Leeroy, lawful male asgardish Ordinator ---.-- |....| ..... |@...| |@...| |.`..| |.{..| ------ [Leeroy the Battler] St18/05 Dx15 Co14 In7 Wi7 Ch10 OrdAsgMalLaw Dlvl:1 $0 HP14(14) Pw14(14) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Ordinator. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: detect monsters Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 45 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 10 Monsters only dropped their musable items with 90% chance Ring drop chance was reduced to 87% Amulet drop chance was reduced to 49% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 96% Armor drop chance was reduced to 83% Tool drop chance was reduced to 82% Food drop chance was reduced to 84% Concealing monsters were spawned underneath items 41% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: spear The following skill was trained at one fifth the usual rate: flail The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: techniques The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: devices (turn 120) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 1023) The following skill became untrainable after a while: shield (turn 38705) The following skill couldn't be trained before a certain turn number is reached: whip (turn 8209) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 48710 Monster spawn increase reached its maximum at turn 120888 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 4485264 The monster class that cannot be genocided was vampire The monster class that was spawned more often: lich (freq bonus 2) The monster color that was spawned more often: yellow (freq bonus 1) The monster species that spawned more often: microprogrammed unavailing crofter (freq bonus 9) The monster species that spawned more often: stygian fury (freq bonus 24) The monster species that spawned more often: terrax (freq bonus 12) The monster species that spawned more often: burly woman (freq bonus 10) The monster species that spawned more often: great blue dragon (freq bonus 12) The monster species that spawned more often: mishearing remodel (freq bonus 10) The monster species that spawned more often: grief causer (freq bonus 30) The monster species that spawned more often: sheep skinned wolf (freq bonus 16) The monster species that spawned more often: antistatic ghost (freq bonus 8) The monster species that spawned more often: threshold fungus (freq bonus 15) The monster species that spawned more often: jumping fire eel (freq bonus 16) The monster species that spawned more often: saintdom federation jawbreaker jerkiest cavilling (freq bonus 20) The monster species that spawned more often: ivory monk (freq bonus 8) The monster species that spawned more often: mean force patch (freq bonus 4) The monster species that spawned more often: petty blinking eye (freq bonus 10) The monster species that spawned more often: Jane's dancing shoe (freq bonus 10) The monster species that spawned more often: stone force fungus (freq bonus 20) The monster species that spawned more often: grand master chi warrior (freq bonus 8) The monster species that spawned more often: invisible warp fungus (freq bonus 24) The monster species that spawned more often: greenish giant (freq bonus 8) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 1) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 2) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 14) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 4) The monster trait that was more common: monsters that are neuter (freq bonus 2) The monster trait that was more common: monsters that hiss (freq bonus 2) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 12) The monster species that never randomly spawned: waived potato The monster species that never randomly spawned: micrograph click The monster species that never randomly spawned: swamp naga The monster species that never randomly spawned: rapping nonparticipating The monster species that never randomly spawned: black turret The monster species that never randomly spawned: Modular Grigori The monster species that never randomly spawned: pm surety hatemongering hillier The monster species that never randomly spawned: lamyflagium The monster species that never randomly spawned: porter genetic engineer The monster species that never randomly spawned: giant brown jellyfish The monster class that more likely to generate with musable stuff: imp or minor demon The RNG hath decreed that this item was never generated: leather saddle (saddle) The RNG hath decreed that this item was never generated: implant of sweetness (acrobatic) The RNG hath decreed that this item was never generated: deep dragon scale shield (deep dragonhide shield) The RNG hath decreed that this item was never generated: magic dragon scale shield (magic dragonhide shield) The RNG hath decreed that this item was never generated: bikini (fleecy-colored cloak) The RNG hath decreed that this item was never generated: protective gloves (english gloves) The RNG hath decreed that this item was never generated: practice (insulating) The RNG hath decreed that this item was never generated: scalpel ((null)) The RNG hath decreed that this item was never generated: striking (ebony) The RNG hath decreed that this item was never generated: multitrapping stone (gray) The RNG hath decreed that this item was generated more often: ribbed plate mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: implant of winter (energizing, freq bonus 27) The RNG hath decreed that this item was generated more often: tallow candle (candle, freq bonus 4) The RNG hath decreed that this item was generated more often: thorns (crepuscle, freq bonus 13) The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: red spell stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: chanter shirt ((null), freq bonus 199) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sapphire dragon scale shield (sapphire dragonhide shield, freq bonus 19) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 27) The RNG hath decreed that this item was generated more often: straw hat ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 9) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 11) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 4) The RNG hath decreed that this item was generated more often: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY, freq bonus 47) The RNG hath decreed that this item was generated more often: uninformation stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 3) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 11) The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 3) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 89) The RNG hath decreed that this item was always generated cursed: cloak of time (weird cloak) The RNG hath decreed that this item was always generated cursed: display loss stone (gray) The RNG hath decreed that this item was always generated cursed: light (cloth) The RNG hath decreed that this item was always generated cursed: drain resistance (brittle) The RNG hath decreed that this item was always generated cursed: finger of death (stained) The RNG hath decreed that this item was always generated cursed: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was always generated cursed: fireball (octagonal) The RNG hath decreed that this item was always generated cursed: psybeam (avada kedavra) The RNG hath decreed that this item was always generated cursed: lightless boots (sharp-edged sandals) The RNG hath decreed that this item was always generated cursed: cloak of outright evilness (chinese cloak) The RNG hath decreed that this trap was always invisible: gravity trap The RNG hath decreed that this trap was generated more often: time trap (freq bonus 6) Next attribute increase check would have come at turn 1406 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having clairvoyance (0) You were prevented from having magical breathing (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (519) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (dark helmet) * sedge hat (rotating helmet) * skullcap (long-hair helmet) * flack helmet (secret helmet) * crystal helm stone (rubynus helmet) * mining helm (internet helmet) * field helm (meteoric helmet) * helm of safeguard (winged helmet) * war hat (resounding helmet) * plasteel gloves (white gloves) * leather gloves (velvet gloves) * gauntlets of safeguard (poor gloves) * gauntlets of plugsuit (vampiric gloves) * commander gloves (orange gloves) * field gloves (tightly fitting gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (hot boots) * field boots (area boots) * boots of safeguard (ankle boots) Scrolls scroll of healing (VO BIEN VOI MUOI CHAN UON) scroll of mana (MEGAKILL HOLYSHIT KILLINGSPREE) scroll of phase door (STAT STUNT IS MORE IMPORTANT) scroll of standard id (YKEN PACK) scroll of cure (YASDORIAN TEAMSPLAT ELITE SPYING ACADEMY) * scroll of extra healing (SULKEMISAIKA) * scroll of greater mana restoration (IO PAKERBETH IO BOLCHOSETH BASDOUMA PATATHNAX APOPSS) Spellbooks spellbook of enchant weapon (copied) Rings ring of increase accuracy (rainbow) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (20 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator... Since you quit, the score list will not be checked.