Leeroy, lawful male asgardish Chevalier ------------ |..D...$.... |..@.......| ------ --- - [Leeroy the Basher] St11 Dx13 Co11 In8 Wi15 Ch4 CheAsgMalLaw Dlvl:1 $0 HP24(24) Pw24(24) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Chevalier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! You can't use more than one weapon while wearing a shield. # Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a blessed +0 trident (weapon in hand) {10} Armor b - a blessed +0 robe (being worn) {16} c - a blessed +2 small shield (being worn) {12} Comestibles e - a blessed clove of garlic {0} f - a blessed sprig of wolfsbane {0} Scrolls h - a blessed scroll of remove curse {0} j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Spellbooks g - a blessed spellbook of healing (0:5) {0} Potions d - 2 potions of holy water {0} Tools i - a blessed leather saddle {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: searching You could not have this property intrinsically: stoned chilling Scroll identification only worked 100 times out of 185 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 46 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 212 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 78% chance Monsters only dropped their equipment with 91% chance Musable item generation frequency had a negative bias of 2% Wand drop chance was reduced to 91% Potion drop chance was reduced to 99% Weapon drop chance was reduced to 80% Tool drop chance was reduced to 89% Food drop chance was reduced to 90% The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: crossbow (turn 37) The following skill became untrainable if you tried to train it too early: healing spells (turn 132) The following skill became untrainable after a while: body spells (turn 58460) The following skill couldn't be trained before a certain turn number is reached: firearms (turn 30512) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 65011 Monster spawn increase reached its maximum at turn 135804 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 11699441 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: golem (freq bonus 1) The monster color that was spawned more often: yellow (freq bonus 4) The monster species that spawned more often: Green-elf (freq bonus 4) The monster species that spawned more often: giant child (freq bonus 18) The monster species that spawned more often: green gatekeeper (freq bonus 16) The monster species that spawned more often: chest permamimic (freq bonus 18) The monster species that spawned more often: costed reconveying (freq bonus 4) The monster species that spawned more often: hidden green slime (freq bonus 4) The monster species that spawned more often: crocodile (freq bonus 9) The monster species that spawned more often: expeditionary untouchably (freq bonus 12) The monster species that spawned more often: energy witch (freq bonus 16) The monster species that spawned more often: glowing mold (freq bonus 4) The monster species that spawned more often: eyetin (freq bonus 8) The monster species that spawned more often: wha resemble hajji libya (freq bonus 16) The monster species that spawned more often: trap-installing dragon (freq bonus 6) The monster species that spawned more often: skeletal pirate (freq bonus 12) The monster species that spawned more often: galvanized gelatinize nickelodeon outspelling (freq bonus 8) The monster species that spawned more often: runestone permamimic (freq bonus 6) The monster species that spawned more often: Erathaol (freq bonus 24) The monster species that spawned more often: turkish thief (freq bonus 24) The monster species that spawned more often: triscele pushcart insolvable (freq bonus 32) The monster species that spawned more often: school eel (freq bonus 15) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 4) The monster trait that was more common: monsters that are telepathic (freq bonus 1) The monster trait that was more common: monsters of medium size (freq bonus 4) The monster trait that was more common: monsters with soldier dialogue (freq bonus 1) The monster trait that was more common: monsters that have claw attacks (freq bonus 2) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 2) The monster trait that was more common: monsters that count as bats (freq bonus 2) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 3) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 2) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 4) The monster species that never randomly spawned: scorched skeleton The monster species that never randomly spawned: whimlich The monster species that never randomly spawned: personifying thirteenth The monster species that never randomly spawned: blank patch The monster species that never randomly spawned: agent black warp fungus The monster species that never randomly spawned: interior refroze The monster species that never randomly spawned: colorful warp fungus The monster species that never randomly spawned: lunatic The monster species that never randomly spawned: gnoll gangster The monster species that never randomly spawned: nhtng horror The RNG hath decreed that this item was never generated: time spending (clocked) The RNG hath decreed that this item was never generated: stygian pike ((null)) The RNG hath decreed that this item was never generated: captcha helm (internet helmet) The RNG hath decreed that this item was never generated: wooden harp (harp) The RNG hath decreed that this item was never generated: heavy chain ((null)) The RNG hath decreed that this item was never generated: freeze sphere (hardcover) The RNG hath decreed that this item was never generated: graphite (gray) The RNG hath decreed that this item was never generated: trap creation (TOP SECRET DO NOT READ) The RNG hath decreed that this item was never generated: growth (WELCOME TO ANGBAND) The RNG hath decreed that this item was never generated: darkmode stone (gray) The RNG hath decreed that this item was generated more often: sky-high heels (roman sandals, freq bonus 11) The RNG hath decreed that this item was generated more often: mary sue gloves (princess gloves, freq bonus 21) The RNG hath decreed that this item was generated more often: fourdent ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 13) The RNG hath decreed that this item was generated more often: ice (IMMORTAL DUNGEON, freq bonus 6) The RNG hath decreed that this item was generated more often: damage meter stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: icky blade ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED, freq bonus 8) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 5) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 2) The RNG hath decreed that this item was generated more often: geolysis (GICCC, freq bonus 8) The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 9) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 4) The RNG hath decreed that this item was always generated cursed: copper dragon scale shield (copper dragonhide shield) The RNG hath decreed that this item was always generated cursed: elysium scourge ((null)) The RNG hath decreed that this item was always generated cursed: bituknife ((null)) The RNG hath decreed that this item was always generated cursed: granite scourge ((null)) The RNG hath decreed that this item was always generated cursed: paralysis (shivering) The RNG hath decreed that this item was always generated cursed: implant of lines (victorious) The RNG hath decreed that this item was always generated cursed: antimagic (KARSUS) The RNG hath decreed that this item was always generated cursed: trap disarming (elysium) The RNG hath decreed that this item was always generated cursed: fireball (octagonal) The RNG hath decreed that this item was always generated cursed: mercurial dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: spear trap The RNG hath decreed that this trap was generated more often: katharina trap (freq bonus 1) Next attribute increase check would have come at turn 1949 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having automatic searching (0) Your chance to block was 21% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (158) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (cyan robe) Scrolls scroll of remove curse (TROOG TROOOG TROOOOOG) scroll of healing (YOU AINT GETTING OUT OF HERE ALIVE) scroll of mana (BITING WITH COOL TUSK MAYBE FREEZED) scroll of phase door (MAKED FLOT STONE TO HURTED ENEMYTRAP) scroll of standard id (OBI WAN CANOPY) scroll of cure (CYNDI FROM RIVER CITY RANSOM LOOKS LIKE A GUY) * scroll of extra healing (OH MY GOD EVERYTHING IS WRITTEN IN ALL CAPS) * scroll of greater mana restoration (VIA FERO DEO) Spellbooks spellbook of healing (mistranslated) Potions * potion of water (clear) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (32 of 160) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Chevalier... You and Odahviing escaped from the dungeon with 20 points, Since you escaped early, the score list will not be checked.