Leeroy, neutral male asgardish Ordinator -------------- ----------------### |............| |...............,,# ##|............|##########|..........%...|#,# ###,-........{@...,,,,,,,,@,|..............|#,----------- #,,,|............|#########,|..............|#,.`......#.#| #,##-.-.-.-------- #,--.-----.---|---##|........#.| ####,# #`,,#,# #,,,,# #,##,,# |......#...| ------------ #,,,,# ##,,## ,,,,,# #,##,######----.------- |..........|##,#### #,,## ##,, #,,,,,,,,,,# #,,,######## |..........|,,,# ##,,## ###-.----,,######,,,,,,,,# |..........|,### #,,,# ------------ |....|,,,,,,,,,,,,,##,# |.>........-,# #,#,# |..........| |...<.,##########-.--.- |..........|## #,#,# |..........| |....|## |....| ------------ -.-.--#### |..........| |....| |....| |.....,,,## |........{.| |....| |#...| |....|##,,####|..........| |....| |....| |.....,,,,,,,,..`........| ------ |.#..| |....|########------------ ------ ------ [Leeroy the Duelist] St18 Dx9 Co7 In9 Wi9 Ch4 OrdAsgMalNeu Dlvl:1 $7 HP39(39) Pw30(30) AC9 Xp3/57 Wt349/1540 T439 Latest messages WHAMMM!!! This door is locked. In what direction? [hykulnjb><] WHAMMM!!! What do you want to drop? [$a-x or ?*] You drop 3 uncursed scrolls of standard id {0}. k - 3 uncursed scrolls of standard id {0}. In what direction? [hykulnjb><] As you kick the door, it crashes open! The hobbit hits you! [-1 -> 38] You kill the hobbit! You see here a leather armor {60}. y - a leather armor {60}. You displaced Thaedil. You hear bubbling water. Unknown command '^Z'. What do you want to write with? [- a-fqu or ?*] Never mind. Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: discount action Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 48 Spellbook identification only worked 2 times out of 4 Monsters only dropped their musable items with 80% chance Ring drop chance was reduced to 75% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 64% Implant drop chance was reduced to 86% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 87% Armor drop chance was reduced to 85% Food drop chance was reduced to 96% Monster death drops spawned with only 92% chance The following skill could not be trained at all: club The following skill was trained at half the usual rate: unicorn horn The following skill was trained at one fifth the usual rate: pick-axe The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: unicorn horn The following skill became untrainable if you tried to train it too early: implants (turn 25) The following skill became untrainable if you tried to train it too early: unicorn horn (turn 60) The following skill became untrainable after a while: spirituality (turn 4149) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 62918) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 22576 Monster spawn increase reached its maximum at turn 146026 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4122552 The monster class that cannot be genocided was light The monster class that was spawned more often: leprechaun (freq bonus 2) The monster color that was spawned more often: yellow (freq bonus 4) The monster species that spawned more often: giant mole cricket (freq bonus 9) The monster species that spawned more often: eleven-tentacle hententmon (freq bonus 16) The monster species that spawned more often: iron weed (freq bonus 5) The monster species that spawned more often: space elf lord (freq bonus 30) The monster species that spawned more often: seven of diamonds (freq bonus 4) The monster species that spawned more often: gnome mummy (freq bonus 24) The monster species that spawned more often: baby crocodile (freq bonus 10) The monster species that spawned more often: ferret (freq bonus 42) The monster species that spawned more often: germicide driver (freq bonus 16) The monster species that spawned more often: vampire dazzler (freq bonus 10) The monster species that spawned more often: foolish sphere (freq bonus 16) The monster species that spawned more often: chevalier (freq bonus 15) The monster species that spawned more often: totoro (freq bonus 4) The monster species that spawned more often: ice archer (freq bonus 12) The monster species that spawned more often: brothered objective (freq bonus 6) The monster species that spawned more often: leocentaur king (freq bonus 15) The monster species that spawned more often: force fire giant (freq bonus 16) The monster species that spawned more often: gaboonese (freq bonus 10) The monster species that spawned more often: multi-hued colony (freq bonus 4) The monster species that spawned more often: vines (freq bonus 8) The monster trait that was more common: monsters that are mindless (freq bonus 1) The monster trait that was more common: monsters that make boss taunts (freq bonus 6) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 1) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 2) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 2) The monster trait that was more common: monsters that cuss (freq bonus 2) The monster trait that was more common: monsters whose attacks push you back (freq bonus 3) The monster trait that was more common: monsters that count as vampire (freq bonus 1) The monster trait that was more common: monsters that are neuter (freq bonus 2) The monster species that never randomly spawned: japanese lord The monster species that never randomly spawned: werevampire The monster species that never randomly spawned: ice wyrm The monster species that never randomly spawned: miso slangier The monster species that never randomly spawned: gloom The monster species that never randomly spawned: elusive xorn wizard The monster species that never randomly spawned: blue laser The monster species that never randomly spawned: atone underexposing The monster species that never randomly spawned: young adult mercurial dragon The monster species that never randomly spawned: young adult yellow dragon The RNG hath decreed that this item was never generated: hyper beam (pokemon logo) The RNG hath decreed that this item was never generated: fire (natural) The RNG hath decreed that this item was never generated: sin (old-testamentarian) The RNG hath decreed that this item was never generated: magic marker ((null)) The RNG hath decreed that this item was never generated: proof armor (I AM THE KING) The RNG hath decreed that this item was never generated: wing cloak (angelic cloak) The RNG hath decreed that this item was never generated: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this item was never generated: cloak of conflict (politician cloak) The RNG hath decreed that this item was never generated: bloodsucking shoes (yellow sneakers) The RNG hath decreed that this item was never generated: shit stone (gray) The RNG hath decreed that this item was generated more often: dustbin stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 224) The RNG hath decreed that this item was generated more often: melee prefix stone (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: poison brand (curare-impregnated, freq bonus 11) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 9) The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: haste monster (royal, freq bonus 10) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 6) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 26) The RNG hath decreed that this item was generated more often: acid (white, freq bonus 7) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 13) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 9) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of badass (pestilent, freq bonus 11) The RNG hath decreed that this item was generated more often: hyperspace summon (sour, freq bonus 14) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 4) The RNG hath decreed that this item was generated more often: shocking sphere (insulated, freq bonus 10) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 83) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 35) The RNG hath decreed that this item was always generated cursed: heavy granite ball ((null)) The RNG hath decreed that this item was always generated cursed: bunny ear (headpiece) The RNG hath decreed that this item was always generated cursed: enchant (legit) The RNG hath decreed that this item was always generated cursed: difficult gloves (vampiric gloves) The RNG hath decreed that this item was always generated cursed: egoism (ITS ALL MINE) The RNG hath decreed that this item was always generated cursed: robe of specialty (brown robe) The RNG hath decreed that this item was always generated cursed: grass whistle (whistle) The RNG hath decreed that this item was always generated cursed: scale mail ((null)) The RNG hath decreed that this item was always generated cursed: invisibility (dark brown) The RNG hath decreed that this item was always generated cursed: empty line helmet (strip bandana) The RNG hath decreed that this trap was always invisible: nexus trap The RNG hath decreed that this trap was generated more often: cooling trap (freq bonus 2) Next attribute increase check would have come at turn 443 Strength training was -4 Dexterity training was 5 Wisdom training was 3 Constitution training was 28 You were cold resistant You were sleep resistant You had not decided on your sexuality yet You were prevented from having peacevision (0) You were prevented from having stunnopathy (0) You saw invisible You had infravision You had 1048 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Varda Elentari The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 596% Techniques known in the end Name Level Status weapon practice 3X Prepared(0) turn undead 3X Prepared(0) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (meso helmet) * sedge hat (tribal helmet) * skullcap stone (rubynus helmet) * flack helmet (strip bandana) * crystal helm (celtic helmet) * mining helm (round helmet) * field helm (scuba helmet) * helm of safeguard (orange visored helmet) * war hat (red helmet) * plasteel gloves (white gloves) * leather gloves (fatal gloves) * gauntlets of safeguard (yellow gloves) * gauntlets of plugsuit (graffiti gloves) * commander gloves (riding gloves) * field gloves (even pair of gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (gentle boots) * field boots (femmy boots) * boots of safeguard (combat boots) Scrolls scroll of healing (TEPER VY MERTVY) scroll of mana (WEZZY WEZZAH) scroll of phase door (HAEHAEHAEHAEHAEHAEHAE HAEHAEHAE HAEHAE) scroll of standard id (RAIN FALL FROM SKY) scroll of cure (IAOMORMOROTOKONBAI) * scroll of extra healing (MUUTATATOTOTS MOMMYXOMUHU THEGIAGGOSTUONO) * scroll of greater mana restoration (THE MOUNTAIN RAILWAY HAD DIRECTLY FORWARDS MARS RESOUNDS CONTINUED) Spellbooks spellbook of enchant weapon (dark green) Rings ring of increase accuracy (cobalt) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 9 times You killed 10 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (21 of 160) two-handed weapons [Basic] (max Grand Master) (23 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (21 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (29 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator...