Leeroy, lawful male aquarian Bloodseeker ---- |@.# |V.... ......... ----------- [Leeroy the Battlefield Newbie] St14 Dx17 Co16 In6 Wi4 Ch9 BloAquMalLaw Dlvl:1 $0 HP21(21) Pw6(6) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male aquarian Bloodseeker. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: contamination resistance You could not have this property intrinsically: free action Ring identification only worked 4 times out of 29 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 166 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 76% chance Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 95% Ring drop chance was reduced to 83% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 96% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 85% Tool drop chance was reduced to 89% Concealing monsters were spawned underneath items 58% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: mace The following skill was trained at half the usual rate: lance The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: spear The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: protection spells (turn 2) The following skill became untrainable if you tried to train it too early: devices (turn 117) The following skill became untrainable after a while: healing spells (turn 69783) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 48463) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 97844 Monster spawn increase reached its maximum at turn 235094 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1378960 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: vampire (freq bonus 1) The monster species that spawned more often: water ghost (freq bonus 9) The monster species that spawned more often: super wooden statue (freq bonus 2) The monster species that spawned more often: Helen's lady pump (freq bonus 15) The monster species that spawned more often: capricorn desperation (freq bonus 12) The monster species that spawned more often: dungeon fern (freq bonus 3) The monster species that spawned more often: journalism thousandth dissimulating (freq bonus 8) The monster species that spawned more often: lead golem (freq bonus 6) The monster species that spawned more often: ultramarine force patch (freq bonus 6) The monster species that spawned more often: rubber turret (freq bonus 4) The monster species that spawned more often: morphinic flenching dentition buckshot (freq bonus 10) The monster species that spawned more often: tove (freq bonus 6) The monster species that spawned more often: sliming trove (freq bonus 4) The monster species that spawned more often: devilfish (freq bonus 6) The monster species that spawned more often: abyss piercer (freq bonus 6) The monster species that spawned more often: acid mage (freq bonus 2) The monster species that spawned more often: brownie dusty (freq bonus 24) The monster species that spawned more often: boar aggravated (freq bonus 32) The monster species that spawned more often: zombie prostitute (freq bonus 16) The monster species that spawned more often: gravity force patch (freq bonus 27) The monster species that spawned more often: gnoll matriarch (freq bonus 6) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 1) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 2) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 6) The monster trait that was more common: monsters that count as human (freq bonus 2) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 1) The monster trait that was more common: monsters that can be tamed with food (freq bonus 10) The monster trait that was more common: monsters that count as pokemon (freq bonus 6) The monster species that never randomly spawned: fever phantasm The monster species that never randomly spawned: shadow gazer The monster species that never randomly spawned: surya deva The monster species that never randomly spawned: leading orc-captain The monster species that never randomly spawned: acidic patch The monster species that never randomly spawned: dislocation issuably innermost The monster species that never randomly spawned: bandersnatch The monster species that never randomly spawned: great crystal wyrm The monster species that never randomly spawned: spike warp fungus The monster species that never randomly spawned: chaotic wizard The monster class that always generated with extra speed: humanoid The RNG hath decreed that this item was never generated: autodestruct de vice boots (explosive boots) The RNG hath decreed that this item was never generated: chain and sickle ((null)) The RNG hath decreed that this item was never generated: apple ((null)) The RNG hath decreed that this item was never generated: swimsuit ((null)) The RNG hath decreed that this item was never generated: random speed (impenetrable) The RNG hath decreed that this item was never generated: totem summoning (garbage) The RNG hath decreed that this item was never generated: wonder (stevia) The RNG hath decreed that this item was never generated: cancellation (platinum) The RNG hath decreed that this item was never generated: rotating chain ((null)) The RNG hath decreed that this item was never generated: copper dragon scales ((null)) The RNG hath decreed that this item was generated more often: recovery (reddish, freq bonus 33) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 20) The RNG hath decreed that this item was generated more often: infravision (zinc, freq bonus 14) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of malice (eocene, freq bonus 14) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 2) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 95) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: granite impaler ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 18) The RNG hath decreed that this item was generated more often: odor shot ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: thorns (crepuscle, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of angriness (blinking cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of control (ember, freq bonus 9) The RNG hath decreed that this item was generated more often: conundrum nunchiaku ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 8) The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 8) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 11) The RNG hath decreed that this item was generated more often: sawed-off shotgun ((null), freq bonus 2) The RNG hath decreed that this item was always generated cursed: soft mattock ((null)) The RNG hath decreed that this item was always generated cursed: helm of detect monsters (golden helmet) The RNG hath decreed that this item was always generated cursed: cloak of memory (icy cloak) The RNG hath decreed that this item was always generated cursed: respawn stone (gray) The RNG hath decreed that this item was always generated cursed: wind (blowing) The RNG hath decreed that this item was always generated cursed: lab coat (white coat) The RNG hath decreed that this item was always generated cursed: knock (pink) The RNG hath decreed that this item was always generated cursed: cloak of speed (quicktravel cloak) The RNG hath decreed that this item was always generated cursed: antimagic (KARSUS) The RNG hath decreed that this item was always generated cursed: special camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this trap was always invisible: wishing trap The RNG hath decreed that this trap was generated more often: strew trap (freq bonus 22) Next attribute increase check would have come at turn 340 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having magical breathing (0) You were prevented from having contamination resistance (0) You were warned You had 1500 points of nutrition remaining You could swim Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Rhea Oro, Liebea Luna and Elenya Pure Your deity was Rhea Oro The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (292) You survived You didn't know any spells. Techniques known in the end Name Level Status eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor combat stilettos (heeled boots) Scrolls scroll of healing (FIRE IN THE ASS HOLE) scroll of mana (OWERED HITTING BY LOOK SOUP) scroll of phase door (NO TNILCYR ALLIK) scroll of standard id (FNORD) scroll of cure (42) * scroll of extra healing (SCREW YOU JONADAB AND YOUR CRAMPING WRITING HAND) * scroll of greater mana restoration (GRXNAR GRXNAR ATNERC CRATHATFV JVF XBOBAT) Wands wand of fire (rosewood) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Expert) (20 of 160) general combat [Basic] (max Grand Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Bloodseeker... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.