Leeroy, lawful male asgardish Thalmor ------------- |...........| |...........| |...........| |........@..| |.......@...| |...........| |...........| ------------- [Leeroy the Concordate Agent] St10 Dx12 Co13 In10 Wi9 Ch8 ThaAsgMalLaw Dlvl:1 $0 HP19(19) Pw14(14) AC8 Exp1 T4 Latest messages # There is a staircase up here. You are not wearing any rings. (2x) There is a staircase up here. You displaced your thalmor called Rulindil the concordate agent. You see no objects here. (2x) Pick an object. ú a doorway or the floor of a room or the dark part of a room or ice or a snow or an ash or a sand or a paved floor or a highway or a grass or a nether mist or a floor of the crypt (floor of a room) Pick an object. @ a human or elf (tame thalmor called Rulindil the concordate agent) (base level 10) (male) [seen: normal vision, infravision] Accessing Pokedex entry for thalmor... Base statistics of this monster type: Base level = 10, difficulty = 14, AC = 10, magic resistance = 2, alignment -20. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). Resists sleep. Conveys sleep resistance. Not genocidable, carnivorous, herbivorous. See invisible. Has infravision. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical 1d4, uses magic spell(s) - random magic spell What do you want to throw? [acd or ?*] Never mind. What do you want to take off? [b or ?*] You finish taking off your suit. # What do you want to wield? [- acd or ?*] You don't have that object. What do you want to wield? [- acd or ?*] Never mind. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} Armor b - an uncursed -3 elven mithril-coat {60} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: freezopathy You could not have this property intrinsically: energy regeneration Potion identification only worked 3 times out of 6 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 33 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 6 Scroll drop chance was reduced to 74% Musable item generation frequency had a negative bias of 36% Ring drop chance was reduced to 60% Wand drop chance was reduced to 94% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 68% Armor drop chance was reduced to 97% Tool drop chance was reduced to 96% Food drop chance was reduced to 84% Concealing monsters were spawned underneath items 81% of the time only The following skill could not be trained at all: whip The following skill was trained at half the usual rate: short sword The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: club The following skill was limited to skilled proficiency: crossbow The following skill was limited to expert proficiency: quarterstaff The following skill became untrainable if you tried to train it too early: chaos spells (turn 1) The following skill became untrainable if you tried to train it too early: divination spells (turn 14) The following skill became untrainable after a while: matter spells (turn 14581) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 24688) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41310 Monster spawn increase reached its maximum at turn 152250 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 1738660 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: wraith (freq bonus 12) The monster color that was spawned more often: bright magenta (freq bonus 1) The monster species that spawned more often: lamia (freq bonus 30) The monster species that spawned more often: covetous orc-captain (freq bonus 96) The monster species that spawned more often: kobolt (freq bonus 28) The monster species that spawned more often: dark elven warrior (freq bonus 13) The monster species that spawned more often: cerulean patch (freq bonus 39) The monster species that spawned more often: flying wild dog (freq bonus 42) The monster species that spawned more often: knottily countian exhortation (freq bonus 112) The monster species that spawned more often: Fygar (freq bonus 15) The monster species that spawned more often: huge lizard (freq bonus 26) The monster species that spawned more often: bateau abscising awning nondescript (freq bonus 14) The monster species that spawned more often: giant force bat (freq bonus 42) The monster species that spawned more often: harmonization reacquired impetigo (freq bonus 45) The monster species that spawned more often: lava fungus (freq bonus 45) The monster species that spawned more often: fake coins (freq bonus 32) The monster species that spawned more often: fliction trove (freq bonus 96) The monster species that spawned more often: corrosive wall (freq bonus 14) The monster species that spawned more often: flying skull (freq bonus 64) The monster species that spawned more often: phasing trapper (freq bonus 34) The monster species that spawned more often: dire shark (freq bonus 42) The monster species that spawned more often: intimated funding (freq bonus 56) The monster trait that was more common: unique monsters (freq bonus 2) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 1) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 3) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 2) The monster species that never randomly spawned: Crabbius The monster species that never randomly spawned: octarine patch The monster species that never randomly spawned: Oishi Kuranosuke The monster species that never randomly spawned: splash sculpted biannual archiving The monster species that never randomly spawned: adventurous wizard The monster species that never randomly spawned: Antimatter Katcher The monster species that never randomly spawned: Raini The monster species that never randomly spawned: squad fire elemental The monster species that never randomly spawned: undead activistor The monster species that never randomly spawned: ivory mushroom The monster class that more likely to generate with musable stuff: archfiend The RNG hath decreed that this item was never generated: no effect (fallen) The RNG hath decreed that this item was never generated: clone monster (radiating) The RNG hath decreed that this item was never generated: ancient arrow ((null)) The RNG hath decreed that this item was never generated: disengraving (Elbereth-inscribed) The RNG hath decreed that this item was never generated: worthless piece of yellowish brown glass (yellowish brown) The RNG hath decreed that this item was never generated: stone of difficulty (gray) The RNG hath decreed that this item was never generated: zipper boots (persian boots) The RNG hath decreed that this item was never generated: protection (wide) The RNG hath decreed that this item was never generated: flintlock ((null)) The RNG hath decreed that this item was never generated: cloak of sickness (green cloak) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 43) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: red dragon scale shield (red dragonhide shield, freq bonus 36) The RNG hath decreed that this item was generated more often: eyecloser ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of irrigation (celestial, freq bonus 6) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 23) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: wild blade ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: banded mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: latency stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: evil patch stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: unfair attack cloak (flier cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of hope (quixotic, freq bonus 11) The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 7) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of anthrax (chestnut, freq bonus 11) The RNG hath decreed that this item was generated more often: reboot (programmed, freq bonus 6) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 14) The RNG hath decreed that this item was always generated cursed: hugging gown (contaminated coat) The RNG hath decreed that this item was always generated cursed: water bolt (accusory) The RNG hath decreed that this item was always generated cursed: amulet of own race warning (cabbalist) The RNG hath decreed that this item was always generated cursed: twelve course dinner ((null)) The RNG hath decreed that this item was always generated cursed: speed boots (combat boots) The RNG hath decreed that this item was always generated cursed: energy bolt (infinity plus one) The RNG hath decreed that this item was always generated cursed: godmode (heavenly) The RNG hath decreed that this item was always generated cursed: elven leather helm (leather hat) The RNG hath decreed that this item was always generated cursed: cloak of speed (quicktravel cloak) The RNG hath decreed that this item was always generated cursed: tinfoil helmet (aluminium helmet) The RNG hath decreed that this trap was always invisible: giant chasm The RNG hath decreed that this trap was generated more often: arabella speaker (freq bonus 2) Next attribute increase check would have come at turn 1162 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having automatic searching (0) You were prevented from having freezopathy (0) You saw invisible You had infravision You had 1496 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (230) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (ruined helmet) * sedge hat (engraved helmet) * skullcap (translucent helmet) * flack helmet (black helmet) * crystal helm (organic helmet) * mining helm (complete helmet) * field helm (great helmet) * helm of safeguard (netradiation helmet) * war hat (etheric helmet) * plasteel gloves (white gloves) * leather gloves (yellow gloves) * gauntlets of safeguard (princess gloves) * gauntlets of plugsuit (poor gloves) * commander gloves (fatal gloves) * field gloves (viva gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (roman sandals) * field boots (calf-leather sandals) * boots of safeguard (thick-soled boots) Scrolls scroll of healing (GOOGLE TRANSLATE DOES NOT KNOW WHAT A BATARANG IS) scroll of mana (CHRISTIAN GREY KILLED ALL HIS SUBS) scroll of phase door (TELL EN MOVE WHAT HAVE) scroll of standard id (DARYGKO IAU IAU) scroll of cure (MORKE GRUVER) * scroll of extra healing (RITSCHRATSCHRITSCHRATSCH) * scroll of greater mana restoration (BUTANG ZOOMBOINGY ZOLIZEAL) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.