASH BUG) scroll of mana (IO ERBETH IO PHOBETH IO PAKERBETH IO APOMPS) scroll of phase door (BITING WITH COOL TUSK MAYBE FREEZED) scroll of standard id (FUCK THE NOTELEPORT RULES) scroll of cure (SUKI TOKIMEKI TO KISS) * scroll of extra healing (ONA DYSHIT BOLSHE VY UMERET) * scroll of greater mana restoration (YOU AINT GETTING OUT OF HERE ALIVE) Spellbooks spellbook of detect foot (winged) Rings ring of warning (secretion) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (11 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 68 points,