Leeroy, lawful male asgardish Mahou Shoujo ------ ..@..+ |.$@.| .....| ------ [Leeroy the Schoolkid] St11 Dx4 Co6 In12 Wi16 Ch10 MahAsgMalLaw Dlvl:1 $0 HP22(22) Pw8(8) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Mahou Shoujo. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: full nutrients You could not have this property intrinsically: infravision Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 31 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 70% chance Monsters only dropped their equipment with 56% chance Scroll drop chance was reduced to 72% Ring drop chance was reduced to 68% Potion drop chance was reduced to 77% Tool drop chance was reduced to 83% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: spear The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: paddle The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: short sword (turn 34) The following skill became untrainable if you tried to train it too early: body armor (turn 50) The following skill became untrainable after a while: occult spells (turn 37432) The following skill couldn't be trained before a certain turn number is reached: hammer (turn 66003) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 61328 Monster spawn increase reached its maximum at turn 86633 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1328280 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: rust monster or disenchanter (freq bonus 4) The monster species that spawned more often: reseating gravitative (freq bonus 15) The monster species that spawned more often: portuguese clandestine (freq bonus 30) The monster species that spawned more often: iceblock jelly (freq bonus 15) The monster species that spawned more often: three-headed troll (freq bonus 16) The monster species that spawned more often: brown mushroom patch (freq bonus 30) The monster species that spawned more often: fata morgana (freq bonus 12) The monster species that spawned more often: parker dissimilarity seafloor closable (freq bonus 14) The monster species that spawned more often: balor (freq bonus 24) The monster species that spawned more often: paucity arbitrage chiseled (freq bonus 36) The monster species that spawned more often: sacristy antipoverty airing teletypewriter (freq bonus 24) The monster species that spawned more often: zonkah sephirah (freq bonus 6) The monster species that spawned more often: ungorrog (freq bonus 24) The monster species that spawned more often: Vorlon missile (freq bonus 54) The monster species that spawned more often: maud mold (freq bonus 24) The monster species that spawned more often: bortz galvanizer plaything (freq bonus 10) The monster species that spawned more often: gilt kinship (freq bonus 14) The monster species that spawned more often: adult wyvern (freq bonus 5) The monster species that spawned more often: Janina (freq bonus 28) The monster species that spawned more often: nonparliamentary swayable (freq bonus 48) The monster species that spawned more often: weeping archangel (freq bonus 24) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 3) The monster trait that was more common: monsters that talk like whores (freq bonus 5) The monster trait that was more common: monsters that have bite attacks (freq bonus 2) The monster trait that was more common: monsters that have no head (freq bonus 2) The monster trait that was more common: monsters that have kick attacks (freq bonus 4) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 2) The monster species that never randomly spawned: old red dragon The monster species that never randomly spawned: spikiest moronic monogamistic stepchild The monster species that never randomly spawned: petty ice nymph The monster species that never randomly spawned: trap stalk The monster species that never randomly spawned: thorn rat The monster species that never randomly spawned: freezing sphere The monster species that never randomly spawned: betrayed maia The monster species that never randomly spawned: angbander The monster species that never randomly spawned: french portal ufo The monster species that never randomly spawned: knight The RNG hath decreed that this item was never generated: blue spell helmet (bluy helmet) The RNG hath decreed that this item was never generated: WC (LETS PLAY NETHACK) The RNG hath decreed that this item was never generated: yesterday star ((null)) The RNG hath decreed that this item was never generated: red double lightsaber (double lightsaber) The RNG hath decreed that this item was never generated: destroy armor (JUYED AWK YACC) The RNG hath decreed that this item was never generated: geolysis (geological) The RNG hath decreed that this item was never generated: object detection (smoky) The RNG hath decreed that this item was never generated: silver dagger ((null)) The RNG hath decreed that this item was never generated: stone of naked stripping (gray) The RNG hath decreed that this item was never generated: mushroom ((null)) The RNG hath decreed that this item was generated more often: K-ration ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 5) The RNG hath decreed that this item was generated more often: plow ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 18) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 18) The RNG hath decreed that this item was generated more often: pancake ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 3) The RNG hath decreed that this item was generated more often: create facility (HARATTAMA KIYOTTAMA, freq bonus 13) The RNG hath decreed that this item was generated more often: magical shield ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 24) The RNG hath decreed that this item was generated more often: orcish short sword (crude short sword, freq bonus 11) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: horror stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 4) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 9) The RNG hath decreed that this item was generated more often: steam venom (emanating, freq bonus 10) The RNG hath decreed that this item was generated more often: rumor (scribbled, freq bonus 7) The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 3) The RNG hath decreed that this item was always generated cursed: heavy machine gun ((null)) The RNG hath decreed that this item was always generated cursed: leather jacket ((null)) The RNG hath decreed that this item was always generated cursed: cloak of paralysis (red cloak) The RNG hath decreed that this item was always generated cursed: vermin swatter ((null)) The RNG hath decreed that this item was always generated cursed: high-elven warsword (runed curved sword) The RNG hath decreed that this item was always generated cursed: fire (simmering) The RNG hath decreed that this item was always generated cursed: shock resistance (copper) The RNG hath decreed that this item was always generated cursed: torpedo ((null)) The RNG hath decreed that this item was always generated cursed: amulet of poison warning (splatted) The RNG hath decreed that this item was always generated cursed: scourge ((null)) The RNG hath decreed that this trap was always invisible: dropcurse trap The RNG hath decreed that this trap was generated more often: quiz trap (freq bonus 2) Next attribute increase check would have come at turn 1068 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having displacement (0) You were prevented from having full nutrients (0) You had 1500 points of nutrition remaining You aggravated monsters You could walk on water Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Queen Serenity The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (167) You survived Spells known in the end Name Level Category Fail Memory a - random speed 3 chaos 67% 300% b - detect monsters 4 divine 90% 400% c - detect unseen 3 divine 37% 300% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor water walking boots (turbo boots) Scrolls scroll of healing (EY REFLECT EFF INT) scroll of mana (EX PROTEO) scroll of phase door (TROJAN DROPPER NSIS CAN FUCK OFF) scroll of standard id (HAK KHANG SINKHA THIMISIBSONG KONHIN SON KAN) scroll of cure (TSCHAEAUWIEAUW) * scroll of extra healing (BOYTIT ZIDEC) * scroll of greater mana restoration (OREMOR NHOJ EM LLIK TSUM UOY EMAG EHT NIW OT) Spellbooks spellbook of random speed (historic) spellbook of detect monsters (coarse) spellbook of detect unseen (white-listed) Wands wand of striking (jelly) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Mahou Shoujo... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.