Leeroy, lawful male asgardish Archeologist ------- |.....| +..$..| |..@d.| -+--#-- [Leeroy the Digger] St7 Dx8 Co11 In11 Wi9 Ch10 ArcAsgMalLaw Dlvl:1 $0 HP20(20) Pw14(14) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Archeologist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! You don't have enough energy to cast that spell. The required amount was 20. What do you want to wield? [- ahl or ?*] You don't have that object. What do you want to wield? [- ahl or ?*] Never mind. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: regeneration You could not have this property intrinsically: free action Potion identification only worked 3 times out of 13 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 26 Implant identification only worked 1 times out of 41 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 20 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 17% chance Monsters only dropped their equipment with 56% chance Scroll drop chance was reduced to 80% Musable item generation frequency had a negative bias of 28% Wand drop chance was reduced to 92% Implant drop chance was reduced to 98% Potion drop chance was reduced to 80% Weapon drop chance was reduced to 80% Food drop chance was reduced to 99% Monster death drops spawned with only 87% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: dagger The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: techniques The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: mace The following skill became untrainable if you tried to train it too early: searching (turn 2) The following skill became untrainable if you tried to train it too early: riding (turn 5548) The following skill became untrainable after a while: form II (Makashi) (turn 44686) The following skill couldn't be trained before a certain turn number is reached: missile weapons (turn 45747) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32354 Monster spawn increase reached its maximum at turn 278222 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1483994 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: piercer (freq bonus 6) The monster species that spawned more often: undead cockatrice (freq bonus 32) The monster species that spawned more often: undead slave master (freq bonus 28) The monster species that spawned more often: Melanie (freq bonus 28) The monster species that spawned more often: overbold wean (freq bonus 21) The monster species that spawned more often: aspic delineation (freq bonus 14) The monster species that spawned more often: tartaric entwisted couldst (freq bonus 16) The monster species that spawned more often: ringing hobbit (freq bonus 56) The monster species that spawned more often: solstitial feyer (freq bonus 20) The monster species that spawned more often: diver troll (freq bonus 21) The monster species that spawned more often: health cloud (freq bonus 16) The monster species that spawned more often: tsubotsubo (freq bonus 11) The monster species that spawned more often: yuki-onna (freq bonus 16) The monster species that spawned more often: water wolf (freq bonus 36) The monster species that spawned more often: netherworld troll (freq bonus 10) The monster species that spawned more often: stygian watcher (freq bonus 28) The monster species that spawned more often: grating bone devil (freq bonus 24) The monster species that spawned more often: deepest tuberculin (freq bonus 14) The monster species that spawned more often: migo empress (freq bonus 14) The monster species that spawned more often: ladylove inseparability (freq bonus 48) The monster species that spawned more often: resharpened oblongish (freq bonus 16) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 4) The monster trait that was more common: monsters that laugh (freq bonus 12) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 1) The monster trait that was more common: monsters that spawn in large groups (freq bonus 4) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 8) The monster trait that was more common: monsters with petrification resistance (freq bonus 2) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 4) The monster trait that was more common: monsters that love to collect gold (freq bonus 1) The monster species that never randomly spawned: auto mechanic The monster species that never randomly spawned: labelled samisen The monster species that never randomly spawned: cave springy The monster species that never randomly spawned: bone demon The monster species that never randomly spawned: dark monster The monster species that never randomly spawned: aquaplane blackberry The monster species that never randomly spawned: voracious force bee The monster species that never randomly spawned: young shimmering dragon The monster species that never randomly spawned: greek catenaccio trainer The monster species that never randomly spawned: young adult boy The monster class that always generated with extra speed: centaur The RNG hath decreed that this item was never generated: final explosion (venerable) The RNG hath decreed that this item was never generated: implant of dispatch (vodoun) The RNG hath decreed that this item was never generated: acquirement (THE RESULT IS THE FRUIT) The RNG hath decreed that this item was never generated: gain energy (cloudy) The RNG hath decreed that this item was never generated: granite scourge ((null)) The RNG hath decreed that this item was never generated: destructive heels (weapon light boots) The RNG hath decreed that this item was never generated: katana (samurai sword) The RNG hath decreed that this item was never generated: helm of brilliance (etched helmet) The RNG hath decreed that this item was never generated: troll hide (disgusting cloak) The RNG hath decreed that this item was never generated: implant of blizzard (bloody) The RNG hath decreed that this item was generated more often: implant of blitzen (trump, freq bonus 22) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 24) The RNG hath decreed that this item was generated more often: amulet of vulnerability (eating, freq bonus 27) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: greyout stone (gray, freq bonus 36) The RNG hath decreed that this item was generated more often: implant of pain (scintillating, freq bonus 9) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 6) The RNG hath decreed that this item was generated more often: robe of fast casting (black robe, freq bonus 15) The RNG hath decreed that this item was generated more often: helm of true sight (translucent helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: eternium blade ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: mecha-irazu ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 29) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 11) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 9) The RNG hath decreed that this item was generated more often: bikini (fleecy-colored cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 3) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 16) The RNG hath decreed that this item was generated more often: woolen shirt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: form shifting (constant, freq bonus 9) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 3) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 67) The RNG hath decreed that this item was always generated cursed: soundproof helmet (wok-shaped helmet) The RNG hath decreed that this item was always generated cursed: high-elven helm (runed helm) The RNG hath decreed that this item was always generated cursed: gain level (overpowered) The RNG hath decreed that this item was always generated cursed: laser beam ((null)) The RNG hath decreed that this item was always generated cursed: kouhaku manjyuu ((null)) The RNG hath decreed that this item was always generated cursed: enlighten (faded) The RNG hath decreed that this item was always generated cursed: gauntlets of missing information (nondescript gloves) The RNG hath decreed that this item was always generated cursed: sky-high heels (roman sandals) The RNG hath decreed that this item was always generated cursed: summon sexy girl (girly) The RNG hath decreed that this item was always generated cursed: boomerang ((null)) The RNG hath decreed that this trap was always invisible: unskilled trap The RNG hath decreed that this trap was generated more often: madeleine trap (freq bonus 2) Next attribute increase check would have come at turn 575 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You were prevented from having regeneration (0) You had 1500 points of nutrition remaining You were stealthy You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Quetzalcoatl The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (257) You survived Spells known in the end Name Level Category Fail Memory a - detect monsters 4 divine 90% 300% Techniques known in the end Name Level Status research 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of blank paper (unlabeled) scroll of enchant weapon (FATAL ADVENTURE TO ADULT LECHERY) scroll of healing (IAOMORMOROTOKONBAI) scroll of mana (MINMAY SHOULD PLAY SLEX AND SEE HOW MUCH BETTER THAN DCSS IT IS) scroll of phase door (WHAT THE FUCK IS THIS) scroll of standard id (F4 E6 G4 DH4PLUSPLUS FOOLS MATE) scroll of cure (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) * scroll of extra healing (MI AKUS NEEEEEE) * scroll of greater mana restoration (INTERNATIONAL SHOE SIZE CONVERSION TABLE) Spellbooks spellbook of detect monsters (gun-shaped) Tools * sack (bag) Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) searching [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Archeologist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.