Leeroy, neutral male asgardish Geek ---------- |........|###---------## ------ |........-,,,-.......-,,,####|..... |....$...|###|..?....|,,,,,,,.....| -------|-- |......$|,#,####|....| ,#,# -.......|## .<...| ##,,# --.------ |....| ###,,## ------ #,,,,,,## -.----,,,, |...d-,,@# |....|##,# |...$| ------ [Leeroy the Newbie] St18/01 Dx6 Co14 In7 Wi11 Ch9 GeeAsgMalNeu Dlvl:1 $0 HP31(31) Pw38(38) AC8 Exp2 T82 Latest messages Unknown command '^^'. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) The little dog picks up 5 gold pieces. The little dog drops 5 gold pieces. You see here 2 gold pieces {0}. There is a wall in the way! (2x) The little dog picks up 5 gold pieces {0}. The door resists! The door opens. The little dog drops 5 gold pieces. There is a wall in the way! (5x) The little dog picks up 5 gold pieces {0}. The door resists! The little dog drops 5 gold pieces. The door opens. Pick an object. @ a human or elf or you (asgardish geek called Leeroy) Accessing Pokedex entry for geek... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 2, alignment 2. Slow (10). Normal generation, with frequency 1. Uncommon (by factor 2). Resists electricity, poison. Conveys electricity, poison resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d8, uses weapon - ordinary physical You see here a leather armor {60}. Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: double attacks You could not have this property intrinsically: contamination resistance Scroll identification only worked 100 times out of 188 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 30 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 179 Tool identification only worked 5 times out of 6 Musable item generation frequency had a negative bias of 61% Amulet drop chance was reduced to 64% Potion drop chance was reduced to 97% Armor drop chance was reduced to 78% The following skill could not be trained at all: javelin The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: whip The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: lightsaber The following skill became untrainable if you tried to train it too early: polymorphing (turn 173) The following skill became untrainable if you tried to train it too early: two-handed sword (turn 256) The following skill became untrainable after a while: protection spells (turn 27775) The following skill couldn't be trained before a certain turn number is reached: missile weapons (turn 34684) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 56345 Monster spawn increase reached its maximum at turn 151954 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1088355 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: zombie (freq bonus 8) The monster species that spawned more often: notable mushroom (freq bonus 144) The monster species that spawned more often: dull warp fungus (freq bonus 26) The monster species that spawned more often: arphexad (freq bonus 33) The monster species that spawned more often: magnetic mold (freq bonus 45) The monster species that spawned more often: minighost (freq bonus 22) The monster species that spawned more often: freestyler (freq bonus 40) The monster species that spawned more often: rubber turret (freq bonus 22) The monster species that spawned more often: criminal garbage houses (freq bonus 27) The monster species that spawned more often: pale white shark (freq bonus 24) The monster species that spawned more often: Manuela's whore boot (freq bonus 24) The monster species that spawned more often: blood witch (freq bonus 36) The monster species that spawned more often: psycho nymph (freq bonus 24) The monster species that spawned more often: undead librarian (freq bonus 18) The monster species that spawned more often: clockwork factory (freq bonus 10) The monster species that spawned more often: transgression eye (freq bonus 30) The monster species that spawned more often: floating melon (freq bonus 9) The monster species that spawned more often: scholastically mart (freq bonus 20) The monster species that spawned more often: ignis fatuus (freq bonus 20) The monster species that spawned more often: Sir Garland (freq bonus 18) The monster species that spawned more often: protected white unicorn (freq bonus 36) The monster trait that was more common: monsters that have claw attacks (freq bonus 2) The monster trait that was more common: monsters that eat meat (freq bonus 4) The monster trait that was more common: monsters whose attacks blind you (freq bonus 2) The monster trait that was more common: monsters that burble (freq bonus 1) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 2) The monster trait that was more common: monsters that can see invisible (freq bonus 1) The monster trait that was more common: monsters that have butt attacks (freq bonus 2) The monster species that never randomly spawned: fancy fungus The monster species that never randomly spawned: Charlotte's hugging boot The monster species that never randomly spawned: Zappa the Possessed The monster species that never randomly spawned: upper spirit The monster species that never randomly spawned: unbearing edification tracking callboy The monster species that never randomly spawned: upstream timpani The monster species that never randomly spawned: special growth The monster species that never randomly spawned: black oak The monster species that never randomly spawned: stupid looking cos-player The monster species that never randomly spawned: magic mushroom patch The RNG hath decreed that this item was never generated: decoy making (cornflower) The RNG hath decreed that this item was never generated: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was never generated: muteness stone (gray) The RNG hath decreed that this item was never generated: curse (color changing) The RNG hath decreed that this item was never generated: chatbox cloak (weeb cloak) The RNG hath decreed that this item was never generated: helmet (plumed helmet) The RNG hath decreed that this item was never generated: dwarvish roundshield (large round shield) The RNG hath decreed that this item was never generated: alter reality (FORGETABOUTIT) The RNG hath decreed that this item was never generated: black spell gauntlets (occultism gloves) The RNG hath decreed that this item was never generated: horror stone (gray) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 7) The RNG hath decreed that this item was generated more often: plastic mace ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 7) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 25) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: unstable stethoscope ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 65) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 5) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 6) The RNG hath decreed that this item was generated more often: geolysis (geological, freq bonus 15) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 26) The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 16) The RNG hath decreed that this item was generated more often: checker boots (fetish heels, freq bonus 8) The RNG hath decreed that this item was generated more often: natural stick ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: summon boss (MONST DOT C AINT BIG ENOUGH, freq bonus 13) The RNG hath decreed that this item was generated more often: sound effect helmet (musical helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: ESP (dawn, freq bonus 3) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 77) The RNG hath decreed that this item was always generated cursed: elongation cloak (long-range cloak) The RNG hath decreed that this item was always generated cursed: red lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: rainbow dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: agate (orange) The RNG hath decreed that this item was always generated cursed: cure wounded legs (fleeting) The RNG hath decreed that this item was always generated cursed: robe (red robe) The RNG hath decreed that this item was always generated cursed: blood loss stone (gray) The RNG hath decreed that this item was always generated cursed: clay chain ((null)) The RNG hath decreed that this item was always generated cursed: green lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: amulet of map amnesia (forgettable) The RNG hath decreed that this trap was always invisible: contamination trap The RNG hath decreed that this trap was generated more often: destroy armor trap (freq bonus 2) Next attribute increase check would have come at turn 190 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 2 You were shock resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having jumping (0) You were prevented from having double attacks (0) You had 1417 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of UNIX, the PDP-7 and VMS Your deity was the PDP-7 The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (300) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor gauntlets of typing (odd pair of gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (eternal helmet) * sedge hat (crested helmet) * skullcap (thinking helmet) * flack helmet (aluminium helmet) * crystal helm (plumed helmet) * mining helm (resounding helmet) * field helm (strip bandana) * helm of safeguard (frequent helmet) * war hat (celtic helmet) * plasteel gloves (white gloves) * leather gloves (fatal gloves) * gauntlets of safeguard (tar gloves) * gauntlets of plugsuit (steel gloves) * commander gloves (transparent gloves) * field gloves (silk fingerlings) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (snow boots) * field boots (buckled boots) * boots of safeguard (turbo boots) Scrolls scroll of healing (FOO BAR) scroll of mana (IAIA IAKOUBIAI IO ERBETH) scroll of phase door (DARONG PLEYBECK HOT Q TU RITARN HIRI) scroll of standard id (YOU STEPPED INTO A HEAP OF SHIT) scroll of cure (OM NOM NOM) * scroll of extra healing (MYS SKIN WITH ACID) * scroll of greater mana restoration (BASA MAINASA 1 MINETA MA AUCHA) Potions * potion of Jolt Cola (peculiar) Tools * IC (many-wired thing) * pack of floppies (box containing little plastic cards) * diode (two-wired thing) * transistor (three-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (1 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (22 of 160) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Geek... Since you quit, the score list will not be checked.