Leeroy, lawful male aquarian Bloodseeker -------- |.....d| |......- |.....$| |.@V...| ---- --- [Leeroy the Battlefield Newbie] St17 Dx18 Co17 In7 Wi5 Ch11 BloAquMalLaw Dlvl:1 $0 HP21(21) Pw6(6) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male aquarian Bloodseeker. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # t: unknown extended command. # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: fire resistance You could not have this property intrinsically: wonderlegs Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 20 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 62% chance Book drop chance was reduced to 99% Scroll drop chance was reduced to 97% Ring drop chance was reduced to 74% Wand drop chance was reduced to 69% Potion drop chance was reduced to 92% Armor drop chance was reduced to 81% Tool drop chance was reduced to 95% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 95% of the time only The following skill could not be trained at all: spear The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: whip The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: techniques (turn 110) The following skill became untrainable if you tried to train it too early: techniques (turn 1298) The following skill became untrainable after a while: healing spells (turn 26433) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 47716) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 43451 Monster spawn increase reached its maximum at turn 134177 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3100515 The monster class that cannot be genocided was zombie The monster class that was spawned more often: pudding or ooze (freq bonus 4) The monster species that spawned more often: Shelob (freq bonus 12) The monster species that spawned more often: hyposensitized secluded (freq bonus 15) The monster species that spawned more often: oddish (freq bonus 16) The monster species that spawned more often: umbral hulk (freq bonus 48) The monster species that spawned more often: spacewars fighter (freq bonus 18) The monster species that spawned more often: crashbug causer (freq bonus 36) The monster species that spawned more often: asshole gnome rogue (freq bonus 52) The monster species that spawned more often: real air hound (freq bonus 30) The monster species that spawned more often: weather forecast (freq bonus 21) The monster species that spawned more often: giant red mouse (freq bonus 16) The monster species that spawned more often: tunnel terror (freq bonus 52) The monster species that spawned more often: quarterback tortoise (freq bonus 10) The monster species that spawned more often: ekistic loping (freq bonus 24) The monster species that spawned more often: rinno sephirah (freq bonus 10) The monster species that spawned more often: wooden force patch (freq bonus 10) The monster species that spawned more often: conscious spore (freq bonus 18) The monster species that spawned more often: normal vortex (freq bonus 10) The monster species that spawned more often: light green sentai (freq bonus 6) The monster species that spawned more often: eastern rabbit (freq bonus 28) The monster species that spawned more often: enemy trooper (freq bonus 6) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 2) The monster trait that was more common: monsters whose attacks burn you (freq bonus 2) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 2) The monster trait that was more common: monsters that can multiply (freq bonus 3) The monster species that never randomly spawned: stump quarreling The monster species that never randomly spawned: ivory warp patch The monster species that never randomly spawned: water force patch The monster species that never randomly spawned: Kop-branded ravenous cream pie The monster species that never randomly spawned: healing fungus The monster species that never randomly spawned: nuclear slime The monster species that never randomly spawned: Natascha's plateau boot The monster species that never randomly spawned: Shield Archon The monster species that never randomly spawned: Air Spirit The monster species that never randomly spawned: gas spore The RNG hath decreed that this item was never generated: conflict (monospace) The RNG hath decreed that this item was never generated: studded leather armor ((null)) The RNG hath decreed that this item was never generated: helm of discovery (viking helmet) The RNG hath decreed that this item was never generated: robe of magic resistance (yellow robe) The RNG hath decreed that this item was never generated: implant of remorse (communal) The RNG hath decreed that this item was never generated: entrapping (scintillating) The RNG hath decreed that this item was never generated: bikini (fleecy-colored cloak) The RNG hath decreed that this item was never generated: tiger cloak (taiga cloak) The RNG hath decreed that this item was never generated: fireball (ragged) The RNG hath decreed that this item was never generated: colossus blade ((null)) The RNG hath decreed that this item was generated more often: troutstaff ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 6) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 13) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 26) The RNG hath decreed that this item was generated more often: lock manipulation (castle, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of propogation (crackling, freq bonus 6) The RNG hath decreed that this item was generated more often: acid ingestion (unhealthy, freq bonus 10) The RNG hath decreed that this item was generated more often: message (pen-written, freq bonus 31) The RNG hath decreed that this item was generated more often: implant of cruelty (fascinating, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of badness (prismatic, freq bonus 29) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: axe ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 9) The RNG hath decreed that this item was generated more often: elven leather helm (leather hat, freq bonus 8) The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 15) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: splint mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 11) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 38) The RNG hath decreed that this item was always generated cursed: diamond dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: robe of fast casting (black robe) The RNG hath decreed that this item was always generated cursed: implant of replenishing (hibernal) The RNG hath decreed that this item was always generated cursed: elven mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: implant of irrigation (celestial) The RNG hath decreed that this item was always generated cursed: mineral hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: infravision (zinc) The RNG hath decreed that this item was always generated cursed: low effect stone (gray) The RNG hath decreed that this item was always generated cursed: swimsuit ((null)) The RNG hath decreed that this item was always generated cursed: relay (four-wired thing) The RNG hath decreed that this trap was always invisible: alignment trap The RNG hath decreed that this trap was generated more often: bank trap (freq bonus 4) Next attribute increase check would have come at turn 696 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having curse resistance (0) You were warned You had 1500 points of nutrition remaining You could swim You could breathe water Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Rhea Oro, Liebea Luna and Elenya Pure Your deity was Rhea Oro The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (483) You survived You didn't know any spells. Techniques known in the end Name Level Status eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor combat stilettos (heeled boots) Scrolls scroll of teleportation (FUCK OFF YOU MISS ASS) scroll of healing (THRU THE FLOOR) scroll of mana (SEXY BUTT CHEEKS) scroll of phase door (EDO MATIESTO) scroll of standard id (MANUALIRK GLEKNOW MIZK) scroll of cure (VEGETARIANISM IS AN EATING DISORDER) * scroll of extra healing (MOMMYXOMUHU) * scroll of greater mana restoration (AMYBSOD IS A HARLOT ACCORDING TO ARRHYTHMIA) Wands wand of fire (silicon) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Expert) (20 of 160) general combat [Basic] (max Grand Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Bloodseeker... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.