Leeroy, neutral male argonian Binder ------------- |..f@.dd....| ......d.d...+ ------------- [Leeroy the Exile] St8 Dx10 Co7 In11 Wi5 Ch7 BinArgMalNeu Dlvl:1 $0 HP13(13) Pw7(7) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a neutral male argonian Binder. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! You don't know any spells right now. # (2x) Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 voulge (weapon in hands) {48} b - an uncursed +0 knife (alternate weapon; not wielded) {2} Armor e - an uncursed +0 leather cloak (being worn) {7} Comestibles f - an uncursed cram ration {0} g - 3 uncursed apples {0} h - 2 uncursed tripe rations {0} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Gems c - 51 uncursed +0 rocks named Da Grip (in quiver) {0} d - an uncursed +0 flint stone Final attributes You have sinned Your alignment was -5 Your max alignment was -6 You carried 16 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: keen memory You could not have this property intrinsically: shock resistance Scroll identification only worked 100 times out of 132 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 17 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 133 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 69% chance Musable item generation frequency had a negative bias of 80% Ring drop chance was reduced to 74% Wand drop chance was reduced to 98% Implant drop chance was reduced to 91% Potion drop chance was reduced to 87% Armor drop chance was reduced to 98% Food drop chance was reduced to 87% Concealing monsters were spawned underneath items 55% of the time only The following skill could not be trained at all: shuriken The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: scimitar The following skill became untrainable if you tried to train it too early: saber (turn 23) The following skill became untrainable if you tried to train it too early: chaos spells (turn 195) The following skill became untrainable after a while: unicorn horn (turn 29538) The following skill couldn't be trained before a certain turn number is reached: devices (turn 51331) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 87882 Monster spawn increase reached its maximum at turn 123558 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 495075 The monster class that cannot be genocided was troll The monster class that was spawned more often: unicorn or horse (freq bonus 2) The monster species that spawned more often: reacclimating perfectest skimmer arointing retell (freq bonus 162) The monster species that spawned more often: maintain wine (freq bonus 30) The monster species that spawned more often: Zuggtmoy (freq bonus 52) The monster species that spawned more often: morlock (freq bonus 56) The monster species that spawned more often: teenie swarm (freq bonus 18) The monster species that spawned more often: disgusting warp patch (freq bonus 12) The monster species that spawned more often: Kaster Maen (freq bonus 18) The monster species that spawned more often: small lich (freq bonus 48) The monster species that spawned more often: scruffy little dog (freq bonus 4) The monster species that spawned more often: balance drake (freq bonus 8) The monster species that spawned more often: dyspeptically swayer (freq bonus 6) The monster species that spawned more often: caborrog (freq bonus 6) The monster species that spawned more often: locomoted tanka deleing (freq bonus 10) The monster species that spawned more often: arcane butcher shaman (freq bonus 20) The monster species that spawned more often: crisis (freq bonus 24) The monster species that spawned more often: net sprow (freq bonus 8) The monster species that spawned more often: grah sephirah (freq bonus 96) The monster species that spawned more often: stomping willow (freq bonus 20) The monster species that spawned more often: tiny lurker (freq bonus 3) The monster species that spawned more often: bunyip (freq bonus 21) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 6) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 7) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 1) The monster trait that was more common: monsters that pick up magic items (freq bonus 4) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 4) The monster trait that was more common: monsters that have weapon attacks (freq bonus 2) The monster trait that was more common: monsters that count as animals (freq bonus 3) The monster trait that was more common: monsters that make sheep sounds (freq bonus 4) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 10) The monster species that never randomly spawned: polarizer blocker The monster species that never randomly spawned: student on strike The monster species that never randomly spawned: bronze thunderlord The monster species that never randomly spawned: octarine warp patch The monster species that never randomly spawned: group bug The monster species that never randomly spawned: uncommon lanolin brawniest disaffecting deoxidization The monster species that never randomly spawned: winged white unicorn The monster species that never randomly spawned: bottle dragon The monster species that never randomly spawned: unmodified skyjack The monster species that never randomly spawned: nondescript force patch The RNG hath decreed that this item was never generated: aquamarine (green) The RNG hath decreed that this item was never generated: yatagan ((null)) The RNG hath decreed that this item was never generated: solar beam (beaming) The RNG hath decreed that this item was never generated: forbidden arrow ((null)) The RNG hath decreed that this item was never generated: chainsword ((null)) The RNG hath decreed that this item was never generated: iron saber ((null)) The RNG hath decreed that this item was never generated: steel shield ((null)) The RNG hath decreed that this item was never generated: cloak of bad trapping (slowing gown) The RNG hath decreed that this item was never generated: impossibly heavy mineral ball ((null)) The RNG hath decreed that this item was never generated: aojiru (greenish-blue) The RNG hath decreed that this item was generated more often: curing uniform (clean white clothes, freq bonus 17) The RNG hath decreed that this item was generated more often: battery cloak (spellsucking cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: miscasting stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 2) The RNG hath decreed that this item was generated more often: rocket launcher ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of swimming (watery, freq bonus 14) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 44) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 7) The RNG hath decreed that this item was generated more often: unfindable stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 16) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 6) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of ages (miocene, freq bonus 4) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 11) The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: commander suit (black men's suit, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of opposite alignment (crested helmet, freq bonus 7) The RNG hath decreed that this item was always generated cursed: decoy making (cornflower) The RNG hath decreed that this item was always generated cursed: amulet of spell forgetting (guilded) The RNG hath decreed that this item was always generated cursed: cloak of freedom (angband cloak) The RNG hath decreed that this item was always generated cursed: Hacker's Food ((null)) The RNG hath decreed that this item was always generated cursed: confuse monster (orange) The RNG hath decreed that this item was always generated cursed: skill up (OPGELEVELT) The RNG hath decreed that this item was always generated cursed: parasol ((null)) The RNG hath decreed that this item was always generated cursed: cloak of inventorylessness (glass cloak) The RNG hath decreed that this item was always generated cursed: heroism (tan) The RNG hath decreed that this item was always generated cursed: antiprayer stone (gray) The RNG hath decreed that this trap was always invisible: throwing star trap The RNG hath decreed that this trap was generated more often: cyan spell trap (freq bonus 1) Next attribute increase check would have come at turn 805 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having keen memory (0) You were prevented from being a stoned chiller (0) You had 1500 points of nutrition remaining You could swim You could survive without air You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Yaldabaoth, the void and Sophia Your deity was the void The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (531) You survived You didn't know any spells. Techniques known in the end Name Level Status healing hands 1 R Prepared(0) panic digging 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons voulge (pole cleaver) Scrolls scroll of healing (NEED MORE ID IS THE TITLE OF THE SLEX ANTHEM) scroll of mana (THE ELDER PRIEST WAITS IN THE YENDORIAN TOWER) scroll of phase door (CHANGED WITH OPPOSITE ABILITYPERSON) scroll of standard id (DAD AND BABY ATTACKING) scroll of cure (USED IT FALLED BUT ELF HEAL NEXT) * scroll of extra healing (VALLATTA SPEATT) * scroll of greater mana restoration (FLURRY GRUESOME ABILITY OF ALL RISED) Gems flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Binder... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.