Leeroy, lawful male asgardish Ordinator ------------ |..........| -- |.....`....| ..`# |..........| #@# |..........| #@# -#---.-|---- ####,# #,,,,,,# #,,,,# #####,###,#### #,#### #,,.,,# #,,,,# #,# ########,#---------.- #,# #,,,,,,,,#|.>.......| #,----.-------#|.........| #,-..........| |........{| #,|..<.......| ----------- #,|..........| #,--.........| #,,|.........| ###----------- [Leeroy the Battler] St17 Dx4 Co10 In9 Wi9 Ch8 OrdAsgMalLaw Dlvl:1 $4 HP14(14) Pw14(14) AC11 Xp1/13 Wt165/1540 T129 Latest messages You cannot diagonally move through a door! (2x) There is a wall in the way! (6x) With great effort you move the boulder. You try to move the boulder, but in vain. (4x) You find a secret door! There is a wall in the way! The door opens. In what direction? [hykulnjb><] The door resists! In what direction? [hykulnjb><] The door resists! In what direction? [hykulnjb><] The door resists! In what direction? [hykulnjb><] The door closes. In what direction? [hykulnjb><] WHAMMM!!! In what direction? [hykulnjb><] As you kick the door, it crashes open! Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: contamination resistance You could not have this property extrinsically: corrosivity You could not have this property intrinsically: stun resistance Scroll identification only worked 100 times out of 196 Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 30 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 12 Musable item generation frequency had a negative bias of 36% Ring drop chance was reduced to 94% Wand drop chance was reduced to 93% Potion drop chance was reduced to 92% Armor drop chance was reduced to 88% Tool drop chance was reduced to 84% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: polearms The following skill was trained at half the usual rate: whip The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: lightsaber The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: techniques The following skill became untrainable if you tried to train it too early: body spells (turn 204) The following skill became untrainable if you tried to train it too early: shuriken (turn 2100) The following skill became untrainable after a while: body spells (turn 30493) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 33272) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27434 Monster spawn increase reached its maximum at turn 168566 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3320116 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: mimic (freq bonus 1) The monster species that spawned more often: miswording typhoon (freq bonus 9) The monster species that spawned more often: heavy ghost (freq bonus 8) The monster species that spawned more often: poison lichen (freq bonus 5) The monster species that spawned more often: two of diamonds (freq bonus 32) The monster species that spawned more often: Purgatory Dude (freq bonus 4) The monster species that spawned more often: ifrit (freq bonus 72) The monster species that spawned more often: frogman boss (freq bonus 8) The monster species that spawned more often: water fungus (freq bonus 12) The monster species that spawned more often: vietnamese girl (freq bonus 6) The monster species that spawned more often: deregulating mercilessly (freq bonus 16) The monster species that spawned more often: scorching archer (freq bonus 27) The monster species that spawned more often: flying owlbear (freq bonus 14) The monster species that spawned more often: dream growth (freq bonus 12) The monster species that spawned more often: merchuck (freq bonus 2) The monster species that spawned more often: lamia (freq bonus 10) The monster species that spawned more often: Patricia (freq bonus 24) The monster species that spawned more often: teal naga hatchling (freq bonus 8) The monster species that spawned more often: pale yeek (freq bonus 12) The monster species that spawned more often: watchwork automaton (freq bonus 8) The monster species that spawned more often: greedily authenticator (freq bonus 40) The monster trait that was more common: monsters that are breathless (freq bonus 1) The monster species that never randomly spawned: right fuzzier The monster species that never randomly spawned: old blood dragon The monster species that never randomly spawned: shavuot sephirah The monster species that never randomly spawned: evil force fungus The monster species that never randomly spawned: manipulate autogenetic The monster species that never randomly spawned: barghest The monster species that never randomly spawned: threshold warp fungus The monster species that never randomly spawned: laserdisk cappy The monster species that never randomly spawned: overpessimistic undiversified beadroll credential The monster species that never randomly spawned: Sunali's hiking boot The monster class that always generated with extra speed: archfiend The RNG hath decreed that this item was never generated: corrosion (heavy metal) The RNG hath decreed that this item was never generated: clockwise stone (gray) The RNG hath decreed that this item was never generated: nuclear hostage chain ((null)) The RNG hath decreed that this item was never generated: orange dragon scale shield (orange dragonhide shield) The RNG hath decreed that this item was never generated: amulet of drain resistance (warped) The RNG hath decreed that this item was never generated: finger bending (flapping) The RNG hath decreed that this item was never generated: battle-axe (double-headed axe) The RNG hath decreed that this item was never generated: secretion dagger ((null)) The RNG hath decreed that this item was never generated: iron saber ((null)) The RNG hath decreed that this item was never generated: chemistry space axe ((null)) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 349) The RNG hath decreed that this item was generated more often: recovery (reddish, freq bonus 20) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: floatcloak (levuntation cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: stealth (pageless, freq bonus 6) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 11) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 4) The RNG hath decreed that this item was generated more often: robe of psionics (pink robe, freq bonus 9) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 4) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 8) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of vines (arcadian, freq bonus 7) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 11) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 4) The RNG hath decreed that this item was generated more often: high-heeled skiers (buffalo boots, freq bonus 6) The RNG hath decreed that this item was generated more often: spirit axe ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 26) The RNG hath decreed that this item was always generated cursed: helm of teleport control (space helmet) The RNG hath decreed that this item was always generated cursed: interruption stone (gray) The RNG hath decreed that this item was always generated cursed: polymorph (silver) The RNG hath decreed that this item was always generated cursed: disgusting chain ((null)) The RNG hath decreed that this item was always generated cursed: entrapping (scintillating) The RNG hath decreed that this item was always generated cursed: cloak of curse catching (dnethack cloak) The RNG hath decreed that this item was always generated cursed: paralysis (automatic) The RNG hath decreed that this item was always generated cursed: amulet of second chance (tetraedrical) The RNG hath decreed that this item was always generated cursed: nastiness (forking) The RNG hath decreed that this item was always generated cursed: levitation boots (snow boots) The RNG hath decreed that this trap was always invisible: latency trap The RNG hath decreed that this trap was generated more often: undressing trap (freq bonus 5) Next attribute increase check would have come at turn 423 Strength training was 2 Dexterity training was 3 Wisdom training was 0 Constitution training was 4 You were sleep resistant You had not decided on your sexuality yet You were prevented from having corrosivity (0) You were prevented from having contamination resistance (0) You saw invisible You had infravision You had 1367 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (327) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 599% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit stone (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (echo helmet) * sedge hat (long-hair helmet) * skullcap (visored helmet) * flack helmet (masked helmet) * crystal helm (wide metal helm) * mining helm (bug-tracking helmet) * field helm (hydra helmet) * helm of safeguard (less helmet) * war hat (tasseled helmet) * plasteel gloves (white gloves) * leather gloves (natural gloves) * gauntlets of safeguard (light gloves) * gauntlets of plugsuit (poor gloves) * commander gloves (brand-new gloves) * field gloves (grey-shaded gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (roman sandals) * field boots (ski heels) * boots of safeguard (calf-leather sandals) Scrolls scroll of healing (TOESTOMPING IS SUPER SEXY) scroll of mana (ELF VERY ACCURASY) scroll of phase door (UTOR COMPERIO) scroll of standard id (FIQSLEX WOULD BE GREAT OR MEDIOCRE DEPENDING ON WHO MAKES IT) scroll of cure (KOLLA OLPHILOGEMALA ACHEROIO) * scroll of extra healing (VIELAE YKSI TYHMAE KUOLEMAAN) * scroll of greater mana restoration (TOUCH ELF MAYBE BURN) Spellbooks spellbook of enchant weapon (battered) Rings ring of increase accuracy (organic) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 4 times You killed 4 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (21 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (24 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator...