Leeroy, lawful male asgardish Ordinator ------------ |..........| ...{.<.....| ------------ -.-------.-- |..........| #,,,# |..........| #,### |..........| #,# |..........| #,# ###----.------- ####,# #,,,,,,,# #,,,,### -.--------- ###,,,,## |.........| --------.--,,# ##---.........--- |.........|#,# ##------#,.@............| |.........|#,# #,-....-@,---.........--- |.........|#,# #,|....|### |.........| |.........|-.------,|....| ----------- |....------|..{....,|.#..| |....| |.....{|#|....| ------ -------- ------ [Leeroy the Duelist] St17 Dx7 Co8 In10 Wi11 Ch8 OrdAsgMalLaw Dlvl:1 $16 HP31(32) Pw29(29) AC10 Xp3/54 Wt105/1550 T226 Sat Latest messages 5 gold pieces. You hear a slow drip. There is nothing here to pick up. You displaced Thaedil. You see here 23 orcish arrows {0}. n - 23 orcish arrows {0}. There is a wall in the way! (5x) The poisoner misses. (2x) There is a wall in the way! You kill the poisoner! There is a broken door here. You see here a poisoner corpse {1450}. What do you want to eat? [* or ,] Ecch - that must have been poisonous! 1 points of your strength got sapped! [-2 -> 30] This poisoner corpse tastes terrible! You cannibal! You will regret this! You finish eating the poisoner corpse. Really quit [yes/no]? Your inventory Weapons a - an uncursed +3 tsurugi (weapon in hands) {24} b - a blessed +3 runesword (alternate weapon; not wielded) {30} c - an uncursed +4 mallet {20} d - a * uncursed +3 droven crossbow {30} e - 50 * uncursed +8 droven bolts (in quiver) {1} n - 23 blessed +1 orcish arrows {0} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - an uncursed scroll of standard id {0} l - an uncursed scroll of cure {0} Spellbooks g - a blessed spellbook of enchant weapon (0:4) {0} Rings f - a blessed +5 ring of increase accuracy {0} m - an uncursed ring of sustain ability {0} Final attributes You were fervently aligned Your alignment was 9 Your max alignment was 12 You carried 0 sins You could not have this property at all: stun resistance You could not have this property extrinsically: freezopathy You could not have this property intrinsically: slow digestion Scroll identification only worked 100 times out of 300 Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 128 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 76% Ring drop chance was reduced to 85% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 78% Potion drop chance was reduced to 78% Armor drop chance was reduced to 83% Food drop chance was reduced to 78% Monster death drops spawned with only 86% chance The following skill could not be trained at all: quarterstaff The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: knife The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: sling The following skill became untrainable if you tried to train it too early: lance (turn 52) The following skill became untrainable if you tried to train it too early: lance (turn 550) The following skill became untrainable after a while: occult spells (turn 34760) The following skill couldn't be trained before a certain turn number is reached: boomerang (turn 23197) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 71662 Monster spawn increase reached its maximum at turn 195542 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2358135 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: snake (freq bonus 2) The monster species that spawned more often: nondescript mold (freq bonus 36) The monster species that spawned more often: crunchy stalk (freq bonus 20) The monster species that spawned more often: thorn patch (freq bonus 6) The monster species that spawned more often: iceblock monster (freq bonus 24) The monster species that spawned more often: clay-soldier (freq bonus 6) The monster species that spawned more often: %s-$$$-NIX (freq bonus 12) The monster species that spawned more often: Eden (freq bonus 4) The monster species that spawned more often: holiday contra (freq bonus 20) The monster species that spawned more often: triad slave (freq bonus 30) The monster species that spawned more often: lotus naga hatchling (freq bonus 20) The monster species that spawned more often: stewed devilfish (freq bonus 16) The monster species that spawned more often: gamekeeper toxicity arbalest surpassing (freq bonus 4) The monster species that spawned more often: cycle of life (freq bonus 42) The monster species that spawned more often: purple force fungus (freq bonus 12) The monster species that spawned more often: insurmountable mushroom (freq bonus 8) The monster species that spawned more often: Dora's sneaker (freq bonus 24) The monster species that spawned more often: paraguay gatekeeper (freq bonus 5) The monster species that spawned more often: powergas turret (freq bonus 10) The monster species that spawned more often: hovering fish (freq bonus 10) The monster species that spawned more often: Patricia's worn-out sneaker (freq bonus 12) The monster trait that was more common: monsters that have humanoid speech (freq bonus 2) The monster trait that was more common: monsters that boast (freq bonus 4) The monster trait that was more common: monsters that growl (freq bonus 2) The monster species that never randomly spawned: multi-hued icky thing The monster species that never randomly spawned: Rat-Man with mega-strong shield The monster species that never randomly spawned: brigand The monster species that never randomly spawned: resignation distributive The monster species that never randomly spawned: weeping vampire The monster species that never randomly spawned: Black Mariah The monster species that never randomly spawned: bunyip The monster species that never randomly spawned: bearded gargoyle The monster species that never randomly spawned: pettishly bruiting inhibited The monster species that never randomly spawned: cursed stalk The RNG hath decreed that this item was never generated: fireball (octagonal) The RNG hath decreed that this item was never generated: can of grease ((null)) The RNG hath decreed that this item was never generated: flood tide (TEKMAKMAYACON) The RNG hath decreed that this item was never generated: slime (slimy) The RNG hath decreed that this item was never generated: helm of warning (meteoric helmet) The RNG hath decreed that this item was never generated: cure hallucination (glowing) The RNG hath decreed that this item was never generated: beartrap ((null)) The RNG hath decreed that this item was never generated: bad effect (numbing) The RNG hath decreed that this item was never generated: extra healing (bronze) The RNG hath decreed that this item was never generated: genocide (ELBIB YLOH) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: lubricant can ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 34) The RNG hath decreed that this item was generated more often: acid ingestion (unhealthy, freq bonus 18) The RNG hath decreed that this item was generated more often: bikini (fleecy-colored cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of avarice (adroit, freq bonus 15) The RNG hath decreed that this item was generated more often: heavy grabbing gloves (digger gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: scaling stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of sudden attack (fertile cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of replenishing (hibernal, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of waterwalking (rubber, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of directional swap (obfuscated, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of bones (charnel, freq bonus 6) The RNG hath decreed that this item was generated more often: amethyst dragon scales ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: pancake ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 9) The RNG hath decreed that this item was generated more often: memory (turquoise, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of paralysis (red cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: gothic plate mail ((null), freq bonus 19) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 7) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 67) The RNG hath decreed that this item was always generated cursed: fleece bolt ((null)) The RNG hath decreed that this item was always generated cursed: touchstone (gray) The RNG hath decreed that this item was always generated cursed: deep dragon scale shield (deep dragonhide shield) The RNG hath decreed that this item was always generated cursed: underlaid stone (gray) The RNG hath decreed that this item was always generated cursed: cure freeze (snowy) The RNG hath decreed that this item was always generated cursed: lance ((null)) The RNG hath decreed that this item was always generated cursed: cure random status (fleecy-colored) The RNG hath decreed that this item was always generated cursed: red spell heels (lolita boots) The RNG hath decreed that this item was always generated cursed: dunce cap (conical hat) The RNG hath decreed that this item was always generated cursed: orange dragon scale shield (orange dragonhide shield) The RNG hath decreed that this trap was always invisible: swarm trap The RNG hath decreed that this trap was generated more often: wakeup call trap (freq bonus 4) Next attribute increase check would have come at turn 1016 Strength training was 2 Dexterity training was 7 Wisdom training was 2 Constitution training was 12 You were sleep resistant You had not decided on your sexuality yet You were prevented from having stun resistance (0) You were prevented from having freezopathy (0) You saw invisible You had infravision You had 2677 points of nutrition remaining You aggravated monsters You were unlucky (-4) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 598% Techniques known in the end Name Level Status weapon practice 3X Prepared(0) turn undead 3X Prepared(0) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (anti-government helmet) * sedge hat (strip bandana) * skullcap (twisted visor helmet) * flack helmet (rural helmet) * crystal helm (tribal helmet) * mining helm (deformed helmet) * field helm (cone-shaped helmet) * helm of safeguard (wide metal helm) * war hat (metal disk) * plasteel gloves (white gloves) * leather gloves (comfortable gloves) * gauntlets of safeguard (spacey gloves) * gauntlets of plugsuit (boxing gloves) * commander gloves (moth-bitten gloves) * field gloves (fighting gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (yellow sneakers) * field boots (red sneakers) * boots of safeguard (side zip boots) Scrolls scroll of healing (VOR LAUTER ERREGUNG KAM ER SOFORT) scroll of mana (SPORKHACK ASCENSION) scroll of phase door (SIE NICHT ANGESCHNALLT SIND) scroll of standard id (ALL I WANT IS ME IN YOU) scroll of cure (WPROWADZIC BRAMY PIEKIELNE) * scroll of extra healing (REQUICO SIDES) * scroll of greater mana restoration (ONE DAY THE WHITE HAWK OF ZANAN WILL SOAR ONCE MORE) Spellbooks spellbook of enchant weapon (miracle) Rings ring of increase accuracy (drawn) ring of sustain ability (andalusite) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You eaten 5 times You eaten food with animal by-products 5 times You eaten meat 5 times You were an atheist You never prayed to the gods You hit with a wielded weapon 8 times You killed 8 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (22 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (28 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator...