Leeroy, lawful male loli Ordinator ------- |.....| |.....| |.@.d.| | |r.`@.. ...±...| |.....| -- ---- -.-.--- [Leeroy the Battler] St17 Dx8 Co9 In4 Wi4 Ch5 OrdLolMalLaw Dlvl:1 $0 HP12(12) Pw11(11) AC9 Exp1 T7 Sto Latest messages Do you want to fart? [yn] (n) You produce loud farting noises with your ugly butt. You are struggling to keep your movements. You kill the sewer rat! Thaedil eats a sewer rat corpse {20}. Your limbs are stiffening. There is a staircase up here. You see here a statue of a fox {450}. The statue comes to life! Your limbs have turned to stone. # Loot in what direction? You don't find anything there to loot. # Do you want to fart? [yn] (n) You produce disgusting farting noises with your ugly butt. You feel that monsters are aware of your presence. The fox misses. You have turned to stone. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed stainless +3 tsurugi (weapon in hands) {24} b - an uncursed +3 runesword (alternate weapon; not wielded) {30} c - the blessed +4 mallet named War and Peace {20} d - a * uncursed +3 droven crossbow {30} e - 50 * uncursed +8 droven bolts (in quiver) {1} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Spellbooks g - a blessed spellbook of enchant weapon (0:3) {0} Rings f - an uncursed +5 ring of increase accuracy {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: hallu party You could not have this property intrinsically: invisibility Scroll identification only worked 100 times out of 146 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 75 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 228 Monsters only dropped their musable items with 68% chance Monsters only dropped their equipment with 63% chance Scroll drop chance was reduced to 77% Musable item generation frequency had a negative bias of 49% Amulet drop chance was reduced to 20% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 87% Armor drop chance was reduced to 62% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 80% of the time only The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: morning star The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: crossbow The following skill became untrainable if you tried to train it too early: protection spells (turn 57) The following skill became untrainable if you tried to train it too early: polymorphing (turn 38) The following skill became untrainable after a while: healing spells (turn 12584) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 18568) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 78739 Monster spawn increase reached its maximum at turn 261845 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 314388 The monster class that cannot be genocided was troll The monster class that was spawned more often: mummy (freq bonus 2) The monster species that spawned more often: mosquito (freq bonus 6) The monster species that spawned more often: edged troll (freq bonus 8) The monster species that spawned more often: the hidden (freq bonus 16) The monster species that spawned more often: desert force fungus (freq bonus 8) The monster species that spawned more often: coal golem (freq bonus 14) The monster species that spawned more often: young psychic dragon (freq bonus 18) The monster species that spawned more often: sparkling mushroom (freq bonus 12) The monster species that spawned more often: semi-novice priest (freq bonus 30) The monster species that spawned more often: dentition incite (freq bonus 24) The monster species that spawned more often: fire spirit (freq bonus 6) The monster species that spawned more often: tome of divine wrath (freq bonus 16) The monster species that spawned more often: mortally crossing anathematize (freq bonus 10) The monster species that spawned more often: mind sucker (freq bonus 9) The monster species that spawned more often: shard warp patch (freq bonus 4) The monster species that spawned more often: purine zambezi skirmish quito consultation (freq bonus 7) The monster species that spawned more often: giant clear ant (freq bonus 30) The monster species that spawned more often: ancient stone dragon (freq bonus 10) The monster species that spawned more often: augurer (freq bonus 6) The monster species that spawned more often: evil starseer (freq bonus 8) The monster species that spawned more often: vapour denizen (freq bonus 6) The monster trait that was more common: monsters that are slithy (freq bonus 3) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 4) The monster trait that was more common: monsters that grunt (freq bonus 6) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 2) The monster species that never randomly spawned: lavender mushroom The monster species that never randomly spawned: hobbit lord The monster species that never randomly spawned: creepy crawler The monster species that never randomly spawned: freestyler The monster species that never randomly spawned: aua The monster species that never randomly spawned: gold golem The monster species that never randomly spawned: corpser The monster species that never randomly spawned: disconnected aller The monster species that never randomly spawned: antimagic mushroom The monster species that never randomly spawned: nasty bar-lgura The RNG hath decreed that this item was never generated: dart of disintegration ((null)) The RNG hath decreed that this item was never generated: block-heeled combat boot ((null)) The RNG hath decreed that this item was never generated: venom shield (dark green shield) The RNG hath decreed that this item was never generated: peridot (radiant) The RNG hath decreed that this item was never generated: material kit ((null)) The RNG hath decreed that this item was never generated: amulet of evil crafting (evilpatch) The RNG hath decreed that this item was never generated: cloak of permanence (concrete cloak) The RNG hath decreed that this item was never generated: star rod (rod) The RNG hath decreed that this item was never generated: enrage (YOU AND YOUR FRIENDS ARE DEAD) The RNG hath decreed that this item was never generated: implant of admiration (fierce) The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 46) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 13) The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY, freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: mage plate mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: implant of badness (prismatic, freq bonus 10) The RNG hath decreed that this item was generated more often: air current (court, freq bonus 8) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 2) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: trap disarming (listening, freq bonus 8) The RNG hath decreed that this item was generated more often: shield ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 6) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 7) The RNG hath decreed that this item was generated more often: no skill (shattering, freq bonus 7) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 7) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 37) The RNG hath decreed that this item was always generated cursed: cancellation (sparkly) The RNG hath decreed that this item was always generated cursed: unskilled stone (gray) The RNG hath decreed that this item was always generated cursed: crystal sword ((null)) The RNG hath decreed that this item was always generated cursed: elysium hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: implant of joy (forceful) The RNG hath decreed that this item was always generated cursed: implant of bile (pure) The RNG hath decreed that this item was always generated cursed: high-heeled sandal ((null)) The RNG hath decreed that this item was always generated cursed: endure heat (spotted) The RNG hath decreed that this item was always generated cursed: speedwagon's hat ((null)) The RNG hath decreed that this item was always generated cursed: elven helm (runed helm) The RNG hath decreed that this trap was always invisible: genetic trap The RNG hath decreed that this trap was generated more often: madness trap (freq bonus 12) Next attribute increase check would have come at turn 367 Strength training was 0 Dexterity training was -3 Wisdom training was -2 Constitution training was 0 You were sleep resistant You were turning to stone (1) You had not decided on your sexuality yet You were prevented from having peacevision (0) You were prevented from hallu partying (0) You saw invisible You had infravision You had 1463 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (1077) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (mechanical helmet) * sedge hat (narrow helmet) * skullcap (red helmet) * flack helmet stone (gemmed helmet) * crystal helm stone (rubynus helmet) * mining helm (spired helmet) * field helm (arduous helmet) * helm of safeguard (space helmet) * war hat (aluminium helmet) * plasteel gloves (white gloves) * leather gloves (camouflage patterned gloves) * gauntlets of safeguard (slaying gloves) * gauntlets of plugsuit (digger gloves) * commander gloves (occultism gloves) * field gloves (tightly fitting gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (radiant heels) * field boots (erotic boots) * boots of safeguard (pink sneakers) Scrolls scroll of healing (VUS AS CORIUMA) scroll of mana (TROJAN DROPPER NSIS CAN FUCK OFF) scroll of phase door (MEAD NI NAJAP) scroll of standard id (LOOKIE WHAT I FOUND) scroll of cure (KOLLA OLPHILOGEMALA ACHEROIO) * scroll of extra healing (MAER GEM HON YN GWESTEIWR ALMAENEG) * scroll of greater mana restoration (AROBREITHA BOLCHOSETH KOKKOLOIPTOLE RAMBITHNIPS) Spellbooks spellbook of enchant weapon (crying) Rings ring of increase accuracy (squeezable) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (21 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator... Youescaped from the dungeon with 4 points, Since you escaped early, the score list will not be checked.