Leeroy, lawful male asgardish Medium --.----- |...d.@| |...u..| |$.....| |..d.... ---.---- [Leeroy the Pure Boy] St5 Dx12 Co7 In12 Wi17 Ch15 MedAsgMalLaw Dlvl:1 $0 HP11(13) Pw32(32) AC6 Exp1 T7 Latest messages You can't go up here. Rastafari misses the jackal. (2x) You hear the splashing of a naiad. You hit the jackal. Rastafari bites the jackal. Rastafari misses the jackal. The jackal just misses Rastafari. The jackal bites you! [-1 -> 12] Rastafari misses the jackal. (2x) Pick an object. u a unicorn or horse (tame white unicorn foal called Rastafari) (base level 3) Accessing Pokedex entry for white unicorn foal... Base statistics of this monster type: Base level = 3, difficulty = 5, AC = 6, magic resistance = 20, alignment 7. Fast (16). Normal generation, with frequency 2. Resists poison. Conveys poison resistance. Genocidable, herbivorous. Can be seen with infravision. Is a valid polymorph form. Attacks: 1d2, bite - ordinary physical 1d6, kick - ordinary physical You miss the jackal. Rastafari misses the jackal. Rastafari hits the jackal. The jackal is killed! The jackal bites you! [-1 -> 11] Rastafari misses the jackal. (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: improved vision You could not have this property intrinsically: contamination resistance Scroll identification only worked 100 times out of 136 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 27 Wand identification only worked 3 times out of 18 Armor identification only worked 15 times out of 42 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 154 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 86% chance Scroll drop chance was reduced to 97% Musable item generation frequency had a negative bias of 18% Ring drop chance was reduced to 42% Potion drop chance was reduced to 87% Armor drop chance was reduced to 84% Tool drop chance was reduced to 81% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: flail The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 14) The following skill became untrainable if you tried to train it too early: spear (turn 171) The following skill became untrainable after a while: axe (turn 22325) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 54822) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 83861 Monster spawn increase reached its maximum at turn 156958 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 5292527 The monster class that cannot be genocided was turret The monster class that was spawned more often: xorn (freq bonus 2) The monster species that spawned more often: large wand trove (freq bonus 14) The monster species that spawned more often: white shark (freq bonus 36) The monster species that spawned more often: dust elemental (freq bonus 8) The monster species that spawned more often: brown worm (freq bonus 16) The monster species that spawned more often: toxic wasp (freq bonus 24) The monster species that spawned more often: ivy fellating (freq bonus 84) The monster species that spawned more often: demijohn prank measurer (freq bonus 8) The monster species that spawned more often: grinding deity (freq bonus 8) The monster species that spawned more often: topic topwork transportability (freq bonus 8) The monster species that spawned more often: waggery rebilled irritably vegetate (freq bonus 3) The monster species that spawned more often: mongbat (freq bonus 20) The monster species that spawned more often: mortgagee derailleur (freq bonus 8) The monster species that spawned more often: giant spawn permamimic (freq bonus 48) The monster species that spawned more often: korean woman (freq bonus 24) The monster species that spawned more often: dark warp fungus (freq bonus 36) The monster species that spawned more often: Principal Natural Gas (freq bonus 9) The monster species that spawned more often: Katia (freq bonus 20) The monster species that spawned more often: lurid hectogram (freq bonus 24) The monster species that spawned more often: abyss worm mass (freq bonus 16) The monster species that spawned more often: mind colony (freq bonus 4) The monster trait that was more common: monsters that are classified as petty (freq bonus 2) The monster trait that was more common: monsters that count as lord (freq bonus 1) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 1) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 2) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 6) The monster trait that was more common: monsters that make orc sounds (freq bonus 1) The monster trait that was more common: monsters that make loud noise (freq bonus 4) The monster trait that was more common: monsters that can lay eggs (freq bonus 2) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 2) The monster species that never randomly spawned: ankou The monster species that never randomly spawned: fire troll The monster species that never randomly spawned: goodwife The monster species that never randomly spawned: night sparrow The monster species that never randomly spawned: crater patch The monster species that never randomly spawned: growlithe The monster species that never randomly spawned: fanatician The monster species that never randomly spawned: plague fiend The monster species that never randomly spawned: frogman guide The monster species that never randomly spawned: stamen cypriot The monster class that always generated with extra speed: human or elf The RNG hath decreed that this item was never generated: screw stone (gray) The RNG hath decreed that this item was never generated: twelve course dinner ((null)) The RNG hath decreed that this item was never generated: helm of teleport control (space helmet) The RNG hath decreed that this item was never generated: piano ((null)) The RNG hath decreed that this item was never generated: cure monster (adorable) The RNG hath decreed that this item was never generated: bamboo spear ((null)) The RNG hath decreed that this item was never generated: implant of craftsmanship (fleet) The RNG hath decreed that this item was never generated: amulet versus curses (attractive) The RNG hath decreed that this item was never generated: hyper beam (pokemon logo) The RNG hath decreed that this item was never generated: Ultimate Tsuyoshi Special (camo) The RNG hath decreed that this item was generated more often: call the elements (perpetual, freq bonus 20) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: mercurial athame ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: jacinth (orange, freq bonus 18) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 17) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: airstep boots (calf-leather sandals, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of anti experience (ringwraith, freq bonus 9) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: selfdestruct (silly, freq bonus 10) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: selfdestruct (silly, freq bonus 7) The RNG hath decreed that this item was generated more often: naylight cloak (hearing cloak, freq bonus 53) The RNG hath decreed that this item was generated more often: tar star ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: blindfold ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: jacinth (orange, freq bonus 2) The RNG hath decreed that this item was generated more often: worthless piece of black glass (black, freq bonus 10) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 9) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 14) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 8) The RNG hath decreed that this item was always generated cursed: wooden geta ((null)) The RNG hath decreed that this item was always generated cursed: psybeam (psionic) The RNG hath decreed that this item was always generated cursed: mana (I WANT TO SEE URANUS TOO) The RNG hath decreed that this item was always generated cursed: glass hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: light (cloth) The RNG hath decreed that this item was always generated cursed: jumpsuit (silver clothes) The RNG hath decreed that this item was always generated cursed: tarrier ((null)) The RNG hath decreed that this item was always generated cursed: amulet of map amnesia (forgettable) The RNG hath decreed that this item was always generated cursed: lemon ((null)) The RNG hath decreed that this item was always generated cursed: trap creation (endangered) The RNG hath decreed that this trap was always invisible: fucked info trap The RNG hath decreed that this trap was generated more often: crap trap (freq bonus 2) Next attribute increase check would have come at turn 566 Strength training was 2 Dexterity training was 1 Wisdom training was -2 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having a sight bonus (0) You were prevented from having numbopathy (0) You had 1492 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Umbrellarina Madeline, Medium Deborah and Crueltrainer Cindy Your deity was Umbrellarina Madeline The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (177) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status telekinesis 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons yumi (long bow) ya (bamboo arrow) Armor robe (camo robe) Scrolls scroll of healing (AUTOEXEC BAT) scroll of mana (SPARKLING EDWARD CULLEN) scroll of phase door (SPRING NO HAPPEN) scroll of standard id (FORAGAN MISROCH TULEVEI) scroll of cure (USER DEATH IMMINENT) * scroll of extra healing (BLOCK HEELED COMBAT BOOTS ARE SO SWEEEEEEEEEEEET) * scroll of greater mana restoration (DO YOU WHITE WHERE THE FLIGHT HARBOR IS) Spellbooks spellbook of healing (thin) Potions potion of water (clear) Wands wand of psybeam (asbestos) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form V (Shien) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (21 of 160) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Medium... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.