Leeroy, neutral male asgardish Ordinator #--------- --------,,,........| ---------------- ##|.......,,,|.......| |..............| #,.......|,#,+.......| |...@..°.......| #,|......| ----.---- |.......$......| ,,-......| #,# ---.------------ #,|.<....| ### #,,,,##### --.----- ####,,,,,# #####,## #,,######## ##,,,,,,,,# --------.- |........+ |........| |......... |........| |........+ ---------- [Leeroy the Battler] St18 Dx7 Co6 In10 Wi6 Ch8 OrdAsgMalNeu Dlvl:1 $0 HP14(14) Pw14(14) AC10 Xp1/0 Wt105/1400 T71 Latest messages You displaced Thaedil. There is a wall in the way! (2x) There is a set of iron bars in the way! (2x) There is a wall in the way! What do you want to use or apply? [c or ?*] You must wield this item first if you want to apply it! You now wield an uncursed +4 mallet {20}. There is a set of iron bars in the way! What do you want to use or apply? [c or ?*] In what direction do you want to lash out? [j>] You start smashing the bars. You hit the bars with all your might. Your mallet smoulders! You smash the bars to the ground. You see here a scroll labeled TO DO CANCENUS {0}. m - a scroll labeled TO DO CANCENUS {0}. What do you want to read? [f-m or ?*] As you read the scroll, it disappears. There is a wall in the way! (19x) Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: reflection You could not have this property intrinsically: psi resistance Potion identification only worked 3 times out of 18 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 49 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 18 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 57% chance Scroll drop chance was reduced to 82% Amulet drop chance was reduced to 66% Potion drop chance was reduced to 88% Armor drop chance was reduced to 32% Tool drop chance was reduced to 95% Food drop chance was reduced to 85% The following skill could not be trained at all: flail The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: two-handed sword (turn 8) The following skill became untrainable if you tried to train it too early: protection spells (turn 252) The following skill became untrainable after a while: high heels (turn 51616) The following skill couldn't be trained before a certain turn number is reached: pick-axe (turn 26265) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 77370 Monster spawn increase reached its maximum at turn 160429 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1625589 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: zombie (freq bonus 2) The monster species that spawned more often: tapicoa pudding (freq bonus 8) The monster species that spawned more often: scullery horsewhipped (freq bonus 3) The monster species that spawned more often: acid piercer (freq bonus 12) The monster species that spawned more often: catfish (freq bonus 16) The monster species that spawned more often: quantum mechanic (freq bonus 6) The monster species that spawned more often: Cullen wannabe (freq bonus 24) The monster species that spawned more often: zombocat (freq bonus 10) The monster species that spawned more often: white ooze (freq bonus 12) The monster species that spawned more often: mannerly maidhood essayer (freq bonus 15) The monster species that spawned more often: dream force patch (freq bonus 16) The monster species that spawned more often: dark yeek (freq bonus 10) The monster species that spawned more often: holiday contra (freq bonus 8) The monster species that spawned more often: Warder Kaptain (freq bonus 20) The monster species that spawned more often: venom cat (freq bonus 16) The monster species that spawned more often: orange jelly (freq bonus 27) The monster species that spawned more often: city spirit (freq bonus 9) The monster species that spawned more often: onanocter 4d (freq bonus 4) The monster species that spawned more often: void jelly (freq bonus 8) The monster species that spawned more often: wood wight (freq bonus 16) The monster species that spawned more often: warbat (freq bonus 14) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 9) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 2) The monster trait that was more common: monsters that count as mind flayers (freq bonus 6) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 1) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 4) The monster trait that was more common: monsters that can be tamed with food (freq bonus 2) The monster species that never randomly spawned: yellow force fungus The monster species that never randomly spawned: urinated rime The monster species that never randomly spawned: hairy growth The monster species that never randomly spawned: gnohar sephirah The monster species that never randomly spawned: slow force patch The monster species that never randomly spawned: adult amphitere The monster species that never randomly spawned: impishly relicensing The monster species that never randomly spawned: freestyler The monster species that never randomly spawned: warg The monster species that never randomly spawned: varietal whishing The RNG hath decreed that this item was never generated: diamond dragon scales ((null)) The RNG hath decreed that this item was never generated: fast forward stone (gray) The RNG hath decreed that this item was never generated: impossibly heavy mineral ball ((null)) The RNG hath decreed that this item was never generated: fauchard (pole sickle) The RNG hath decreed that this item was never generated: leather gloves (old gloves) The RNG hath decreed that this item was never generated: cure serious wounds (cacao) The RNG hath decreed that this item was never generated: cloak of full nutrition (etheric cloak) The RNG hath decreed that this item was never generated: mana bolt (irresistible) The RNG hath decreed that this item was never generated: greyout cloak (colorfade cloak) The RNG hath decreed that this item was never generated: chemistry (brand-new) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of butchery (scarlet, freq bonus 50) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 16) The RNG hath decreed that this item was generated more often: blue dragon scale shield (blue dragonhide shield, freq bonus 13) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 6) The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 6) The RNG hath decreed that this item was generated more often: EVC stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: illiteracy (illegible, freq bonus 31) The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 4) The RNG hath decreed that this item was generated more often: boss visor ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 16) The RNG hath decreed that this item was generated more often: commander suit (black men's suit, freq bonus 8) The RNG hath decreed that this item was generated more often: grayout cloak (bleached cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: bionic cloak (avenger cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: beautiful shirt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of bones (charnel, freq bonus 6) The RNG hath decreed that this item was generated more often: radar (everlasting, freq bonus 15) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 6) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 57) The RNG hath decreed that this item was always generated cursed: yellow lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: amulet of hostility (funk) The RNG hath decreed that this item was always generated cursed: muting helm (covered helmet) The RNG hath decreed that this item was always generated cursed: amulet of conflict (sounding) The RNG hath decreed that this item was always generated cursed: growth (WELCOME TO ANGBAND) The RNG hath decreed that this item was always generated cursed: silver dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: ice beam (nebulous) The RNG hath decreed that this item was always generated cursed: totem summoning (garbage) The RNG hath decreed that this item was always generated cursed: stone dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: implant of admiration (fierce) The RNG hath decreed that this trap was always invisible: trap %s The RNG hath decreed that this trap was generated more often: spell loss trap (freq bonus 1) Next attribute increase check would have come at turn 859 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 5 You were sleep resistant You had not decided on your sexuality yet You were prevented from having reflection (0) You were prevented from having free action (0) You saw invisible You had infravision You had 1429 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Varda Elentari The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (429) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (secret helmet) * sedge hat (chain-aventailed helmet) * skullcap (formula one helmet) * flack helmet (green bowel) * crystal helm (winged helmet) * mining helm (wide conical hat) * field helm (bluy helmet) * helm of safeguard (basin helmet) * war hat (dark helmet) * plasteel gloves (white gloves) * leather gloves (parked gloves) * gauntlets of safeguard (inverse gloves) * gauntlets of plugsuit (racer gloves) * commander gloves (dusty gloves) * field gloves (transparent gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (block-heeled boots) * field boots (gentle boots) * boots of safeguard (calf-leather sandals) Scrolls scroll of healing (XOR OTA) scroll of mana (BREATH WEAPON 1 USED) scroll of phase door (IO PAKERBETH IO BOLCHOSETH BASDOUMA PATATHNAX APOPSS) scroll of standard id (I AM SO FUCKING TIRED) scroll of cure (HFR GUR SBEPR YHXR) * scroll of extra healing (NONO STENTUM) * scroll of greater mana restoration (VYSOKE PODPAETKY MOZU POSKRIABAT KRASNE KRVAVE RANY NA NOHACH) scroll of teleportation (TO DO CANCENUS) Spellbooks spellbook of enchant weapon (accursed) Rings ring of increase accuracy (dazzling) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (20 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator... Since you quit, the score list will not be checked.