Leeroy, lawful male asgardish Thalmor --- . . . . -.--+- |....| |....| |@...+ |.@..| ------ [Leeroy the Concordate Agent] St8 Dx7 Co9 In11 Wi11 Ch9 ThaAsgMalLaw Dlvl:1 $0 HP19(19) Pw14(14) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: psi resistance You could not have this property extrinsically: double attacks You could not have this property intrinsically: cold resistance Potion identification only worked 3 times out of 13 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 195 Tool identification only worked 5 times out of 6 Scroll drop chance was reduced to 66% Ring drop chance was reduced to 58% Wand drop chance was reduced to 74% Amulet drop chance was reduced to 56% Armor drop chance was reduced to 83% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: dart The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: pick-axe The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: two-handed sword (turn 26) The following skill became untrainable if you tried to train it too early: attack spells (turn 1840) The following skill became untrainable after a while: matter spells (turn 47687) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 8018) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 57295 Monster spawn increase reached its maximum at turn 164429 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 633244 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: ghost (freq bonus 24) The monster species that spawned more often: teleporting demon (freq bonus 26) The monster species that spawned more often: energy vortex (freq bonus 81) The monster species that spawned more often: arcane butcher shaman (freq bonus 162) The monster species that spawned more often: ruby stalk (freq bonus 312) The monster species that spawned more often: notable fungus (freq bonus 25) The monster species that spawned more often: lava fungus (freq bonus 112) The monster species that spawned more often: air-wolf (freq bonus 27) The monster species that spawned more often: topless nurse (freq bonus 108) The monster species that spawned more often: long sinuous tentacle (freq bonus 25) The monster species that spawned more often: gun chick (freq bonus 116) The monster species that spawned more often: porter master lichen (freq bonus 75) The monster species that spawned more often: albino mushroom (freq bonus 54) The monster species that spawned more often: temporizing fussing (freq bonus 52) The monster species that spawned more often: deepest one (freq bonus 52) The monster species that spawned more often: golem (freq bonus 50) The monster species that spawned more often: Sabrina's block-heeled sandal (freq bonus 78) The monster species that spawned more often: domestic naga (freq bonus 108) The monster species that spawned more often: append benign (freq bonus 150) The monster species that spawned more often: threshold force patch (freq bonus 26) The monster species that spawned more often: Chaos (freq bonus 150) The monster trait that was more common: monsters that have lash attacks (freq bonus 1) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 1) The monster trait that was more common: monsters that are amorphous (freq bonus 2) The monster trait that was more common: unique monsters (freq bonus 16) The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 2) The monster trait that was more common: monsters that have scratch attacks (freq bonus 1) The monster species that never randomly spawned: Vampire Kriminologist The monster species that never randomly spawned: Stella The monster species that never randomly spawned: petty xorn The monster species that never randomly spawned: sniper fiend The monster species that never randomly spawned: desert wing The monster species that never randomly spawned: Hanh's boot The monster species that never randomly spawned: saddling choky footbridge The monster species that never randomly spawned: purest porringer The monster species that never randomly spawned: death elemental The monster species that never randomly spawned: insanity elemental The RNG hath decreed that this item was never generated: amnesia (DUAM XNAHT) The RNG hath decreed that this item was never generated: gauntlets of good fortune (yellow gloves) The RNG hath decreed that this item was never generated: flack helmet (green bowel) The RNG hath decreed that this item was never generated: droven chain mail (crested black mail) The RNG hath decreed that this item was never generated: transistor (three-wired thing) The RNG hath decreed that this item was never generated: timely backup (rusty) The RNG hath decreed that this item was never generated: cure critical wounds (roast mate) The RNG hath decreed that this item was never generated: The Nemean Lion hide ((null)) The RNG hath decreed that this item was never generated: fedora ((null)) The RNG hath decreed that this item was never generated: dream eater (dreamy) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: fear resistance (branching, freq bonus 36) The RNG hath decreed that this item was generated more often: dark elven short sword (black runed short sword, freq bonus 7) The RNG hath decreed that this item was generated more often: boots of fainting (cast iron boots, freq bonus 19) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: kelp frond ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: implant of vengeance (yelling, freq bonus 13) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of edibility (wary, freq bonus 12) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: mercurial athame ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 7) The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: zoom shot crossbow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 10) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 37) The RNG hath decreed that this item was generated more often: inka leash (leash, freq bonus 15) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 61) The RNG hath decreed that this item was always generated cursed: special shield ((null)) The RNG hath decreed that this item was always generated cursed: morion (black) The RNG hath decreed that this item was always generated cursed: gauntlets of plugsuit (tightly fitting gloves) The RNG hath decreed that this item was always generated cursed: block-heeled combat boot ((null)) The RNG hath decreed that this item was always generated cursed: implant of tribute (athletic) The RNG hath decreed that this item was always generated cursed: raygun ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of reverse enchantment (inverse gloves) The RNG hath decreed that this item was always generated cursed: stygian pike ((null)) The RNG hath decreed that this item was always generated cursed: fireball (octagonal) The RNG hath decreed that this item was always generated cursed: peacekeeper mail ((null)) The RNG hath decreed that this trap was always invisible: disenchantment trap The RNG hath decreed that this trap was generated more often: spacewars trap (freq bonus 6) Next attribute increase check would have come at turn 320 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (474) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (translucent helmet) * sedge hat (great helmet) * skullcap (complete helmet) * flack helmet (fish bowl) * crystal helm (weeping helmet) * mining helm (meteoric helmet) * field helm (tribal helmet) * helm of safeguard (crested helmet) * war hat (thinking helmet) * plasteel gloves (white gloves) * leather gloves (uncanny gloves) * gauntlets of safeguard (boxing gloves) * gauntlets of plugsuit (fencing gloves) * commander gloves (velvet gloves) * field gloves (natural gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (buckled boots) * field boots (heap of shit boots) * boots of safeguard (spider boots) Scrolls scroll of healing (LITTLE INJURED DOUBLE PAY) scroll of mana (LIANSAI ZHONG DU DE GUANJUN XIANZAI LAI ZHUNBEI BODOU) scroll of phase door (GOOD OLD TTY OWNS AWFUL CURSES INTERFACE) scroll of standard id (WHO CARES) scroll of cure (COPAC DE INUNDATII) * scroll of extra healing (A EE EEE III OOOOO YYYYYY OOOOOOO) * scroll of greater mana restoration (DIE FAR BEN SIND SEHR FLAU SCHEL BAU SCHIG) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.