Leeroy, lawful male asgardish Doom Marine #- ---|--- |...... |....@| |...@.+ |.....| |...... |.....| ------- [Leeroy the Mars Marine] St18 Dx14 Co18 In3 Wi3 Ch5 MarAsgMalLaw Dlvl:1 $0 HP19(19) Pw5(5) AC-4 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Doom Marine. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # You don't know any spells right now. You don't have anything to zap. What do you want to wield? [- ab or ?*] Never mind. You are empty handed. a - an uncursed +0 pistol (alternate weapon; not wielded) {8}. a - an uncursed +0 pistol (weapon in hand) {8}. You have no secondary weapon readied. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: freezopathy You could not have this property intrinsically: curse resistance Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 22 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 24 Gem identification only worked 100 times out of 148 Monsters only dropped their musable items with 82% chance Book drop chance was reduced to 97% Scroll drop chance was reduced to 94% Ring drop chance was reduced to 70% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 81% Armor drop chance was reduced to 81% Monster death drops spawned with only 90% chance The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 13) The following skill became untrainable if you tried to train it too early: petkeeping (turn 53) The following skill became untrainable after a while: missile weapons (turn 35039) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 19140) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 96145 Monster spawn increase reached its maximum at turn 258993 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 3571452 The monster class that cannot be genocided was lich The monster class that was spawned more often: sea monster (freq bonus 1) The monster species that spawned more often: bearded spirit (freq bonus 12) The monster species that spawned more often: master light wall (freq bonus 4) The monster species that spawned more often: tunnel worm (freq bonus 12) The monster species that spawned more often: definite bladder (freq bonus 21) The monster species that spawned more often: communicant overt (freq bonus 14) The monster species that spawned more often: taker force fungus (freq bonus 12) The monster species that spawned more often: wifebeater asshole (freq bonus 18) The monster species that spawned more often: sulfuric acid cloud (freq bonus 6) The monster species that spawned more often: gore patch (freq bonus 4) The monster species that spawned more often: indisposition plainest (freq bonus 6) The monster species that spawned more often: shady monkey (freq bonus 24) The monster species that spawned more often: coriander depreciative (freq bonus 5) The monster species that spawned more often: giant green jellyfish (freq bonus 6) The monster species that spawned more often: hole patch (freq bonus 6) The monster species that spawned more often: crookedest armoury (freq bonus 6) The monster species that spawned more often: five-headed hydra (freq bonus 30) The monster species that spawned more often: evil mind flayer (freq bonus 12) The monster species that spawned more often: null patch (freq bonus 12) The monster species that spawned more often: petty wall beast (freq bonus 12) The monster species that spawned more often: umbra warp patch (freq bonus 4) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 3) The monster trait that was more common: monsters that are neuter (freq bonus 2) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 2) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 1) The monster trait that was more common: monsters that originate from Angband (freq bonus 2) The monster trait that was more common: monsters that rattle with their bones (freq bonus 2) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 8) The monster trait that was more common: monsters that count as pokemon (freq bonus 2) The monster trait that was more common: monsters that have beam attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 2) The monster species that never randomly spawned: misshapen The monster species that never randomly spawned: Johanetta's rough-sole sneaker The monster species that never randomly spawned: hell master The monster species that never randomly spawned: poliomyelitic cutesiest The monster species that never randomly spawned: cavitation scarcer The monster species that never randomly spawned: adventurer gnome The monster species that never randomly spawned: orc berserker The monster species that never randomly spawned: formality gourde The monster species that never randomly spawned: butler The monster species that never randomly spawned: disintegrator lord The monster class that always generated with extra speed: zombie The RNG hath decreed that this item was never generated: small piece of unrefined mithril (gray) The RNG hath decreed that this item was never generated: bottle ((null)) The RNG hath decreed that this item was never generated: antimagic (KARSUS) The RNG hath decreed that this item was never generated: amulet of blindness (radiant) The RNG hath decreed that this item was never generated: cloak of discovery (ignorant cloak) The RNG hath decreed that this item was never generated: repair item (BOOBIE BLITZ) The RNG hath decreed that this item was never generated: evil dragon scales ((null)) The RNG hath decreed that this item was never generated: clone monster (radiating) The RNG hath decreed that this item was never generated: whispers from beyond (detestable) The RNG hath decreed that this item was never generated: rocket launcher ((null)) The RNG hath decreed that this item was generated more often: yellow lightsaber (lightsaber, freq bonus 43) The RNG hath decreed that this item was generated more often: cyan spell cloak (cyanism cloak, freq bonus 46) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 6) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 8) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 28) The RNG hath decreed that this item was generated more often: trap disarming (listening, freq bonus 3) The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 2) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 4) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 5) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 3) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 12) The RNG hath decreed that this item was generated more often: make visible (interplanar, freq bonus 8) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 95) The RNG hath decreed that this item was always generated cursed: implant of envy (timeless) The RNG hath decreed that this item was always generated cursed: uninformation stone (gray) The RNG hath decreed that this item was always generated cursed: apophyllite (teal) The RNG hath decreed that this item was always generated cursed: white sweets ((null)) The RNG hath decreed that this item was always generated cursed: blacky stone (gray) The RNG hath decreed that this item was always generated cursed: frost horn (horn) The RNG hath decreed that this item was always generated cursed: amulet of fumbling (clumsy) The RNG hath decreed that this item was always generated cursed: paper arrow ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of bad casting (uncanny gloves) The RNG hath decreed that this item was always generated cursed: amulet of waking (awake) The RNG hath decreed that this trap was always invisible: nasty nation trap The RNG hath decreed that this trap was generated more often: teleporting items trap (freq bonus 5) Next attribute increase check would have come at turn 585 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having slow digestion (0) You were prevented from having freezopathy (0) You had 1499 points of nutrition remaining You could survive without air You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Zombieman Brigade, The Revenants and Cyberdemon MkIII Deluxe Your deity was Zombieman Brigade The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (389) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) disarm 1 O Prepared(0) Discoveries Armor leather gloves (shitty gloves) iron shoes (hard shoes) commander suit (black men's suit) helm of underwater action (less helmet) Scrolls scroll of healing (EN DRAIN STUNT HURT EN) scroll of mana (ELF CANT TO BE POISONING) scroll of phase door (SHENME SHIHOU TENGTONG FABU) scroll of standard id (SENIL LELLARAP) scroll of cure (HRUNGNIR UTGARDHALOK RUNGNIR THRYM THIASSA) * scroll of extra healing (THREATS APART TO EXCHANGE AND LOW ATTACK MORAL) * scroll of greater mana restoration (PATENT PENDING) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Expert] (max Expert) (5400 of 12800) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Expert) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Expert] (max Expert) (5400 of 12800) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye Leeroy the Doom Marine... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.