Leeroy, lawful male asgardish Thalmor -------- -------.......| |.............| |.............| #.<...........| |.^.....------- --|------# #,####,,# ### #,,,,,,`# ,,####### ,,-----,## ,,,,,,,,# ##|...|,,#-----------------.-----,# --...--,,......................|,# |.....|##|>.....---------......|,# |.....-,,|......| |......#,#------- --`..--#,.......---------......#,,|.../$| |...| ##|....K..K..@....)@K...|#,|.$=/*| --.-- ---------------.-------#,-./[/]| #,# #,# ##------- ### ### [Leeroy the Heretic Hunter] St15 Dx7 Co9 In13 Wi10 Ch6 ThaAsgMalLaw Dlvl:5 $59 HP-8(69) Pw72(72) AC7 Exp7 Wt1143/1730 T2656 Hun Latest messages K - a lucern hammer (alternate weapon; not wielded) {60}. The killer kop misses. The soldier fires a bullet! You are almost hit by a bullet. What do you want to wield? [- acdln-swDJKNO or ?*] a - an uncursed +0 elven broadsword (weapon in hand) {30}. The killer kop misses. The soldier fires a bullet! You are hit by a bullet! [-22 -> 7] Warning: HP low! The killer kop misses. You miss the killer kop. The killer kop stings you! Thalmor, your life force is running out. [-3 -> 5] Warning: HP low! The soldier fires a bullet! You are hit by a bullet! You die... Your inventory Amulets T - an uncursed amulet of flying {0} Implants x - a blessed implant of prosperity {0} U - an uncursed implant of badness (being worn) {0} Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} l - a cursed -6 spear {12} n - 5 uncursed +0 orcish spears {60} o - 43 uncursed +0 darts {1} p - a cursed +0 orcish dagger {4} q - an uncursed +0 lucern hammer {60} r - 132 * uncursed +0 droven arrows {4} s - an uncursed +5 orcish short sword {12} w - an uncursed +0 flintlock {10} D - 68 cursed -2 shuriken named Sigurd's Impact {2} J - an uncursed +0 arrow {0} K - an uncursed +0 lucern hammer (alternate weapon; not wielded) {60} N - a cursed +0 glaive {32} O - an uncursed +0 bow {12} Armor b - a blessed +2 elven mithril-coat {60} Comestibles m - an uncursed lichen corpse {20} y - a cursed food ration {0} Scrolls e - 6 uncursed scrolls of healing {0} f - 5 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - an uncursed scroll of standard id {0} i - an uncursed scroll of cure {0} t - a heavily cursed scroll of healing {0} C - an uncursed scroll of identify {0} Spellbooks k - an uncursed spellbook of jumping (7:1) {0} Potions H - a blessed potion of object detection {0} Rings R - an uncursed ring of teleportation {0} Wands j - the uncursed wand of secret door detection named The Lost Works of Kenault (0:4) {0} z - an uncursed wand of cold (0:0) {0} B - an uncursed wand of speed monster (1:7) {0} Tools u - an uncursed chest {750} I - a * uncursed mirror {0} M - an uncursed oil lamp {0} Gems v - an uncursed +0 worthless piece of teal glass {1} The chest is empty. Final attributes You were piously aligned Your alignment was 26 Your max alignment was 28 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: infravision Potion identification only worked 3 times out of 4 Implant identification only worked 1 times out of 17 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 37 Gem identification only worked 100 times out of 172 Monsters only dropped their musable items with 74% chance Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 85% Ring drop chance was reduced to 96% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 59% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 94% Tool drop chance was reduced to 87% Food drop chance was reduced to 92% Monster death drops spawned with only 95% chance The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: club The following skill was limited to basic proficiency: missile weapons The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: implants (turn 9) The following skill became untrainable if you tried to train it too early: axe (turn 363) The following skill became untrainable after a while: general combat (turn 33544) The following skill couldn't be trained before a certain turn number is reached: general combat (turn 14499) Number of artifacts generated was 1 Number of fake artifacts generated was 5 Monster spawn increase started at turn 21777 Monster spawn increase reached its maximum at turn 74560 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 2807420 The monster class that cannot be genocided was mummy The monster class that was spawned more often: umber hulk (freq bonus 5) The monster species that spawned more often: omochi beast (freq bonus 9) The monster species that spawned more often: dead potato (freq bonus 16) The monster species that spawned more often: hanging property (freq bonus 21) The monster species that spawned more often: Thunderous Kop (freq bonus 18) The monster species that spawned more often: blink (freq bonus 16) The monster species that spawned more often: lemure (freq bonus 16) The monster species that spawned more often: dim mold (freq bonus 48) The monster species that spawned more often: assassin bug (freq bonus 36) The monster species that spawned more often: adventurer yeek (freq bonus 8) The monster species that spawned more often: rainbow mode dragon (freq bonus 30) The monster species that spawned more often: evasive maggot (freq bonus 16) The monster species that spawned more often: magistrate (freq bonus 14) The monster species that spawned more often: rafflesia (freq bonus 24) The monster species that spawned more often: yellow mushroom (freq bonus 40) The monster species that spawned more often: justify clucking (freq bonus 44) The monster species that spawned more often: crimson force fungus (freq bonus 16) The monster species that spawned more often: ice spore (freq bonus 21) The monster species that spawned more often: fire archer (freq bonus 10) The monster species that spawned more often: weremindflayer (freq bonus 36) The monster species that spawned more often: vexing clavicle antagonist (freq bonus 48) The monster trait that was more common: monsters whose attacks blind you (freq bonus 6) The monster trait that was more common: monsters that burble (freq bonus 1) The monster trait that was more common: monsters whose attacks numb you (freq bonus 4) The monster trait that was more common: monsters that never move (freq bonus 1) The monster trait that was more common: monsters of small size (freq bonus 4) The monster species that never randomly spawned: platinum golem The monster species that never randomly spawned: pig soccer fan The monster species that never randomly spawned: disenchanter warp patch The monster species that never randomly spawned: pellet warrior The monster species that never randomly spawned: tiny lich The monster species that never randomly spawned: crater mold The monster species that never randomly spawned: hoop indwell recommitted The monster species that never randomly spawned: undead lunatic The monster species that never randomly spawned: crap-colored jelly The monster species that never randomly spawned: zombified drake The RNG hath decreed that this item was never generated: restore ability (pink) The RNG hath decreed that this item was never generated: fire resistance (iron) The RNG hath decreed that this item was never generated: silk spear ((null)) The RNG hath decreed that this item was never generated: confuse self (many-paged) The RNG hath decreed that this item was never generated: water bolt (accusory) The RNG hath decreed that this item was never generated: water dragon scale shield (water dragonhide shield) The RNG hath decreed that this item was never generated: magic flute (flute) The RNG hath decreed that this item was never generated: sound effect stone (gray) The RNG hath decreed that this item was never generated: sky-high heels (roman sandals) The RNG hath decreed that this item was never generated: enlighten (faded) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 20) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of bad trapping (slowing gown, freq bonus 38) The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 20) The RNG hath decreed that this item was generated more often: BFG ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: helmet of anti searching (ruined helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 12) The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 3) The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bionic cloak (avenger cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: white double lightsaber (double lightsaber, freq bonus 19) The RNG hath decreed that this item was generated more often: robe of psionics (pink robe, freq bonus 5) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 8) The RNG hath decreed that this item was generated more often: inka mithril-coat ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 3) The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of absorption (saintly, freq bonus 10) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 62) The RNG hath decreed that this item was always generated cursed: fumbling (hallucinating) The RNG hath decreed that this item was always generated cursed: orcish chain mail (crude chain mail) The RNG hath decreed that this item was always generated cursed: drain resistance (brittle) The RNG hath decreed that this item was always generated cursed: genocide (extraordinary) The RNG hath decreed that this item was always generated cursed: create familiar (wormwood) The RNG hath decreed that this item was always generated cursed: detect armor enchantment (armored) The RNG hath decreed that this item was always generated cursed: hugging gown (contaminated coat) The RNG hath decreed that this item was always generated cursed: bank stone (gray) The RNG hath decreed that this item was always generated cursed: teleportation (iridium) The RNG hath decreed that this item was always generated cursed: elven short sword (runed short sword) The RNG hath decreed that this trap was always invisible: homicide trap The RNG hath decreed that this trap was generated more often: thai trap (freq bonus 8) Next attribute increase check would have come at turn 3885 Strength training was 9 Dexterity training was 24 Wisdom training was 14 Constitution training was 50 You were sleep resistant You were poison resistant You had not decided on your sexuality yet You were being chased by the kops. (921) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You saw invisible You had 409 points of nutrition remaining You were lucky (2) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - jumping 1 body 0% 185% Techniques known in the end Name Level Status appraisal 7 R Prepared(0) panic digging 7 R Prepared(0) phase door 7 R Reloading(236) invoke deity 7 R Prepared(0) dazzle 3X Prepared(0) Discoveries Amulets amulet of flying (funk) Implants implant of prosperity (stalwart) implant of badness (visionary) Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet stone (rubynus helmet) * sedge hat (yellow helmet) * skullcap (rural helmet) * flack helmet (crested helmet) * crystal helm (anti-government helmet) * mining helm (knowledgeable helmet) * field helm (green bowel) * helm of safeguard (horned helmet) * war hat (basin helmet) * plasteel gloves (white gloves) * leather gloves (awesome gloves) * gauntlets of safeguard (clumsy gloves) * gauntlets of plugsuit (shitty gloves) * commander gloves (padded gloves) * field gloves (paper gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (area boots) * field boots (torn boots) * boots of safeguard (plateau boots) Scrolls scroll of healing (DAE ZIEIEIE IEIEIE BOOOOOOOOOM) scroll of mana (SWAGLAB) scroll of phase door (VITERBI TRELLIS) scroll of standard id (IEO BELPHENO) scroll of cure (AMITRIPTYLINE FLUOXETINE ACETAMINOPHEN) * scroll of extra healing (BEAUTY FLAME ATTACK WITH BLUE AND BURNED) * scroll of greater mana restoration (YPHEBARMO ENOR SEKEMI KRIOUDASEPHE TRIBEPSI) scroll of identify (SATIATED LEV VOMIT FOODPOIS BLIND NUMB BURN STUN SLIME) Spellbooks spellbook of jumping (chilly) Potions potion of object detection (yellow) Rings ring of teleportation (granite) Wands wand of secret door detection (octagonal) wand of cold (electronic) wand of speed monster (wintry) Tools chest (wooden container) mirror (looking glass) oil lamp (lamp) Gems worthless piece of teal glass (teal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 5 Level 5: <- You are here Vanquished creatures a putty a white blob a slug a turkey an overrun chicken a jackal 3 pack jackals a fox a coyote a stalking coyote 0 automatic little dogs (1 created) 0 wargs (1 created) a gas spore 0 mummified cats (1 created) 0 hobbits (1 created) a hard blue jelly 2 pack kobolds a hidden kobold 0 small group kobolds (1 created) 2 fairy moogles 0 baby mimics (1 created) a baby permamimic 2 mini mimics a mountain nymph (2 created) an oyaji a sewer rat (3 created) 2 drains rats 0 araches (1 created) 0 spiderlings (2 created) a piercoid 0 dung worms (2 created) a grid bug (2 created) a weak crow a giant bat 3 lichens a water lichen 0 brown growths (1 created) an orange mold 2 golden spores (1 created) a green growth 0 sparkling growths (1 created) a reddish fungus a sepia patch 2 sub-gnomes 0 gnomes (1 created) 2 gnome stalkers a gnome comrade 0 New Kops (1 created) 0 Keystone Kops (3 created) 0 Keystone Detectives (1 created) 0 killer kops (1 created) 0 Kop Sergeants (3 created) 0 Policeman Sergeants (1 created) 0 Kop Lieutenants (1 created) 0 Uniform Lieutenants (1 created) 0 Policeman Kaptains (1 created) a grah sephirah 0 kobold mummies (1 created) a slimebesu a gray speeze a gnome zombie an orc zombie 0 monkey zombies (1 created) a dark female android 2 chimney sweeps a gentleman 4 vicars a stupid looking cos-player 2 biker gang members an arcade scrub a pitiful-looking beggar 0 wide-eyed tourists (1 created) a mean-looking mercenary a battle-scarred veteran 2 battle scarred ronins a yakuza member 3 drunk jet guys 2 karate scrubs a furry a human a dark spearwoman (2 created) a dark ranger 0 thalmors (1 created) 0 shopkeepers (4 created) 0 soldiers (1 created) 0 generals (1 created) a rouge jellyfish a newt 0 geckos (1 created) a shrieker mushroom patch a floor grue a mini rub monster 125 creatures born. 83 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 8 times You eaten food with animal by-products 8 times You eaten meat 7 times You have communicated with the gods 3 times You never prayed to the gods You hit with a wielded weapon 83 times You killed 70 monsters You read items or engraved 7 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (11 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (7 of 20) searching [Unskilled] (max Expert) (16 of 20) spirituality [Unskilled] (max Expert) (2 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (101 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (2 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Expert) (30 of 160) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You died in The Dungeons of Doom on dungeon level 5 with 2812 points, and 0 pieces of gold, after 2656 moves. Killer: a bullet You were level 7 with a maximum of 69 hit points when you died. You reached the 72nd place on the top 10000 list. No Points Name Hp [max] 1 1883717 winsalot-Div-Bur-Mal-Law quit in The Dungeons of Doom on level 34 [max 43]. 198 [200] 2 962244 BSOD2-Div-Bur-Mal-Cha quit in The Dungeons of Doom on level 34. 79 [138] 3 265688 Bluescreen-Loc-Ins-Mal-Neu died in Neutral Quest on level 34 [max 38]. Killed by a boulder. - [123] 70 2913 Bluescreen-Sli-Pol-Mal-Law died in The Dungeons of Doom on level 6. Killed by an icy touch. - [1] 71 2873 Gearwhore-Jed-Hum-Fem-Cha quit in The Gnomish Mines on level 4. 74 [74] *72 2812 Leeroy-Tha-Asg-Mal-Law died in The Dungeons of Doom on level 5. Killed by a bullet. - [69] 73 2738 Andy-Fem-Gno-Fem-Cha died in The Dungeons of Doom on level 3. Killed by touching an artifact (The Golden Whistle of Nora). - [50] 74 2727 Volt-Pal-Elf-Fem-Law died in The Gnomish Mines on level 4. Killed by a wand of striking. - [73]