Leeroy, lawful male bastard Mahou Shoujo -- .- .. . -*-- ----..| - ----.....| -.. ..?......---..- --...-....- -- |.....Z..- ..| |....<.......$..- |.......--...| --....--- - -- |....| |....| --..-- --- [Leeroy the Schoolkid] St7 Dx8 Co12 In9 Wi17 Ch9 MahBasMalLaw Min:3 $0 HP-10(18) Pw4(4) AC10 Exp1 T97 Latest messages [-1 -> 11] The gnome hits you! [-6 -> 5] It picks up a wand {0}. You kill the gnome! The newt zombie bites you! [-1 -> 4] You destroy the newt zombie! The kobold zombie claws you! [-1 -> 3] Warning: HP low! You just miss the kobold zombie. You hear a hellish noise! You hit the kobold zombie. The kobold zombie claws you! [-1 -> 2] Warning: HP low! You hear a nearby zap. The bolt of fire hits you! You die... Your inventory Amulets j - an uncursed amulet of strangulation {0} Implants k - an uncursed implant of butchery {0} Weapons l - an uncursed +0 orcish bow (weapon in hands) {12} Armor a - an uncursed +0 studded leather armor {80} m - an uncursed +0 scale mail {100} Comestibles b - a blessed apprentice medium wall egg {0} g - an uncursed tin of visor sewer rat meat {0} h - an uncursed tin of fluffy cat meat {0} i - an uncursed tin of goblin meat {0} p - an uncursed sprig of wolfsbane {0} Scrolls r - an uncursed scroll of taming {0} z - 5 uncursed scrolls of healing {0} A - 4 uncursed scrolls of mana {0} C - 2 uncursed scrolls of standard id {0} D - an uncursed scroll of cure {0} Spellbooks d - an uncursed spellbook of anti-magic shell (0:2) {0} e - an uncursed spellbook of cure numbness (0:4) {0} f - an uncursed spellbook of aggravate monster (0:4) {0} s - an uncursed very rotted spellbook of wizard lock (1:1) {0} Potions q - an uncursed potion of hallucination {0} Rings n - an uncursed ring of random effects {0} Wands c - an uncursed wand of striking (0:17) {0} t - an uncursed wand of objection (6:12) {0} Tools o - an uncursed wax candle {0} Gems u - 2 uncursed +1 worthless pieces of red glass {2} Venoms y - an uncursed blinding venom {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: stoned chilling You could not have this property intrinsically: magical breathing Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 27 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 18 Monsters only dropped their musable items with 79% chance Scroll drop chance was reduced to 92% Ring drop chance was reduced to 87% Amulet drop chance was reduced to 92% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 65% Tool drop chance was reduced to 74% Food drop chance was reduced to 83% Monster death drops spawned with only 92% chance The following skill could not be trained at all: saber The following skill was trained at half the usual rate: knife The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: trident The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: shuriken (turn 6) The following skill became untrainable if you tried to train it too early: matter spells (turn 6496) The following skill became untrainable after a while: dart (turn 44390) The following skill couldn't be trained before a certain turn number is reached: martial arts (turn 79805) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 91179 Monster spawn increase reached its maximum at turn 201554 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 13709936 The monster class that cannot be genocided was naga The monster class that was spawned more often: ghost (freq bonus 8) The monster species that spawned more often: green warp patch (freq bonus 18) The monster species that spawned more often: grosbeak dark (freq bonus 12) The monster species that spawned more often: a-type (freq bonus 40) The monster species that spawned more often: ghetto colony (freq bonus 15) The monster species that spawned more often: crawling maggot (freq bonus 10) The monster species that spawned more often: drow matron (freq bonus 10) The monster species that spawned more often: young adult evil dragon (freq bonus 13) The monster species that spawned more often: swinged agouti inquiringly (freq bonus 11) The monster species that spawned more often: punctuate airlock (freq bonus 40) The monster species that spawned more often: Normalized Kop (freq bonus 48) The monster species that spawned more often: nasty lich (freq bonus 54) The monster species that spawned more often: hell cattle (freq bonus 27) The monster species that spawned more often: shaped force fungus (freq bonus 48) The monster species that spawned more often: undead assassin (freq bonus 20) The monster species that spawned more often: brattish heterogeneity (freq bonus 20) The monster species that spawned more often: Ahtu, Avatar of Nyarlathotep (freq bonus 22) The monster species that spawned more often: Bastard Operator From Hell (freq bonus 80) The monster species that spawned more often: mimic (freq bonus 36) The monster species that spawned more often: bramble patch (freq bonus 20) The monster species that spawned more often: pestled expropriate (freq bonus 72) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 1) The monster trait that was more common: monsters with fire resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 2) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 6) The monster trait that was more common: monsters that count as lord (freq bonus 1) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 1) The monster trait that was more common: monsters that eat meat (freq bonus 2) The monster trait that was more common: monsters that originate from Steamband (freq bonus 1) The monster species that never randomly spawned: giant ebony ant The monster species that never randomly spawned: stealer mimic The monster species that never randomly spawned: abyss fiend The monster species that never randomly spawned: hole fungus The monster species that never randomly spawned: giant pink rat The monster species that never randomly spawned: householder vivace The monster species that never randomly spawned: yukionna The monster species that never randomly spawned: greater ice spawn The monster species that never randomly spawned: freezer mimic The monster species that never randomly spawned: octopode The RNG hath decreed that this item was never generated: bronze morning star ((null)) The RNG hath decreed that this item was never generated: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this item was never generated: bone club ((null)) The RNG hath decreed that this item was never generated: school uniform ((null)) The RNG hath decreed that this item was never generated: black spell gauntlets (occultism gloves) The RNG hath decreed that this item was never generated: share pain (octogonal) The RNG hath decreed that this item was never generated: stone of magic resistance (gray) The RNG hath decreed that this item was never generated: mage plate mail ((null)) The RNG hath decreed that this item was never generated: implant of absorption (saintly) The RNG hath decreed that this item was never generated: battle staff ((null)) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: diamond dragon scale mail ((null), freq bonus 50) The RNG hath decreed that this item was generated more often: true sight (adamantium, freq bonus 6) The RNG hath decreed that this item was generated more often: flicker strip stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: starvation (underestimated, freq bonus 14) The RNG hath decreed that this item was generated more often: hard mode stone (gray, freq bonus 96) The RNG hath decreed that this item was generated more often: sweet mocassins (womens footwear, freq bonus 2) The RNG hath decreed that this item was generated more often: stormy cloak (storm coat, freq bonus 6) The RNG hath decreed that this item was generated more often: message suppression stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: terere (nanika, freq bonus 37) The RNG hath decreed that this item was generated more often: droven chain mail (crested black mail, freq bonus 9) The RNG hath decreed that this item was generated more often: lightless boots (sharp-edged sandals, freq bonus 3) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of transformation (black cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: mutation (iffy, freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: charm monster (magenta) The RNG hath decreed that this item was always generated cursed: create sink (THRU THE FLOOR) The RNG hath decreed that this item was always generated cursed: elven bow (runed bow) The RNG hath decreed that this item was always generated cursed: implant of traveling (argent) The RNG hath decreed that this item was always generated cursed: confuse monster (NR 9) The RNG hath decreed that this item was always generated cursed: violet lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: rumor (scribbled) The RNG hath decreed that this item was always generated cursed: chloroform (impregnated) The RNG hath decreed that this item was always generated cursed: entrapping (blasted) The RNG hath decreed that this item was always generated cursed: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this trap was always invisible: leg trap The RNG hath decreed that this trap was generated more often: crap trap (freq bonus 2) Next attribute increase check would have come at turn 622 Strength training was 9 Dexterity training was 6 Wisdom training was 0 Constitution training was 8 You were magic-protected You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from being a stoned chiller (0) You had 1383 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Queen Serenity The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could have safely prayed (8) You are dead Spells known in the end Name Level Category Fail Memory a - anti-magic shell 6 occult 98% 600% b - cure numbness 2 healing 90% 200% c - aggravate monster 4 body 90% 400% d - wizard lock 2 matter 90% 200% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of strangulation (mobius) Implants implant of butchery (burly) Weapons orcish bow (crude bow) Scrolls * scroll of extra healing (SALIQUAS) * scroll of greater mana restoration (IMB AXES MUMMIES) scroll of taming (DARWIN AWARD GOES TO THOSE WHO DIE WHILE PLAYING POKEMON GO) scroll of healing (SVDUNPX SVPXUNPX) scroll of mana (HP LOWED BY HOT AND HEAL BY WATE) scroll of standard id (WANNA UNDRESS PALE NIGHT) scroll of cure (CHOP CAN BREAKED THE BARRIER) Spellbooks spellbook of anti-magic shell (scribbled) spellbook of cure numbness (hallucinating) spellbook of aggravate monster (corrupted) spellbook of wizard lock (geological) Potions potion of hallucination (dark) Rings ring of random effects (agate) Wands wand of striking (nonmoving) wand of objection (pressurized) Tools wax candle (candle) Gems worthless piece of red glass (red) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: Level 3: <- You are here Vanquished creatures 0 normal ants (2 created) 0 jackals (1 created) 0 pack foxes (2 created) 0 hobbit gentlemen (1 created) 0 hobbits (1 created) 0 small dog-men (1 created) 0 kobolds (1 created) 0 mini mimics (1 created) 0 hole spiders (1 created) 0 sub-gnomes (2 created) a gnome (2 created) 0 satanic gnomes (1 created) 0 little grey aliens (2 created) 0 intermediate gnomes (1 created) 0 gnome lords (1 created) 0 deep gnomes (1 created) 0 mummies (2 created) 0 kobold zombies (1 created) a newt zombie 0 karate scrubs (1 created) 0 werelichens (1 created) 0 kickboxing girls (1 created) 0 shopkeepers (1 created) 0 minighosts (2 created) 0 floor grues (1 created) 32 creatures born. 2 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 9 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Master) (0 of 20) high heels [Unskilled] (max Master) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Master) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Master) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (9 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Master) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Master) (0 of 20) healing spells [Unskilled] (max Master) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Mahou Shoujo... You died in The Gnomish Mines on dungeon level 3 with 156 points, and 0 pieces of gold, after 97 moves. Killer: bolt of fire You were level 1 with a maximum of 18 hit points when you died. You reached the 172nd place on the top 10000 list. No Points Name Hp [max] 1 1883717 winsalot-Div-Bur-Mal-Law quit in The Dungeons of Doom on level 34 [max 43]. 198 [200] 2 962244 BSOD2-Div-Bur-Mal-Cha quit in The Dungeons of Doom on level 34. 79 [138] 3 265688 Bluescreen-Loc-Ins-Mal-Neu died in Neutral Quest on level 34 [max 38]. Killed by a boulder. - [123] 170 170 BSOD2-Lad-Sed-Mal-Law died in The Dungeons of Doom on level 3. Killed by a dart. - [12] 171 159 Leeroy-Zyb-Alc-Mal-Neu quit in The Dungeons of Doom on level 1. 31 [31] *172 156 Leeroy-Mah-Bas-Mal-Law died in The Gnomish Mines on level 3. Killed by a bolt of fire. - [18] 173 152 Leeroy-Zyb-Bas-Mal-Neu escaped the dungeon [max level 1]. 20 [20] 174 151 Leeroy-Cha-Bre-Mal-Neu escaped the dungeon [max level 1]. 13 [13]