Leeroy, lawful male asgardish Thalmor ----------- |.....@...- |.....@...| |.........| |.......... ----------- [Leeroy the Concordate Agent] St12 Dx9 Co13 In10 Wi17 Ch10 ThaAsgMalLaw Dlvl:1 $0 HP19(19) Pw14(14) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! You don't know any spells right now. # (2x) Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: reflection You could not have this property intrinsically: confusion resistance Scroll identification only worked 100 times out of 273 Potion identification only worked 3 times out of 17 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 20 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 90 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 131 Monsters only dropped their musable items with 86% chance Monsters only dropped their equipment with 88% chance Book drop chance was reduced to 99% Scroll drop chance was reduced to 75% Amulet drop chance was reduced to 70% Potion drop chance was reduced to 79% The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: techniques The following skill was trained at one fifth the usual rate: flail The following skill was limited to basic proficiency: morning star The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: javelin The following skill became untrainable if you tried to train it too early: paddle (turn 1) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 462) The following skill became untrainable after a while: two-handed sword (turn 47091) The following skill couldn't be trained before a certain turn number is reached: long sword (turn 39640) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 59622 Monster spawn increase reached its maximum at turn 141128 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 2002500 The monster class that cannot be genocided was grue The monster class that was spawned more often: mummy (freq bonus 5) The monster species that spawned more often: append benign (freq bonus 60) The monster species that spawned more often: curse vortex (freq bonus 27) The monster species that spawned more often: pack dog (freq bonus 32) The monster species that spawned more often: large group kobold (freq bonus 30) The monster species that spawned more often: walking cadaver (freq bonus 24) The monster species that spawned more often: leprechaun sorceror (freq bonus 14) The monster species that spawned more often: motherfucker glass golem (freq bonus 24) The monster species that spawned more often: Roflth (freq bonus 42) The monster species that spawned more often: petty-dwarf mage (freq bonus 30) The monster species that spawned more often: real tiny lich (freq bonus 18) The monster species that spawned more often: Baeran (freq bonus 88) The monster species that spawned more often: agate colony (freq bonus 24) The monster species that spawned more often: nymph (freq bonus 18) The monster species that spawned more often: ore-colony lichen (freq bonus 8) The monster species that spawned more often: jumping kraken (freq bonus 48) The monster species that spawned more often: flatface (freq bonus 11) The monster species that spawned more often: totally bad mushroom (freq bonus 16) The monster species that spawned more often: sniper fiend (freq bonus 12) The monster species that spawned more often: stumbled catlike (freq bonus 32) The monster species that spawned more often: time spore (freq bonus 28) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 9) The monster trait that was more common: monsters that count as undead (freq bonus 2) The monster trait that was more common: monsters that can hide (freq bonus 4) The monster species that never randomly spawned: werewinterstiletto The monster species that never randomly spawned: forbidden lich The monster species that never randomly spawned: RNG Kchief The monster species that never randomly spawned: territorialize anticonvulsant The monster species that never randomly spawned: falling fungus The monster species that never randomly spawned: hell fire rogue The monster species that never randomly spawned: black orc The monster species that never randomly spawned: force leprechaun The monster species that never randomly spawned: dark zealot The monster species that never randomly spawned: Juen's frightening bathing sandal The RNG hath decreed that this item was never generated: robe of magic resistance (yellow robe) The RNG hath decreed that this item was never generated: sustain ability (bronze) The RNG hath decreed that this item was never generated: unicorn horn ((null)) The RNG hath decreed that this item was never generated: woolen shirt ((null)) The RNG hath decreed that this item was never generated: nuclear hostage chain ((null)) The RNG hath decreed that this item was never generated: pasta ((null)) The RNG hath decreed that this item was never generated: create create scroll (PLUS 100 MAGIC MARKER) The RNG hath decreed that this item was never generated: magic mapping (shapeless) The RNG hath decreed that this item was never generated: nexus field (talkative) The RNG hath decreed that this item was never generated: charoite (violet) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 49) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 16) The RNG hath decreed that this item was generated more often: checker boots (fetish heels, freq bonus 35) The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 23) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 19) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 11) The RNG hath decreed that this item was generated more often: mana bolt (irresistible, freq bonus 3) The RNG hath decreed that this item was generated more often: geolysis (GICCC, freq bonus 8) The RNG hath decreed that this item was generated more often: BUC randomization (lupine, freq bonus 11) The RNG hath decreed that this item was generated more often: poisonous cloak (dirty rag, freq bonus 5) The RNG hath decreed that this item was generated more often: very heavy ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 8) The RNG hath decreed that this item was generated more often: yatagan ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: yesterday star ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: flogger ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 8) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: message filter helmet (netradiation helmet, freq bonus 72) The RNG hath decreed that this item was generated more often: paper shotgun ((null), freq bonus 6) The RNG hath decreed that this item was always generated cursed: dig (parchment) The RNG hath decreed that this item was always generated cursed: amulet of explosion (nuclear) The RNG hath decreed that this item was always generated cursed: stun monster (octarine) The RNG hath decreed that this item was always generated cursed: shit stone (gray) The RNG hath decreed that this item was always generated cursed: mage plate mail ((null)) The RNG hath decreed that this item was always generated cursed: orcish bow (crude bow) The RNG hath decreed that this item was always generated cursed: senzu ((null)) The RNG hath decreed that this item was always generated cursed: knock (pink) The RNG hath decreed that this item was always generated cursed: copper dragon scale shield (copper dragonhide shield) The RNG hath decreed that this item was always generated cursed: droven chain mail (crested black mail) The RNG hath decreed that this trap was always invisible: melee prefix trap The RNG hath decreed that this trap was generated more often: luck trap (freq bonus 6) Next attribute increase check would have come at turn 4989 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having reflection (0) You were prevented from having glib combat (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (160) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (plumed helmet) * sedge hat (dim colored helmet) * skullcap (radiant helmet) * flack helmet (steel helmet) * crystal helm (rotating helmet) * mining helm (golden helmet) * field helm (fish bowl) * helm of safeguard (greenery helmet) * war hat (padded helmet) * plasteel gloves (white gloves) * leather gloves (runic gloves) * gauntlets of safeguard (paper gloves) * gauntlets of plugsuit (mirrored gloves) * commander gloves (natural gloves) * field gloves (occultism gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (clunky heels) * field boots (arcane boots) * boots of safeguard (hiking boots) Scrolls scroll of healing (SWEETHEART BUNDLE) scroll of mana (PROZACELF WANTS TO HAVE HIS NICKNAME IMMORTALIZED) scroll of phase door (BLOCK HEELED COMBAT BOOTS ARE SO SWEEEEEEEEEEEET) scroll of standard id (MERCATOR MORI DEBET) scroll of cure (ELL HUROZUNTEL WHOTISPECI) * scroll of extra healing (CHINTAI LOOKS LIKE A GIRL) * scroll of greater mana restoration (FPMAM) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Since you quit, the score list will not be checked.