Leeroy, lawful male asgardish Paladin ---------- |........| |.$..$...| |........| |.......<| |......... |........| ---------- [Leeroy the Fighter of Law] St4 Dx7 Co18 In6 Wi13 Ch11 PalAsgMalLaw Dlvl:1 $0 HP24(24) Pw2(22) AC-2 Exp1 T22 Bli Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # You start to disguise. You fail to control the occult powers and are hit with backlash! You're pushed back! You start to disguise. You fail to control the occult powers and are hit with backlash! Everything suddenly goes dark. You don't have enough energy to cast that spell. The required amount was 10. You hear some noises. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fire resistance You could not have this property extrinsically: full nutrients You could not have this property intrinsically: psi resistance Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 8 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 108 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 77% chance Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 91% Wand drop chance was reduced to 98% Potion drop chance was reduced to 81% Armor drop chance was reduced to 79% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: saber The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: trident The following skill became untrainable if you tried to train it too early: devices (turn 20) The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 350) The following skill became untrainable after a while: chaos spells (turn 36901) The following skill couldn't be trained before a certain turn number is reached: lightsaber (turn 19730) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41343 Monster spawn increase reached its maximum at turn 193047 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 8205978 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: sea monster (freq bonus 1) The monster species that spawned more often: religionist rutabaga (freq bonus 36) The monster species that spawned more often: raging ogre (freq bonus 10) The monster species that spawned more often: epidote force fungus (freq bonus 4) The monster species that spawned more often: mediocrity cannon impudent (freq bonus 112) The monster species that spawned more often: inertia warp patch (freq bonus 4) The monster species that spawned more often: linage exercisable porgy (freq bonus 8) The monster species that spawned more often: camo rubber (freq bonus 2) The monster species that spawned more often: black and white force fungus (freq bonus 3) The monster species that spawned more often: Rat-Man (freq bonus 16) The monster species that spawned more often: soldier ant (freq bonus 6) The monster species that spawned more often: undead korsair (freq bonus 24) The monster species that spawned more often: useability railroading (freq bonus 42) The monster species that spawned more often: Vegeta, the Super Sayajin Prince (freq bonus 18) The monster species that spawned more often: colorless stalk (freq bonus 36) The monster species that spawned more often: mimicry rubber (freq bonus 24) The monster species that spawned more often: joust shadow Lord (freq bonus 8) The monster species that spawned more often: drydrip stalk (freq bonus 7) The monster species that spawned more often: very old mercurial dragon (freq bonus 24) The monster species that spawned more often: grenade launcher (freq bonus 5) The monster species that spawned more often: tradesmen deservingly (freq bonus 10) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 4) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 1) The monster trait that was more common: monsters that eat veggies (freq bonus 1) The monster trait that was more common: monsters that are always female (freq bonus 4) The monster trait that was more common: monsters that conceal under items (freq bonus 2) The monster species that never randomly spawned: cultist The monster species that never randomly spawned: unaligned priest The monster species that never randomly spawned: Statonir The monster species that never randomly spawned: two-headed giant The monster species that never randomly spawned: forresaur The monster species that never randomly spawned: adult leviathan The monster species that never randomly spawned: fractional discovered The monster species that never randomly spawned: eyeglasses nerd The monster species that never randomly spawned: lightning sentry The monster species that never randomly spawned: koschoneh sephirah The RNG hath decreed that this item was never generated: yesterday star ((null)) The RNG hath decreed that this item was never generated: silver bullet ((null)) The RNG hath decreed that this item was never generated: towel ((null)) The RNG hath decreed that this item was never generated: banishment (cocky) The RNG hath decreed that this item was never generated: poker stick ((null)) The RNG hath decreed that this item was never generated: helm of true sight (translucent helmet) The RNG hath decreed that this item was never generated: amulet of regeneration (vivid) The RNG hath decreed that this item was never generated: amulet of polymorph (wired) The RNG hath decreed that this item was never generated: frost horn (horn) The RNG hath decreed that this item was never generated: god-o-meter (highly-complicated electronic device) The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 8) The RNG hath decreed that this item was generated more often: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI, freq bonus 36) The RNG hath decreed that this item was generated more often: multitrapping stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 36) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of elementalism (team splat cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 11) The RNG hath decreed that this item was generated more often: bunny uniform (red leather armor, freq bonus 8) The RNG hath decreed that this item was generated more often: undressing stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 2) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 4) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 6) The RNG hath decreed that this item was generated more often: recovery (reddish, freq bonus 8) The RNG hath decreed that this item was generated more often: cutting (inane, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of truth (terrene, freq bonus 6) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 10) The RNG hath decreed that this item was generated more often: bullshit (YOU STEPPED INTO A HEAP OF SHIT, freq bonus 5) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 23) The RNG hath decreed that this item was always generated cursed: elven leather helm (leather hat) The RNG hath decreed that this item was always generated cursed: steel shield ((null)) The RNG hath decreed that this item was always generated cursed: helm of safeguard (orange visored helmet) The RNG hath decreed that this item was always generated cursed: slice of pizza ((null)) The RNG hath decreed that this item was always generated cursed: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) The RNG hath decreed that this item was always generated cursed: droven bow (spider-legged bow) The RNG hath decreed that this item was always generated cursed: ghostly stone (gray) The RNG hath decreed that this item was always generated cursed: pack of floppies (box containing little plastic cards) The RNG hath decreed that this item was always generated cursed: botox resist (leafy) The RNG hath decreed that this item was always generated cursed: summon undead (black) The RNG hath decreed that this trap was always invisible: black ng wall trap The RNG hath decreed that this trap was generated more often: ntll (freq bonus 7) Next attribute increase check would have come at turn 352 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 1 You were blinded (86) You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having full nutrients (0) Your chance to block was 32% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1449 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could have safely prayed (14) You survived Spells known in the end Name Level Category Fail Memory a - mimicry 2 occult 0% 110% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (translucent helmet) leather gloves (grey-shaded gloves) low boots (walking shoes) Scrolls scroll of healing (BREADANDBUTTER POPGUN NUKE) scroll of mana (NR 9) scroll of phase door (ONLY THE AMY WILL EVER ASCEND SLEX) scroll of standard id (EPSTEST EPS) scroll of cure (EIGHT MONTHS IS TOO LONG JONADAB) * scroll of extra healing (SPIRITUAL PROMOTION) * scroll of greater mana restoration (TO MENY SHOTING TO BE AVOID) Spellbooks spellbook of mimicry (disenchanted) Rings ring of warning (ether) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (26 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Since you quit, the score list will not be checked.