Leeroy, lawful male asgardish Thalmor ------- |.....| |.....| -------------- ----## |.....| #------ |............| @ ..@.,# ----.....----#########,.....|####|............+ ...|,# |...<..`.....,,,,,,,,,,|....-,,,,.............| ## ##,# ----.....----#########,|....|,,##|............|#,,### #,*# |.....| ------,,# |............|,,,,,##### #,## |.....| ,,,,, --------------,###,,,,,###,# |.....| #,,,# #,,,,,,# #####,#,,,# ------- #,------------- #,###### #,#,----------- #,|...........|##,# #,#,..........| #,|............,,,# #,,,|.........| #`-....{......|#### ###,..........| ##------------- ##----------- [Leeroy the Whitegold Ambassador] St14 Dx13 Co13 In12 Wi17 Ch7 ThaAsgMalLaw Dlvl:2 $65 HP17(51) Pw57(57) AC1 Xp4/101 Wt208/1720 T878 Latest messages You kill the floor grue! You get hurt by the floor grue's spikes! [-1 -> 35] The thalmor called Rulindil the whitegold ambassador wields an elven bow {12}! The thalmor called Rulindil the whitegold ambassador shoots 4 elven arrows! It is missed. You are almost hit by the 1st elven arrow. It is hit! It is missed. You are hit by the 3rd elven arrow! [-6 -> 29] It is missed. You are hit by the 4th elven arrow! [-10 -> 19] The thalmor called Rulindil the whitegold ambassador shoots 2 elven arrows! It is hit! It is missed. You are hit by the 2nd elven arrow! [-3 -> 16] Really quit [yes/no]? Your inventory Weapons a - an uncursed +0 elven broadsword {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} o - an uncursed +0 flintlock {10} p - an uncursed +0 aklys {7} r - an uncursed +0 two-handed sword (weapon in hands) {60} Armor b - the uncursed -1 elven mithril-coat named Not Ending Thunder (being worn) {60} k - an uncursed +0 pair of jumping boots (being worn) {8} Comestibles q - an uncursed spore lichen corpse {20} t - 14 uncursed slime molds {0} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} m - a blessed scroll of mana {0} s - an uncursed scroll of egoism {0} Potions j - an uncursed potion of gain energy {0} l - an uncursed potion of booze {0} Rings u - an uncursed ring of conflict (on left hand) {0} Tools n - an uncursed magic whistle {0} Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 13 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: manaleech You could not have this property intrinsically: shock resistance Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 18 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 191 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 67% chance Scroll drop chance was reduced to 49% Wand drop chance was reduced to 99% Armor drop chance was reduced to 91% Tool drop chance was reduced to 93% Food drop chance was reduced to 71% Concealing monsters were spawned underneath items 88% of the time only The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: techniques The following skill was trained at one fifth the usual rate: dart The following skill was limited to basic proficiency: dagger The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: dagger (turn 35) The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 2080) The following skill became untrainable after a while: divination spells (turn 30590) The following skill couldn't be trained before a certain turn number is reached: crossbow (turn 36140) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 65555 Monster spawn increase reached its maximum at turn 179765 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 9040928 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: piece of food (freq bonus 2) The monster species that spawned more often: time patch (freq bonus 16) The monster species that spawned more often: shoaly mamma (freq bonus 33) The monster species that spawned more often: great blood dragon (freq bonus 9) The monster species that spawned more often: siena patch (freq bonus 18) The monster species that spawned more often: butcher (freq bonus 16) The monster species that spawned more often: monotremata finality (freq bonus 24) The monster species that spawned more often: two-headed snake (freq bonus 4) The monster species that spawned more often: crebain (freq bonus 8) The monster species that spawned more often: kobold elemental (freq bonus 12) The monster species that spawned more often: gun cat (freq bonus 24) The monster species that spawned more often: kobold archer (freq bonus 3) The monster species that spawned more often: Tsi-puff, Selenite Professor (freq bonus 8) The monster species that spawned more often: geology scorpion (freq bonus 42) The monster species that spawned more often: deceit vial (freq bonus 12) The monster species that spawned more often: retrogressing culture coronach savingly (freq bonus 12) The monster species that spawned more often: oblivion demon (freq bonus 9) The monster species that spawned more often: bad lance carrier (freq bonus 12) The monster species that spawned more often: Neo, bane of the lands of Rgra (freq bonus 10) The monster species that spawned more often: be silent kert (freq bonus 4) The monster species that spawned more often: Patricia's combat boot (freq bonus 20) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 2) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 8) The monster species that never randomly spawned: normal prostitute The monster species that never randomly spawned: vindscreen viper The monster species that never randomly spawned: hill giant caster The monster species that never randomly spawned: bright white mold The monster species that never randomly spawned: insurrectionist schoolchild The monster species that never randomly spawned: twitcher The monster species that never randomly spawned: distention accused The monster species that never randomly spawned: eight of spades The monster species that never randomly spawned: crunchy mold The monster species that never randomly spawned: gug The RNG hath decreed that this item was never generated: detect water (generous) The RNG hath decreed that this item was never generated: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this item was never generated: disenchanting boots (jade boots) The RNG hath decreed that this item was never generated: amethyst dragon scale mail ((null)) The RNG hath decreed that this item was never generated: curse (color changing) The RNG hath decreed that this item was never generated: mop ((null)) The RNG hath decreed that this item was never generated: amulet of explosion (nuclear) The RNG hath decreed that this item was never generated: amulet of undressing (uplift) The RNG hath decreed that this item was never generated: chainwhip ((null)) The RNG hath decreed that this item was never generated: erasure (FAGEYUDUD) The RNG hath decreed that this item was generated more often: time use stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 15) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 18) The RNG hath decreed that this item was generated more often: poisonous cloak (dirty rag, freq bonus 11) The RNG hath decreed that this item was generated more often: bronze arrow ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of banishing fear (magenta cloak, freq bonus 45) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 68) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 7) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 8) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: dilithium crystal (white, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of sickness (green cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: tar star ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 7) The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 6) The RNG hath decreed that this item was generated more often: tsurugi (long samurai sword, freq bonus 12) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: stealth (pageless, freq bonus 7) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 37) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 75) The RNG hath decreed that this item was always generated cursed: disarming (wet) The RNG hath decreed that this item was always generated cursed: resist sleep (fuzzy) The RNG hath decreed that this item was always generated cursed: amulet of change (square) The RNG hath decreed that this item was always generated cursed: bugle ((null)) The RNG hath decreed that this item was always generated cursed: charoite (violet) The RNG hath decreed that this item was always generated cursed: cause fear (light blue) The RNG hath decreed that this item was always generated cursed: wishing (pine) The RNG hath decreed that this item was always generated cursed: orcish bow (crude bow) The RNG hath decreed that this item was always generated cursed: worthless piece of teal glass (teal) The RNG hath decreed that this item was always generated cursed: genocide (ELBIB YLOH) The RNG hath decreed that this trap was always invisible: yellow spell trap The RNG hath decreed that this trap was generated more often: random message trap (freq bonus 1) Next attribute increase check would have come at turn 6841 Strength training was 5 Dexterity training was 4 Wisdom training was -1 Constitution training was 19 You were sleep resistant You were disintegration-resistant You were level-drain resistant You had not decided on your sexuality yet You were prevented from having manaleech (0) You were prevented from having mana regeneration (0) You saw invisible You had infravision You had 624 points of nutrition remaining You caused conflict You could jump Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (echo helmet) * sedge hat (filtered helmet) * skullcap (narrow helmet) * flack helmet (wide conical hat) * crystal helm (crazy helmet) * mining helm (radio helmet) * field helm (padded helmet) * helm of safeguard (inkcoat helmet) * war hat (wok-shaped helmet) * plasteel gloves (white gloves) * leather gloves (padded gloves) * gauntlets of safeguard (camouflage patterned gloves) * gauntlets of plugsuit (sensor gloves) * commander gloves (covered pair of gloves) * field gloves (tightly fitting gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (riding boots) * field boots (stroking boots) * boots of safeguard (tightly fitting boots) jumping boots (side gore boots) Scrolls scroll of healing (LOREM IPSUM) scroll of mana (EATING CATS IN ELONA SHOULD INCREASE YOUR KARMA RATHER THAN DECREASE IT) scroll of phase door (MERCATOR MORI DEBET) scroll of standard id (PLAY THE VIOLIN DULY THE OPINION) scroll of cure (IAO ASTO IOPHE) * scroll of extra healing (FFN LYTH GNS EHBL FYYVXNGFAV LRAQBE RCBU V) * scroll of greater mana restoration (BECAUSE HE SCREWED THEM TO HELL AND MADE THEM UNWINNABLE) scroll of egoism (SERO GRIUS) Potions potion called Confusion (cornflower) potion of gain energy (thaumaturgic) potion of booze (amber) Rings ring of conflict (deep) Tools magic whistle (whistle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 15 times You killed 15 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills general combat [Basic] (max Master) (21 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (4 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (30 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (5 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...