Leeroy, lawful male asgardish Ordinator I I .?| #####%| #...#@| ---.---.| |...|...| ----- |.---*--- |...| |.|.**| |<-----------.|.--- |..%.......}...... ------------------ [Leeroy the Bladefencer] St18/01 Dx4 Co10 In4 Wi8 Ch7 OrdAsgMalLaw Dlvl:2 $24 HP37(69) Pw38(52) AC11 Xp6/580 Wt157/1590 T620 Leg Latest messages The hunter bee stings you! [-2 -> 50] The hunter bee blasts you! [-1 -> 49] You kill the hunter bee! The killer bee misses. (2x) You kill the killer bee! You miss the killer bee. The killer bee stings you! [-1 -> 49] You kill the killer bee! Your right leg is in no shape for kicking. The killer bee stings you! The killer bee's sting was poisoned! You feel weaker! You lose Strength [-12 -> 38] [-2 -> 36] You kill the killer bee! Really quit [yes/no]? Your inventory Weapons a - an uncursed +3 tsurugi (weapon in hands) {24} b - an uncursed +3 runesword (alternate weapon; not wielded) {30} c - an uncursed +4 mallet {20} d - a * uncursed +3 droven crossbow {30} e - 50 * uncursed +8 droven bolts (in quiver) {1} Armor o - an uncursed rusty +0 orcish helm {12} p - an uncursed +0 elven cloak {4} q - a blessed +0 elven cloak {4} Scrolls h - 6 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - an uncursed scroll of standard id {0} l - an uncursed scroll of cure {0} m - a blessed scroll of healing {0} Spellbooks g - a blessed spellbook of enchant weapon (6:3) {0} Rings f - an uncursed +5 ring of increase accuracy {0} Tools n - a cursed -2 pick-axe {32} Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 13 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: flying You could not have this property intrinsically: reflection Scroll identification only worked 100 times out of 107 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 53 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 8 Musable item generation frequency had a negative bias of 55% Ring drop chance was reduced to 45% Potion drop chance was reduced to 69% Armor drop chance was reduced to 62% Tool drop chance was reduced to 94% Food drop chance was reduced to 93% The following skill could not be trained at all: firearms The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: javelin (turn 46) The following skill became untrainable if you tried to train it too early: general combat (turn 8512) You had blown your chance of training the general combat skill The following skill became untrainable after a while: bare-handed combat (turn 28747) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 41803) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 22168 Monster spawn increase reached its maximum at turn 188968 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 380335 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: dragon (freq bonus 2) The monster species that spawned more often: acheri (freq bonus 32) The monster species that spawned more often: gravity colony (freq bonus 8) The monster species that spawned more often: info boy (freq bonus 6) The monster species that spawned more often: flutterbug (freq bonus 8) The monster species that spawned more often: quantum colony (freq bonus 21) The monster species that spawned more often: The Fairy (freq bonus 6) The monster species that spawned more often: H. (freq bonus 10) The monster species that spawned more often: war orc (freq bonus 15) The monster species that spawned more often: abyss penetrator (freq bonus 8) The monster species that spawned more often: tortoise (freq bonus 4) The monster species that spawned more often: dividing ochre jelly (freq bonus 15) The monster species that spawned more often: silver dragon bat (freq bonus 8) The monster species that spawned more often: dispelling pedagogical (freq bonus 32) The monster species that spawned more often: radiant warp fungus (freq bonus 16) The monster species that spawned more often: enjoyment euler (freq bonus 20) The monster species that spawned more often: enemy cube jelly (freq bonus 21) The monster species that spawned more often: troll clan chief (freq bonus 45) The monster species that spawned more often: interchanging teeming (freq bonus 18) The monster species that spawned more often: Buer (freq bonus 8) The monster species that spawned more often: freshwater girl (freq bonus 18) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 8) The monster trait that was more common: monsters whose attacks banish you (freq bonus 4) The monster trait that was more common: monsters that have humanoid speech (freq bonus 2) The monster trait that was more common: monsters that make sheep sounds (freq bonus 4) The monster trait that was more common: monsters that have spit attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 2) The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 1) The monster species that never randomly spawned: hard to kill eel The monster species that never randomly spawned: distention accused The monster species that never randomly spawned: decaying mimic The monster species that never randomly spawned: white blob The monster species that never randomly spawned: kitten The monster species that never randomly spawned: octon The monster species that never randomly spawned: grilled igloo The monster species that never randomly spawned: foocubus The monster species that never randomly spawned: resignation distributive The monster species that never randomly spawned: pile of titanium coins The monster class that always generated with extra speed: troll The RNG hath decreed that this item was never generated: white dragon scale mail ((null)) The RNG hath decreed that this item was never generated: immobility (YOU AINT GETTING OUT OF HERE ALIVE) The RNG hath decreed that this item was never generated: stun monster (octarine) The RNG hath decreed that this item was never generated: carrying boots (side gore boots) The RNG hath decreed that this item was never generated: toxic (holed) The RNG hath decreed that this item was never generated: combat stilettos (heeled boots) The RNG hath decreed that this item was never generated: diamond dragon scales ((null)) The RNG hath decreed that this item was never generated: bronze pick ((null)) The RNG hath decreed that this item was never generated: dark elven dagger (black runed dagger) The RNG hath decreed that this item was never generated: bad shirt ((null)) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 124) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 54) The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 5) The RNG hath decreed that this item was generated more often: acid ingestion (unhealthy, freq bonus 25) The RNG hath decreed that this item was generated more often: implant of admiration (fierce, freq bonus 17) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 32) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: hydra bow ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 8) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 10) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: checkerboard stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: sterilize (sexual, freq bonus 10) The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 4) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 6) The RNG hath decreed that this item was generated more often: drain life (velvet, freq bonus 11) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 5) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 29) The RNG hath decreed that this item was always generated cursed: bag of digestion (bag) The RNG hath decreed that this item was always generated cursed: flying (winged) The RNG hath decreed that this item was always generated cursed: lacquered dancing shoe ((null)) The RNG hath decreed that this item was always generated cursed: cyanide (vermillion) The RNG hath decreed that this item was always generated cursed: devil star ((null)) The RNG hath decreed that this item was always generated cursed: fedora ((null)) The RNG hath decreed that this item was always generated cursed: soundproof helmet (wok-shaped helmet) The RNG hath decreed that this item was always generated cursed: nether beam (underworld) The RNG hath decreed that this item was always generated cursed: pike ((null)) The RNG hath decreed that this item was always generated cursed: lance ((null)) The RNG hath decreed that this trap was always invisible: maximum damage trap The RNG hath decreed that this trap was generated more often: stuck announcement trap (freq bonus 1) Next attribute increase check would have come at turn 1741 Strength training was 0 Dexterity training was 11 Wisdom training was 1 Constitution training was 18 You were sleep resistant You were level-drain resistant You had not decided on your sexuality yet You were prevented from having acid resistance (0) You were prevented from having flying (0) You had wounded legs (64) You saw invisible You had infravision You had 810 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 594% Techniques known in the end Name Level Status weapon practice 6X Reloading(580) turn undead 6X Prepared(0) appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) concentrating 2X Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (RNG helmet) * sedge hat (poor helmet) * skullcap (resounding helmet) * flack helmet (musical helmet) * crystal helm (full helmet) * mining helm (meteoric helmet) * field helm (radio helmet) * helm of safeguard (knowledgeable helmet) * war hat (twisted visor helmet) * plasteel gloves (white gloves) * leather gloves (natural gloves) * gauntlets of safeguard (padded gloves) * gauntlets of plugsuit (shitty gloves) * commander gloves (moth-bitten gloves) * field gloves (lead gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (steel boots) * field boots (sharp-edged sandals) * boots of safeguard (combat boots) elven cloak (faded pall) Scrolls scroll of healing (BASA MAINASA 1 MINETA MA AUCHA) scroll of mana (FIRST ATTACK LOSED SO IS LATER) scroll of phase door (MAKE LAND EXPLODE MAY LOWED DEFEND) scroll of standard id (HAS README) scroll of cure (NOPE I FUCK YOU UP NOW YOU STUPID PLAYER ASSHOLE) * scroll of extra healing (DE AZTAN A FEGYVER LOSZER NELKUL) * scroll of greater mana restoration (PRZECIAZONY) Spellbooks spellbook of enchant weapon (extraordinary) Rings ring of increase accuracy (granite) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You eaten 2 times You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 26 times You killed 25 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (28 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (109 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator...