Leeroy, lawful male asgardish Fighter ------------ |@f........| |..........| |.....j..... |..........| ------------ [Leeroy the Mercury] St13 Dx12 Co16 In7 Wi5 Ch8 FigAsgMalLaw Dlvl:1 $0 HP17(17) Pw8(8) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Fighter. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! You don't know any spells right now. # (2x) You don't know any spells right now. # Pick an object. f a cat or other feline (tame kitten) (base level 2) Accessing Pokedex entry for kitten... Base statistics of this monster type: Base level = 2, difficulty = 4, AC = 6, magic resistance = 0, alignment 0. Fast (18). Normal generation, with frequency 25. No resistances. No conveyed resistances. Genocidable, carnivorous. Can be seen with infravision. Can be tamed by throwing a certain kind of food. Origin: Vanilla NetHack or SLASH'EM. Is a valid polymorph form. Attacks: 1d6, bite - ordinary physical Pick an object. @ a human or elf or you (asgardish fighter called Leeroy) Accessing Pokedex entry for asgardian... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous, poisonous. Is the same race as you. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical You are Leeroy, a lawful male asgardish Fighter. HP: 17 (max 17) Pw 8 (max 8) AC 4 Current status effects: . What do you want to wield? [- a or ?*] Never mind. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a blessed +2 short sword (weapon in hand) {12} Armor b - an uncursed +1 sailor blouse (being worn) {6} Comestibles g - 3 * uncursed pancakes {0} h - 3 uncursed candy bars {0} Scrolls d - an uncursed scroll of identify {0} e - an uncursed scroll of punishment {0} f - an uncursed scroll of enchant weapon {0} i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Wands c - an uncursed wand of polymorph (2:12) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: free action You could not have this property intrinsically: dimmopathy Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 4 Monsters only dropped their musable items with 94% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 96% Amulet drop chance was reduced to 87% Potion drop chance was reduced to 95% Weapon drop chance was reduced to 93% Armor drop chance was reduced to 44% Tool drop chance was reduced to 89% Food drop chance was reduced to 84% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 81% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: unicorn horn The following skill was trained at one fifth the usual rate: whip The following skill was limited to basic proficiency: implants The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: trident The following skill became untrainable if you tried to train it too early: high heels (turn 11) The following skill became untrainable if you tried to train it too early: morning star (turn 672) The following skill became untrainable after a while: divination spells (turn 65004) The following skill couldn't be trained before a certain turn number is reached: implants (turn 85422) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32361 Monster spawn increase reached its maximum at turn 78050 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 974052 The monster class that cannot be genocided was xorn The monster class that was spawned more often: turret (freq bonus 2) The monster species that spawned more often: ice ball (freq bonus 8) The monster species that spawned more often: petty shock ant (freq bonus 15) The monster species that spawned more often: bright blue mushroom (freq bonus 21) The monster species that spawned more often: phonetically carelessly (freq bonus 18) The monster species that spawned more often: adult magic dragon (freq bonus 56) The monster species that spawned more often: colorless force fungus (freq bonus 6) The monster species that spawned more often: banshee (freq bonus 12) The monster species that spawned more often: kogepan (freq bonus 3) The monster species that spawned more often: Hendric (freq bonus 10) The monster species that spawned more often: phase stalk (freq bonus 8) The monster species that spawned more often: dream monster (freq bonus 21) The monster species that spawned more often: metal piercer (freq bonus 48) The monster species that spawned more often: Lukas's bodyguard (freq bonus 14) The monster species that spawned more often: Doctor Maex (freq bonus 10) The monster species that spawned more often: nether mushroom (freq bonus 18) The monster species that spawned more often: ill warp fungus (freq bonus 7) The monster species that spawned more often: animated winter stiletto (freq bonus 5) The monster species that spawned more often: Jubelex (freq bonus 24) The monster species that spawned more often: stygian hag (freq bonus 28) The monster species that spawned more often: brown beetle (freq bonus 8) The monster trait that was more common: monsters that neigh (freq bonus 1) The monster trait that was more common: monsters that want quest artifacts (freq bonus 2) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 1) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 6) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 1) The monster species that never randomly spawned: fourclaw The monster species that never randomly spawned: Illurien of the Myriad Glimpses The monster species that never randomly spawned: hungry spore The monster species that never randomly spawned: devious bastard The monster species that never randomly spawned: shaped force fungus The monster species that never randomly spawned: Tsathoggua, the Sleeper of N'kai The monster species that never randomly spawned: ultramarine warp patch The monster species that never randomly spawned: lib aberration The monster species that never randomly spawned: thruster dispelled The monster species that never randomly spawned: unreal colony The RNG hath decreed that this item was never generated: acquirement (important) The RNG hath decreed that this item was never generated: amulet of directional swap (obfuscated) The RNG hath decreed that this item was never generated: amulet of spell forgetting (guilded) The RNG hath decreed that this item was never generated: implant of ennui (original) The RNG hath decreed that this item was never generated: field gloves (camouflage patterned gloves) The RNG hath decreed that this item was never generated: beartrap ((null)) The RNG hath decreed that this item was never generated: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) The RNG hath decreed that this item was never generated: whetstone (gray) The RNG hath decreed that this item was never generated: cyan dragon scale shield (cyan dragonhide shield) The RNG hath decreed that this item was never generated: autodestruct de vice boots (explosive boots) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 6) The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 16) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: stuck announcement stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 20) The RNG hath decreed that this item was generated more often: thresher ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: oldest staff ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: zoom shot crossbow ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 3) The RNG hath decreed that this item was generated more often: discount action (cashed, freq bonus 64) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 7) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 2) The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 3) The RNG hath decreed that this item was generated more often: highlevel stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 8) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: magic device stone (gray) The RNG hath decreed that this item was always generated cursed: leather leash (leash) The RNG hath decreed that this item was always generated cursed: gnomish helm (little red hat) The RNG hath decreed that this item was always generated cursed: naylight cloak (hearing cloak) The RNG hath decreed that this item was always generated cursed: green tea (forget-me-not) The RNG hath decreed that this item was always generated cursed: darkness (obscure) The RNG hath decreed that this item was always generated cursed: chocoegg ((null)) The RNG hath decreed that this item was always generated cursed: spiked club ((null)) The RNG hath decreed that this item was always generated cursed: keen memory (black lily) The RNG hath decreed that this item was always generated cursed: maximum damage stone (gray) The RNG hath decreed that this trap was always invisible: kop cube The RNG hath decreed that this trap was generated more often: outta depth trap (freq bonus 6) Next attribute increase check would have come at turn 515 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from having free action (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Selene, Helios and Eos Your deity was Selene The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (525) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan stone (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (translucent helmet) * sedge hat (frequent helmet) * skullcap (weeping helmet) * flack helmet (anachrononononaut helmet) * crystal helm (brick helmet) * mining helm (covered helmet) * field helm (engraved helmet) * helm of safeguard (crested helmet) * war hat (crazy helmet) * plasteel gloves (white gloves) * leather gloves (digger gloves) * gauntlets of safeguard (faded mittens) * gauntlets of plugsuit (uncanny gloves) * commander gloves (grey-shaded gloves) * field gloves (parked gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (ankle boots) * field boots (red sneakers) * boots of safeguard (radiant heels) Scrolls scroll of identify (IN SUOMI KAUTTAVIIVA EM JATKETTU ON KANSALLINEN URHEILU) scroll of punishment (SUDDENLY THE ALTAR VANISHES) scroll of enchant weapon (DOORNING DAY) scroll of healing (HYPNOTIZED PLAGIARIST) scroll of mana (NOU LEO ZOU JE NOG STEEDS BLEEF HOMIES MET ONS) scroll of phase door (EARLYGAME LATEGAME ENDGAME) scroll of standard id (HARDCORE AUTISTS PLAY RODNEYAN GLADIATOR LOSTSOULS) scroll of cure (NO TNILCYR ALLIK) * scroll of extra healing (BOYTIT ZIDEC) * scroll of greater mana restoration (BAUACHYCH BAKAXICHYCH BAZABACHYCH) Wands wand of polymorph (stout) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fighter... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.