Leeroy, lawful male asgardish Ordinator .-.-- ....| ----....----- ...@.......| -@....- #|....| ----- [Leeroy the Battler] St18/01 Dx8 Co4 In7 Wi8 Ch6 OrdAsgMalLaw Dlvl:1 $0 HP14(14) Pw14(14) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Ordinator. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! What do you want to wield? [- abcde or ?*] You don't have that object. What do you want to wield? [- abcde or ?*] You don't have that object. What do you want to wield? [- abcde or ?*] Never mind. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +3 tsurugi (weapon in hands) {24} b - a blessed +3 runesword (alternate weapon; not wielded) {30} c - an uncursed +4 mallet {20} d - a * uncursed +3 droven crossbow {30} e - 50 * uncursed +8 droven bolts (in quiver) {1} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Spellbooks g - a blessed spellbook of enchant weapon (0:3) {0} Rings f - an uncursed +5 ring of increase accuracy {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: the Force You could not have this property intrinsically: cold resistance Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 21 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 25 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 84% chance Scroll drop chance was reduced to 92% Ring drop chance was reduced to 92% Amulet drop chance was reduced to 61% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 74% Armor drop chance was reduced to 42% Tool drop chance was reduced to 79% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: implants The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: broadsword The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: flail The following skill became untrainable if you tried to train it too early: healing spells (turn 29) The following skill became untrainable if you tried to train it too early: morning star (turn 180) The following skill became untrainable after a while: knife (turn 31595) The following skill couldn't be trained before a certain turn number is reached: whip (turn 25283) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 75849 Monster spawn increase reached its maximum at turn 214749 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 360438 The monster class that cannot be genocided was trove The monster class that was spawned more often: nemese (freq bonus 7) The monster species that spawned more often: gazing eye (freq bonus 22) The monster species that spawned more often: golden heart (freq bonus 66) The monster species that spawned more often: Madness (freq bonus 32) The monster species that spawned more often: amulet trove (freq bonus 18) The monster species that spawned more often: paper snatcher (freq bonus 30) The monster species that spawned more often: type of ice block (freq bonus 18) The monster species that spawned more often: crude orc (freq bonus 10) The monster species that spawned more often: crystal patch (freq bonus 18) The monster species that spawned more often: terracotta soldier (freq bonus 16) The monster species that spawned more often: frogman boss (freq bonus 48) The monster species that spawned more often: harmonize taping (freq bonus 54) The monster species that spawned more often: barbarian (freq bonus 13) The monster species that spawned more often: iron lady (freq bonus 8) The monster species that spawned more often: onanocter 7g (freq bonus 36) The monster species that spawned more often: dehumidifying bike (freq bonus 30) The monster species that spawned more often: tone golem (freq bonus 18) The monster species that spawned more often: busy-looking merchant (freq bonus 32) The monster species that spawned more often: vampire thirster (freq bonus 48) The monster species that spawned more often: Demonic Angel (freq bonus 9) The monster species that spawned more often: adulterant tercel (freq bonus 18) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 2) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 16) The monster species that never randomly spawned: xof The monster species that never randomly spawned: yawning trove The monster species that never randomly spawned: rabid wolf The monster species that never randomly spawned: challenging hunter The monster species that never randomly spawned: disrupter turret The monster species that never randomly spawned: tangleweed The monster species that never randomly spawned: insane nymph The monster species that never randomly spawned: time hound The monster species that never randomly spawned: dislocation issuably innermost The monster species that never randomly spawned: chaotic lizard The RNG hath decreed that this item was never generated: helm of detect monsters (golden helmet) The RNG hath decreed that this item was never generated: stiletto ((null)) The RNG hath decreed that this item was never generated: sapphire dragon scales ((null)) The RNG hath decreed that this item was never generated: demon crossbow ((null)) The RNG hath decreed that this item was never generated: asian pear ((null)) The RNG hath decreed that this item was never generated: spawn cloak (voluminous cloak) The RNG hath decreed that this item was never generated: striped shirt ((null)) The RNG hath decreed that this item was never generated: cloak of confusion (ripped cloak) The RNG hath decreed that this item was never generated: aklys (thonged club) The RNG hath decreed that this item was never generated: robe of randomness (cyan robe) The RNG hath decreed that this item was generated more often: cloak of contamination resistance (ill cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: robe of defense (octarine robe, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 40) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 4) The RNG hath decreed that this item was generated more often: beautiful shirt ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 11) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 10) The RNG hath decreed that this item was generated more often: inka stinger ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 15) The RNG hath decreed that this item was generated more often: charger ((null), freq bonus 79) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 3) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 11) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 7) The RNG hath decreed that this item was generated more often: undressing stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of bad casting (uncanny gloves, freq bonus 4) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 72) The RNG hath decreed that this item was always generated cursed: inferno (enveloped) The RNG hath decreed that this item was always generated cursed: world fall (charming) The RNG hath decreed that this item was always generated cursed: color cone (conical hat) The RNG hath decreed that this item was always generated cursed: amulet of the RNG (autocursing) The RNG hath decreed that this item was always generated cursed: destroy armor (JUYED AWK YACC) The RNG hath decreed that this item was always generated cursed: black dragon scale shield (black dragonhide shield) The RNG hath decreed that this item was always generated cursed: mushroom ((null)) The RNG hath decreed that this item was always generated cursed: numbness (flowing) The RNG hath decreed that this item was always generated cursed: heavy granite ball ((null)) The RNG hath decreed that this item was always generated cursed: eater stone (gray) The RNG hath decreed that this trap was always invisible: dimness trap The RNG hath decreed that this trap was generated more often: interface screw trap (freq bonus 2) Next attribute increase check would have come at turn 460 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You were prevented from using the force like a real jedi (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (333) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (space helmet) * sedge hat (steel helmet) * skullcap (complete helmet) * flack helmet (RNG helmet) * crystal helm (brick helmet) * mining helm (chain-aventailed helmet) * field helm (wide metal helm) * helm of safeguard (meso helmet) * war hat (resounding helmet) * plasteel gloves (white gloves) * leather gloves (tar gloves) * gauntlets of safeguard (dusty gloves) * gauntlets of plugsuit (old gloves) * commander gloves (awesome gloves) * field gloves (riding gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (korean sandals) * field boots (steel boots) * boots of safeguard (hugging boots) Scrolls scroll of healing (JUNETHACK SHOULD RUN FOR 2 MONTHS RATHER THAN ONE) scroll of mana (EMULSION DARNEDER) scroll of phase door (I AM SO FUCKING TIRED) scroll of standard id (TLASFO SENIL) scroll of cure (MIMIMIMIMIMIMIMIMIMIMI) * scroll of extra healing (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) * scroll of greater mana restoration (BATMAN IS UNABLE TO HURT THE LITTLE POISON IVIES) Spellbooks spellbook of enchant weapon (noble) Rings ring of increase accuracy (azurite) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (20 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.