Leeroy, lawful male asgardish Ordinator ################# #,,,,,,,,,,,,,,,------- | ----- #,-#--#----##--,|.....- |.... ....|###########,|...........|,......| |....,,,,,,,,,,,,|...........|#|.....| |...|############|.....<.....| ---.-.- |...|## |...........| #,,, |%..%,# -.-.----#-#--#####,, |...|,# ####,# ,,,,,,# -----,# #,,,,# -+-#--.----# #,# #,#### |}.}.}.}.}| #,# ####,# |F}.}F}.}.| #,### #``,,# |}.}.;@;.}| #,%,----|-#--------- |.}.}.}.}.| ###,#............... |}.}.}.}.}| ##########,|..............| |.}.}.}.--- #,,,,,,,,,,|..............| #}.}.}.}| ##########,...............| --------- ##|..............| ---------------- [Leeroy the Bladefencer] St18 Dx5 Co9 In10 Wi6 Ch7 OrdAsgMalLaw Dlvl:3 $0 HP63(73) Pw56(56) AC11 Xp6/564 Wt163/1800 T1162 Latest messages This is a water tile that can cause you to drown. Really step on it? [yn] (n) You find a tortoise. The tortoise misses. The tortoise bites you! [-1 -> 69] The creeping mold rises from the dead! The tortoise bites you! [-1 -> 69] The tortoise bites you! [-2 -> 68] You find a tortoise. The tortoise bites you! [-2 -> 66] The tortoise bites you! [-2 -> 64] The tortoise bites you! [-1 -> 64] The tortoise bites you! [-1 -> 63] Really quit [yes/no]? Your inventory Weapons a - an uncursed +3 tsurugi {24} b - an uncursed rusty +3 runesword (weapon in hand) {30} c - an uncursed +4 mallet (alternate weapon; not wielded) {20} d - a * uncursed +3 droven crossbow {30} e - 50 * uncursed +8 droven bolts (in quiver) {1} o - 10 uncursed +1 darts {0} p - an uncursed +0 orcish dagger {4} r - 3 uncursed rusty +0 daggers {12} s - 16 blessed +1 darts {0} t - an uncursed +0 soft girl sneaker {2} v - 24 uncursed +0 darts {0} Comestibles m - a blessed stalking lichen corpse {20} n - an uncursed food ration {0} w - an uncursed lembas wafer {0} x - an uncursed porter lichen corpse {20} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Spellbooks g - a blessed spellbook of enchant weapon (0:3) {0} Potions q - a blessed burnt diluted potion of monster detection {0} Rings f - an uncursed +5 ring of increase accuracy {0} Tools u - a * uncursed mirror {0} Final attributes You were devoutly aligned Your alignment was 15 Your max alignment was 15 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: acid resistance Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 26 Implant identification only worked 1 times out of 19 Wand identification only worked 3 times out of 19 Monsters only dropped their musable items with 90% chance Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 85% Potion drop chance was reduced to 61% Weapon drop chance was reduced to 76% Armor drop chance was reduced to 89% Food drop chance was reduced to 95% The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: shuriken The following skill was limited to basic proficiency: crossbow The following skill was limited to skilled proficiency: flail The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: mace (turn 1) The following skill became untrainable if you tried to train it too early: general combat (turn 225) The following skill became untrainable after a while: flail (turn 48736) The following skill couldn't be trained before a certain turn number is reached: lightsaber (turn 46630) Number of artifacts generated was 1 Number of fake artifacts generated was 6 Monster spawn increase started at turn 68938 Monster spawn increase reached its maximum at turn 118476 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 5576562 The monster class that cannot be genocided was lich The monster class that was spawned more often: kobold (freq bonus 1) The monster species that spawned more often: strip mine hawk (freq bonus 18) The monster species that spawned more often: Duke Nukem player (freq bonus 24) The monster species that spawned more often: gargoyle (freq bonus 36) The monster species that spawned more often: huge pseudodragon (freq bonus 15) The monster species that spawned more often: dominating passenger trouped (freq bonus 12) The monster species that spawned more often: escarping provocateur (freq bonus 2) The monster species that spawned more often: lecherous crab (freq bonus 8) The monster species that spawned more often: cribo (freq bonus 10) The monster species that spawned more often: insurmountable warp fungus (freq bonus 14) The monster species that spawned more often: crunchy mushroom (freq bonus 14) The monster species that spawned more often: aedil (freq bonus 16) The monster species that spawned more often: girl in odorous sneakers (freq bonus 3) The monster species that spawned more often: weird growth (freq bonus 14) The monster species that spawned more often: little ruby (freq bonus 10) The monster species that spawned more often: fake force patch (freq bonus 2) The monster species that spawned more often: real nether lich (freq bonus 9) The monster species that spawned more often: white laser (freq bonus 20) The monster species that spawned more often: hobbit brigand thief (freq bonus 42) The monster species that spawned more often: petty velociraptor (freq bonus 2) The monster species that spawned more often: glowing draconian (freq bonus 2) The monster trait that was more common: monsters that cuss (freq bonus 1) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 2) The monster species that never randomly spawned: aureolin mushroom The monster species that never randomly spawned: lacquer adducting The monster species that never randomly spawned: porter fire elemental The monster species that never randomly spawned: pikachu The monster species that never randomly spawned: forbidden lich The monster species that never randomly spawned: Lisa's purple stiletto The monster species that never randomly spawned: sensation GT The monster species that never randomly spawned: cheese-footed teacher The monster species that never randomly spawned: fissure fisher The monster species that never randomly spawned: old blood dragon The monster class that always generated with extra speed: ogre The RNG hath decreed that this item was never generated: deep dragon scales ((null)) The RNG hath decreed that this item was never generated: bunny uniform (red leather armor) The RNG hath decreed that this item was never generated: helm of neutral (dim colored helmet) The RNG hath decreed that this item was never generated: ice (ice-cold) The RNG hath decreed that this item was never generated: ghostly stone (gray) The RNG hath decreed that this item was never generated: collusion knife ((null)) The RNG hath decreed that this item was never generated: implant of twilight (elysian) The RNG hath decreed that this item was never generated: inka spear ((null)) The RNG hath decreed that this item was never generated: bag of tricks (bag) The RNG hath decreed that this item was never generated: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was generated more often: helmet of anti searching (ruined helmet, freq bonus 35) The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 27) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 181) The RNG hath decreed that this item was generated more often: holy wafer ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: inka blade ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: trap disarming (listening, freq bonus 51) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 76) The RNG hath decreed that this item was generated more often: invisibility (wire, freq bonus 16) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 77) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 8) The RNG hath decreed that this item was generated more often: jet (black, freq bonus 3) The RNG hath decreed that this item was generated more often: BUC randomization (lupine, freq bonus 5) The RNG hath decreed that this item was generated more often: robe of nastiness (camo robe, freq bonus 24) The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 8) The RNG hath decreed that this item was generated more often: Pan Galactic Gargle Blaster (radiating, freq bonus 7) The RNG hath decreed that this item was generated more often: switcheroo (amazing, freq bonus 11) The RNG hath decreed that this item was generated more often: cancellation (shining, freq bonus 11) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 11) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 2) The RNG hath decreed that this item was always generated cursed: more helmet (less helmet) The RNG hath decreed that this item was always generated cursed: artifact jackpot (DAELOELOELOELOELOE FUEUEUEUEUEUE) The RNG hath decreed that this item was always generated cursed: egostone (gray) The RNG hath decreed that this item was always generated cursed: demonology (IA CTHULHU) The RNG hath decreed that this item was always generated cursed: counterclockwise stone (gray) The RNG hath decreed that this item was always generated cursed: infofuck stone (gray) The RNG hath decreed that this item was always generated cursed: axe ((null)) The RNG hath decreed that this item was always generated cursed: ESP (dawn) The RNG hath decreed that this item was always generated cursed: make visible (interplanar) The RNG hath decreed that this item was always generated cursed: dragon eyepatch ((null)) The RNG hath decreed that this trap was always invisible: falling rock trap The RNG hath decreed that this trap was generated more often: falling nastystone trap (freq bonus 1) Next attribute increase check would have come at turn 1315 Strength training was 5 Dexterity training was 29 Wisdom training was 7 Constitution training was 50 You were sleep resistant You were level-drain resistant You had not decided on your sexuality yet You were prevented from having jumping (0) You were prevented from having mana regeneration (0) You saw invisible You had infravision You had 548 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 589% Techniques known in the end Name Level Status weapon practice 6X Reloading(123) turn undead 6X Prepared(0) appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Reloading(548) invoke deity 6 R Prepared(0) disarm 3 O Prepared(0) concentrating 2X Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (eternal helmet) * sedge hat (grimace helmet) * skullcap (inkcoat helmet) * flack helmet (wide metal helm) * crystal helm stone (gemmed helmet) * mining helm (ruined helmet) * field helm (red helmet) * helm of safeguard (rural helmet) * war hat (musical helmet) * plasteel gloves (white gloves) * leather gloves (polnish gloves) * gauntlets of safeguard (viva gloves) * gauntlets of plugsuit (english gloves) * commander gloves (awesome gloves) * field gloves (sensor gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (velcro boots) * field boots (heavy boots) * boots of safeguard (mud boots) Scrolls scroll of healing (WINDOWS 10 SHOULD BE RENAMED TO WINDOWS DOESNTWORK) scroll of mana (MOVE RAISED BY FEARED) scroll of phase door (SUKI TOKIMEKI TO KISS) scroll of standard id (ELBIB YLOH) scroll of cure (KIELI ON NIMELTAEAEN SUOMALAINEN EIKAE ESPANJA) * scroll of extra healing (SIE NICHT ANGESCHNALLT SIND) * scroll of greater mana restoration (REVERTREVERTREVERT IT IN SLASHTHEM) Spellbooks spellbook of enchant weapon (apocryphic) Potions potion of monster detection (lavender) Rings ring of increase accuracy (thallium) Tools mirror (looking glass) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Vanquished creatures 0 jackals (1 created) a mini gremlin 0 larva imps (4 created) a kobold a picture kobold (2 created) 2 devilkins a devilkin shaman 2 mynocks a flying dryad a naiad a cave goblin a baby wild boar 2 evasive sewer rats a ferret 2 armored larvae 2 grid bugs a lichen (2 created) a porter lichen 2 stalking lichens a spore lichen (2 created) a passivity lichen 3 cribos (2 created) a yellow growth (0 created) a violet spore a creeping mold 2 gnomes a garter snake a water moccasin 0 gnome zombies (1 created) a dwarf zombie a human a little boy 0 dancing girls (1 created) 0 item masters (10 created) 0 shopkeepers (1 created) 0 minighosts (1 created) a tortoise (3 created) a goldfish a newt (2 created) a gecko 0 colorless mushroom patches (1 created) 0 petty killer tomatoes (1 created) a low rub monster 0 crude turrets (1 created) 69 creatures born. 43 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 2 times You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 41 times You killed 37 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (9 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (24 of 160) two-handed weapons [Basic] (max Grand Master) (27 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (13 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (22 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (23 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Skilled] (max Legendary) (167 of 540) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (24 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator... You quit in The Dungeons of Doom on dungeon level 3 with 2356 points, and 0 pieces of gold, after 1162 moves. Killer: quit You were level 6 with a maximum of 73 hit points when you quit. You reached the 74th place on the top 10000 list. No Points Name Hp [max] 1 1883717 winsalot-Div-Bur-Mal-Law quit in The Dungeons of Doom on level 34 [max 43]. 198 [200] 2 962244 BSOD2-Div-Bur-Mal-Cha quit in The Dungeons of Doom on level 34. 79 [138] 3 265688 Bluescreen-Loc-Ins-Mal-Neu died in Neutral Quest on level 34 [max 38]. Killed by a boulder. - [123] 72 2420 Volt-Mur-Vam-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a monster (prison guard). - [71] 73 2356 rahn-Ice-Hum-Mal-Cha died in The Dungeons of Doom on level 5. Killed by a monster (river moccasin). - [83] *74 2356 Leeroy-Ord-Asg-Mal-Law quit in The Dungeons of Doom on level 3. 63 [73] 75 2336 Leeroy-Zyb-Rod-Mal-Neu quit in The Dungeons of Doom on level 2. 70 [70] 76 2317 Leeroy-Zyb-Alc-Mal-Neu died in The Gnomish Mines on level 3. Killed by a monster (invisible kurwa called 35). - [59]