Leeroy, lawful male asgardish Ordinator ################################################### ###### # #}}}}}}}}}}}}.....................................# ....# ##### #}}}}}}}} #}}}}}.#....-------------------.-----.........#... ###...# # #}}}}}}}}}}}}......| |!?.!$| |.| |.--------#-.. # #..%..# -----}}}......| |.%I.?| +.+ |.| ....# #...<.## ---`.`---}}.#...| |.....| |.| |.| ##....# ##.....## --`.._..`--}}....| ---|--- +.-----.| ----...#.# . #...### |.........|-}....| ##...## |.......--+-- ... .....#. ##.## |`.......`||}}...| |.....----.............- .....# ##.# |----|-------}...- - ------..{..)................| ###....##..#. |..............................-----.....----...+ |.......#..#.# |.............................## ##...#|..|...| |.#..........# #----+-------I}..-#-|- ---+---+# +........|...-----........#..## |`.......`| }}}..| . | ##.{.#|----............#...# |...ThT...|-}}}}.| .. |.....-.%%|................# --`.h@..`--}}}}}.- --- ##.#.#|.%%|. #...#....-#-#-## ---`To--- }}#}}}. --|----.%%|......>....#..%%.# ----- }}} }}}}} |.....|---- #.........|.(.(|$# }}}} }}}}}} |%!%(.| #.........#...+$$%(.%# }}}#}}}}}}}} -------...............#$.|.%..# }}}} }}}}}#}}.. .......#..........#.......# [Leeroy the Bladefencer] St18/04 Dx8 Co9 In12 Wi9 Ch8 OrdAsgMalLaw Dlvl:5 $0 HP0(89) Pw91(91) AC-1 Xp9/2791 Wt467/2020 T4564 Sat Cnf Latest messages The agrotroll misses. The agrotroll bites you! You feel that monsters are aware of your presence. [-4 -> 16] Warning: HP low! The goblin hits you! [-1 -> 15] Warning: HP low! The troll thrusts his ranseur. The troll hits you! Ordinator, your life force is running out. [-7 -> 8] Warning: HP low! The troll claws you! [-6 -> 2] Warning: HP low! The troll misses. The air crackles around the phasing hobbit wizard. The timid troll hits you! You die... Your inventory Weapons a - an uncursed +3 tsurugi {24} b - an uncursed +3 runesword (alternate weapon; not wielded) {30} c - a blessed +4 mallet (weapon in hand) {20} d - a * uncursed +3 droven crossbow {30} e - 50 * uncursed +8 droven bolts (in quiver) {1} k - an uncursed +0 boomerang {0} n - 25 uncursed +0 darts {0} o - an uncursed +0 orcish short sword {12} p - a * heavily cursed +1 droven bow {12} r - 2 uncursed +0 orcish spears {24} t - a cursed +1 silver spear {12} z - 18 blessed +2 darts {0} A - a cursed +0 sling {2} B - an uncursed +0 knife {2} F - 42 uncursed +0 arrows {1} I - a cursed +0 orcish short sword {12} J - a cursed +0 bow {12} K - a cursed -3 pistol {8} L - 17 cursed +0 orcish arrows {0} Armor m - an uncursed +1 ring mail (being worn) {100} D - an uncursed +0 studded leather armor {80} N - a cursed +3 pair of dancing shoes (being worn) {1} P - an uncursed +1 leather armor {60} R - an uncursed +0 mummy wrapping (being worn) {2} Comestibles s - a cursed tin of aggressive lichen {0} u - an uncursed tripe ration {0} y - an uncursed aggressive lichen corpse {20} E - 4 cursed cream pies {0} U - 3 blessed cream pies {0} V - an uncursed lembas wafer {0} Scrolls h - 8 uncursed scrolls of healing {0} i - 5 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} l - a cursed scroll of cure {0} v - a blessed scroll of magic mapping {0} w - a cursed scroll of healing {0} x - an uncursed scroll of enchant weapon {0} C - 2 blessed scrolls of healing {0} S - an uncursed scroll of create monster {0} Spellbooks g - a blessed spellbook of enchant weapon (6:4) {0} Potions O - an uncursed potion of gain energy {0} Rings f - an uncursed +5 ring of increase accuracy {0} G - a cursed -3 ring of gain wisdom {0} X - a cursed ring of sleeping {0} Wands q - a cursed wand of trap disarming (0:5) {0} T - an uncursed wand of speed monster (0:5) {0} Y - an uncursed wand of probing (0:4) {0} Z - an uncursed wand of digging (0:10) {0} Tools Q - a blessed wax candle {0} Gems H - 2 cursed +0 worthless pieces of violet glass {2} Final attributes You were piously aligned Your alignment was 29 Your max alignment was 29 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: numbopathy You could not have this property intrinsically: acid resistance Scroll identification only worked 100 times out of 149 Potion identification only worked 3 times out of 4 Amulet identification only worked 15 times out of 105 Implant identification only worked 1 times out of 29 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 185 Tool identification only worked 5 times out of 6 Scroll drop chance was reduced to 88% Musable item generation frequency had a negative bias of 94% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 41% Potion drop chance was reduced to 96% Armor drop chance was reduced to 66% Tool drop chance was reduced to 90% Food drop chance was reduced to 91% Monster death drops spawned with only 99% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: chaos spells (turn 33) The following skill became untrainable if you tried to train it too early: devices (turn 405) The following skill became untrainable after a while: elemental spells (turn 44414) The following skill couldn't be trained before a certain turn number is reached: crossbow (turn 50681) Number of artifacts generated was 1 Number of fake artifacts generated was 6 Monster spawn increase started at turn 97315 Monster spawn increase reached its maximum at turn 155747 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4401936 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: cockatrice (freq bonus 2) The monster species that spawned more often: charcoal mold (freq bonus 3) The monster species that spawned more often: petty ice nymph (freq bonus 8) The monster species that spawned more often: slime ghost (freq bonus 6) The monster species that spawned more often: tortured traitor (freq bonus 12) The monster species that spawned more often: insane monster (freq bonus 9) The monster species that spawned more often: nazi mad scientist (freq bonus 12) The monster species that spawned more often: antidemocratic wholesomely (freq bonus 3) The monster species that spawned more often: red balrog (freq bonus 12) The monster species that spawned more often: experienced nurse (freq bonus 15) The monster species that spawned more often: sabre-toothed cat (freq bonus 12) The monster species that spawned more often: icyorn (freq bonus 30) The monster species that spawned more often: flamer of Tzeentch (freq bonus 24) The monster species that spawned more often: hungry warp fungus (freq bonus 3) The monster species that spawned more often: pile of inflated coins (freq bonus 6) The monster species that spawned more often: dash deaf (freq bonus 7) The monster species that spawned more often: loud warp fungus (freq bonus 6) The monster species that spawned more often: strungler vine (freq bonus 12) The monster species that spawned more often: purple monster (freq bonus 8) The monster species that spawned more often: psychic dragon (freq bonus 24) The monster species that spawned more often: Lukas (freq bonus 5) The monster trait that was more common: monsters of small size (freq bonus 4) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 4) The monster trait that was more common: monsters that have a proper name (freq bonus 8) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 2) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 18) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 1) The monster species that never randomly spawned: giant green ant The monster species that never randomly spawned: extrapolating crocked The monster species that never randomly spawned: floating merman The monster species that never randomly spawned: venom warp fungus The monster species that never randomly spawned: CD-ROM dragon The monster species that never randomly spawned: luminescent growth The monster species that never randomly spawned: decompensating qiana insurmountably The monster species that never randomly spawned: master owlbear The monster species that never randomly spawned: Bulletproof Lieutenant The monster species that never randomly spawned: petro permamimic The RNG hath decreed that this item was never generated: gain constitution (opal) The RNG hath decreed that this item was never generated: helm of jamming (radio helmet) The RNG hath decreed that this item was never generated: freezing boots (side zip boots) The RNG hath decreed that this item was never generated: block-heeled combat boot ((null)) The RNG hath decreed that this item was never generated: worthless piece of green glass (green) The RNG hath decreed that this item was never generated: trap creation (endangered) The RNG hath decreed that this item was never generated: crysknife ((null)) The RNG hath decreed that this item was never generated: dizzy helmet (rotating helmet) The RNG hath decreed that this item was never generated: dwarvish cloak (hooded cloak) The RNG hath decreed that this item was never generated: gain intelligence (plain) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of telepathy (visored helmet, freq bonus 21) The RNG hath decreed that this item was generated more often: charred bread ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: implant of frailty (paradox, freq bonus 4) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 7) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 19) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: remove blessing (light cyan, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of frailty (paradox, freq bonus 6) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 9) The RNG hath decreed that this item was generated more often: doom (one, freq bonus 4) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of lycanthropy (polyform cloak, freq bonus 39) The RNG hath decreed that this item was generated more often: amulet of contamination resistance (gradual, freq bonus 7) The RNG hath decreed that this item was generated more often: consort's suit (loud foppish suit, freq bonus 9) The RNG hath decreed that this item was generated more often: bronze lance ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: infoless helmet (twisted visor helmet, freq bonus 4) The RNG hath decreed that this item was always generated cursed: repeatable boots (heap of shit boots) The RNG hath decreed that this item was always generated cursed: deep dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: artifact creation (LOOKIE WHAT I FOUND) The RNG hath decreed that this item was always generated cursed: rumor (BU MISH MISH EMAS) The RNG hath decreed that this item was always generated cursed: checkerboard stone (gray) The RNG hath decreed that this item was always generated cursed: psychic dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of fumbling (padded gloves) The RNG hath decreed that this item was always generated cursed: clouds (VOLARE) The RNG hath decreed that this item was always generated cursed: implant of craftsmanship (fleet) The RNG hath decreed that this item was always generated cursed: turn undead (copper) The RNG hath decreed that this trap was always invisible: lycanthropy trap The RNG hath decreed that this trap was generated more often: caster trap (freq bonus 5) Next attribute increase check would have come at turn 5220 Strength training was 4 Dexterity training was 7 Wisdom training was 8 Constitution training was 10 The escalating chokhmah attack damage was 3 You were sleep resistant You were level-drain resistant You were confused (16) You had not decided on your sexuality yet You were prevented from having infravision (0) You were prevented from having numbopathy (0) You saw invisible You had automatic searching You had 2603 points of nutrition remaining You aggravated monsters You had slower digestion You were a wererat Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 555% Techniques known in the end Name Level Status weapon practice 9X Reloading(820) turn undead 9X Prepared(0) appraisal 9 R Prepared(0) panic digging 9 R Not Ready(3775) phase door 9 R Prepared(0) invoke deity 9 R Not Ready(1809) disarm 6 O Prepared(0) concentrating 5X Prepared(0) double thrownage 2X Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (hydra helmet) * sedge hat (less helmet) * skullcap (long-hair helmet) * flack helmet (meso helmet) * crystal helm (tight helmet) * mining helm (aluminium helmet) * field helm (basin helmet) * helm of safeguard (eternal helmet) * war hat (spinning helmet) * plasteel gloves (white gloves) * leather gloves (yellow gloves) * gauntlets of safeguard (brand-new gloves) * gauntlets of plugsuit (digger gloves) * commander gloves (viva gloves) * field gloves (fatal gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (block-heeled boots) * field boots (gentle boots) * boots of safeguard (castlevania boots) Scrolls scroll of healing (SCHLAE FEL BUE SCHEL FLUE GEL) scroll of mana (BUSTER HYMEN) scroll of phase door (SAATANAN AMY OLIKO NYT AIVAN HELVETIN PAKKO) scroll of standard id (DEATH TO CLEANERS) scroll of cure (RGB ZNFUVAALL CRERIBQ) * scroll of extra healing (XREVB YBIRF GB CYNL FYNFU RZ RKGRAQRQ) * scroll of greater mana restoration (CHALCHAK CHALKOUM CHIAM CHARCHROUM) scroll of magic mapping (MY NAME IS MISTER SIR) scroll of enchant weapon (JUBILEX HAS A SAVEGAME CORRUPTION SPIT ATTACK IN GRUNTHACK) scroll of create monster (VEGETARIANISM IS AN EATING DISORDER) Spellbooks spellbook of enchant weapon (historic) Potions potion of polymorph (blueberry) potion of gain energy (flowing) Rings ring of increase accuracy (arcanium) ring of gain wisdom (amethyst) ring of sleeping (lapis lazuli) Wands wand of trap disarming (decayed) wand of speed monster (orthorhombic) wand of probing (mahogany) wand of digging (acyclic) Tools wax candle (candle) Gems worthless piece of violet glass (violet) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 5 Level 5: <- You are here Voluntary challenges You eaten 6 times You eaten food with animal by-products 5 times You eaten meat 5 times You have communicated with the gods 4 times You never prayed to the gods You hit with a wielded weapon 154 times You killed 148 monsters You read items or engraved 16 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (35 of 160) two-handed weapons [Basic] (max Grand Master) (67 of 160) missile weapons [Basic] (max Grand Master) (21 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (83 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Expert] (max Legendary) (668 of 1280) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (32 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (22 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (21 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Basic) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator...