Leeroy, neutral male developer Ordinator -------------------------- |........................| |....................@...| |...................@....| |........................| -------------- -.--------- [Leeroy the Battler] St18/01 Dx3 Co8 In5 Wi10 Ch5 OrdDvpMalNeu Dlvl:1 $0 HP16(16) Pw15(15) AC12 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a neutral male developer Ordinator. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # (2x) Allows you to select a technique that's currently on timeout, which will become usable again. Use this technique? [yn] (n) # Really quit [yes/no]? Your inventory Amulets l - a cursed amulet of life saving (being worn) {0} Weapons a - an uncursed +3 tsurugi (weapon in hands) {24} b - an uncursed +3 runesword (alternate weapon; not wielded) {30} c - an uncursed +4 mallet {20} d - a * uncursed +3 droven crossbow {30} e - 50 * uncursed +8 droven bolts (in quiver) {1} Scrolls m - 5 uncursed scrolls of healing {0} n - 4 uncursed scrolls of mana {0} o - 3 uncursed scrolls of phase door {0} p - 2 uncursed scrolls of standard id {0} q - an uncursed scroll of cure {0} Spellbooks g - a blessed spellbook of enchant weapon (0:4) {0} Rings f - an uncursed +5 ring of increase accuracy {0} i - an uncursed -1 ring of gain wisdom {0} Wands h - an uncursed wand of striking (0:11) {0} Tools j - a * uncursed mirror {0} k - an uncursed credit card {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: regeneration You could not have this property intrinsically: warning Scroll identification only worked 100 times out of 189 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 10 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 197 Monsters only dropped their equipment with 77% chance Book drop chance was reduced to 97% Scroll drop chance was reduced to 93% Musable item generation frequency had a negative bias of 41% Ring drop chance was reduced to 83% Amulet drop chance was reduced to 70% Potion drop chance was reduced to 84% Tool drop chance was reduced to 92% Food drop chance was reduced to 76% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 77% chance The following skill could not be trained at all: implants The following skill was trained at half the usual rate: hammer The following skill was trained at one fifth the usual rate: saber The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: firearms (turn 46) The following skill became untrainable if you tried to train it too early: devices (turn 1935) The following skill became untrainable after a while: techniques (turn 30259) The following skill couldn't be trained before a certain turn number is reached: bare-handed combat (turn 28634) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 64021 Monster spawn increase reached its maximum at turn 244829 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 2057564 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: ant or other insect (freq bonus 2) The monster species that spawned more often: undead medium (freq bonus 18) The monster species that spawned more often: bandersnatch boss (freq bonus 12) The monster species that spawned more often: cave orc (freq bonus 32) The monster species that spawned more often: soft fungus (freq bonus 30) The monster species that spawned more often: Deth (freq bonus 48) The monster species that spawned more often: diffused garlicky distractive yeti shegetz provokingly (freq bonus 6) The monster species that spawned more often: creeping diamond gems (freq bonus 10) The monster species that spawned more often: orange ego jelly (freq bonus 15) The monster species that spawned more often: disenchanter worm mass (freq bonus 12) The monster species that spawned more often: quackery docked (freq bonus 8) The monster species that spawned more often: beige force fungus (freq bonus 12) The monster species that spawned more often: pale mushroom (freq bonus 6) The monster species that spawned more often: drone mushroom (freq bonus 12) The monster species that spawned more often: legion devil general (freq bonus 20) The monster species that spawned more often: charging kindness (freq bonus 16) The monster species that spawned more often: Tanja's soft sneaker (freq bonus 12) The monster species that spawned more often: Ruea (freq bonus 18) The monster species that spawned more often: large potion trove (freq bonus 6) The monster species that spawned more often: acid turret (freq bonus 21) The monster species that spawned more often: undead goff (freq bonus 16) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 3) The monster species that never randomly spawned: hobbit veteran The monster species that never randomly spawned: cavewoman The monster species that never randomly spawned: Telpan The monster species that never randomly spawned: chemical force patch The monster species that never randomly spawned: shard stalk The monster species that never randomly spawned: bone mage The monster species that never randomly spawned: vaginal signal The monster species that never randomly spawned: stalking ore lichen The monster species that never randomly spawned: poison gas spore The monster species that never randomly spawned: ass troll The RNG hath decreed that this item was never generated: ruby dragon scale mail ((null)) The RNG hath decreed that this item was never generated: trap knowledge stone (gray) The RNG hath decreed that this item was never generated: troll shield ((null)) The RNG hath decreed that this item was never generated: stealth (pageless) The RNG hath decreed that this item was never generated: chrysocolla (cyan) The RNG hath decreed that this item was never generated: boulder ((null)) The RNG hath decreed that this item was never generated: garden fork ((null)) The RNG hath decreed that this item was never generated: bridge muzzle ((null)) The RNG hath decreed that this item was never generated: throne gamble (historic) The RNG hath decreed that this item was never generated: K-ration ((null)) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 17) The RNG hath decreed that this item was generated more often: acid ingestion (unhealthy, freq bonus 6) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 84) The RNG hath decreed that this item was generated more often: budo no sasu ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: flimsy dart ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 25) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: extra healing (HEALHEALHEALHEAL, freq bonus 11) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 6) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: polyform (radiant green, freq bonus 10) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 9) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: earth (KIRJE, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of freedom (angband cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of bile (pure, freq bonus 5) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 6) The RNG hath decreed that this item was always generated cursed: fire stick ((null)) The RNG hath decreed that this item was always generated cursed: psychic dragon scale shield (psychic dragonhide shield) The RNG hath decreed that this item was always generated cursed: unknown gauntlets (awesome gloves) The RNG hath decreed that this item was always generated cursed: frilled apron (apron) The RNG hath decreed that this item was always generated cursed: cocloak (withered cloak) The RNG hath decreed that this item was always generated cursed: undressing stone (gray) The RNG hath decreed that this item was always generated cursed: elements (multi-hued) The RNG hath decreed that this item was always generated cursed: helm of safeguard (orange visored helmet) The RNG hath decreed that this item was always generated cursed: huge chunk of meat ((null)) The RNG hath decreed that this item was always generated cursed: dagger ((null)) The RNG hath decreed that this trap was always invisible: banana trap The RNG hath decreed that this trap was generated more often: weak sight trap (freq bonus 4) Next attribute increase check would have come at turn 705 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having regeneration (0) You were prevented from having stunnopathy (0) You saw invisible You were telepathic You had infravision You had 1500 points of nutrition remaining You had improved technique levels Your life would have been saved Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Varda Elentari The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (483) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) reset technique 1 R Prepared(0) Discoveries Amulets amulet of life saving (arcanium) Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (deformed helmet) * sedge hat stone (rubynus helmet) * skullcap (engraved helmet) * flack helmet (wide conical hat) * crystal helm (fish bowl) * mining helm (etched helmet) * field helm (frequent helmet) * helm of safeguard (green bowel) * war hat (kitchen hat) * plasteel gloves (white gloves) * leather gloves (runic gloves) * gauntlets of safeguard (orange gloves) * gauntlets of plugsuit (concrete gloves) * commander gloves (polnish gloves) * field gloves (english gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (korean sandals) * field boots (hugging boots) * boots of safeguard (plateau boots) Scrolls scroll of healing (ZOUCH ZOUKI TO PARY) scroll of mana (EYGOORTS TOGAAL JEZEHH) scroll of phase door (CUT ENEMY BY HAMME OR NAIL) scroll of standard id (SCREW YOU JONADAB AND YOUR CRAMPING WRITING HAND) scroll of cure (HALUAT OMAISUUTENSA TUNNISTETTU) * scroll of extra healing (SHELL PROTECT KEY) * scroll of greater mana restoration (IGNITE IGNITION IMMOLATION) Spellbooks spellbook of enchant weapon (ramming) Rings ring of increase accuracy (intaglio) ring of gain wisdom (bulbous) Wands wand of striking (segmented) Tools mirror (looking glass) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 jackals (2 created) 0 dancing girls (1 created) 0 energy troves (1 created) 4 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Master) (0 of 20) high heels [Unskilled] (max Basic) (0 of 20) general combat [Basic] (max Supreme Master) (20 of 160) shield [Unskilled] (max Basic) (0 of 20) body armor [Unskilled] (max Basic) (0 of 20) two-handed weapons [Basic] (max Supreme Master) (20 of 160) polymorphing [Unskilled] (max Basic) (0 of 20) devices [Unskilled] (max Basic) (0 of 20) searching [Unskilled] (max Basic) (0 of 20) spirituality [Unskilled] (max Basic) (0 of 20) petkeeping [Unskilled] (max Basic) (0 of 20) missile weapons [Basic] (max Supreme Master) (20 of 160) techniques [Unskilled] (max Basic) (0 of 20) implants [Unskilled] (max Basic) (0 of 20) form I (Shii-Cho) [Basic] (max Supreme Master) (20 of 160) form II (Makashi) [Basic] (max Supreme Master) (20 of 160) form III (Soresu) [Unskilled] (max Basic) (0 of 20) form IV (Ataru) [Basic] (max Supreme Master) (20 of 160) form V (Shien) [Unskilled] (max Basic) (0 of 20) form V (Djem So) [Basic] (max Supreme Master) (20 of 160) form VI (Niman) [Unskilled] (max Basic) (0 of 20) form VII (Juyo) [Basic] (max Supreme Master) (20 of 160) form VII (Vaapad) [Basic] (max Supreme Master) (20 of 160) martial arts [Unskilled] (max Basic) (0 of 20) two-weapon combat [Unskilled] (max Master) (0 of 20) riding [Unskilled] (max Master) (0 of 20) Weapon Skills dagger [Basic] (max World Champion) (20 of 160) knife [Basic] (max World Champion) (20 of 160) axe [Basic] (max World Champion) (20 of 160) pick-axe [Basic] (max World Champion) (20 of 160) short sword [Basic] (max World Champion) (20 of 160) broadsword [Basic] (max World Champion) (20 of 160) long sword [Basic] (max World Champion) (20 of 160) two-handed sword [Basic] (max World Champion) (20 of 160) scimitar [Basic] (max World Champion) (20 of 160) saber [Basic] (max World Champion) (20 of 160) club [Basic] (max World Champion) (20 of 160) paddle [Basic] (max World Champion) (20 of 160) mace [Basic] (max World Champion) (20 of 160) morning star [Basic] (max World Champion) (20 of 160) flail [Basic] (max World Champion) (20 of 160) hammer [Basic] (max World Champion) (20 of 160) quarterstaff [Basic] (max World Champion) (20 of 160) polearms [Basic] (max World Champion) (20 of 160) spear [Basic] (max World Champion) (20 of 160) javelin [Basic] (max World Champion) (20 of 160) trident [Basic] (max World Champion) (20 of 160) lance [Basic] (max World Champion) (20 of 160) bow [Basic] (max World Champion) (20 of 160) sling [Basic] (max World Champion) (20 of 160) firearms [Basic] (max World Champion) (20 of 160) crossbow [Basic] (max World Champion) (20 of 160) dart [Basic] (max World Champion) (20 of 160) shuriken [Basic] (max World Champion) (20 of 160) boomerang [Basic] (max World Champion) (20 of 160) whip [Basic] (max World Champion) (20 of 160) unicorn horn [Basic] (max World Champion) (20 of 160) lightsaber [Basic] (max World Champion) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Basic) (0 of 20) healing spells [Unskilled] (max Basic) (0 of 20) divination spells [Unskilled] (max Basic) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Basic) (0 of 20) body spells [Unskilled] (max Basic) (0 of 20) occult spells [Unskilled] (max Basic) (0 of 20) elemental spells [Unskilled] (max Basic) (0 of 20) chaos spells [Unskilled] (max Basic) (0 of 20) matter spells [Unskilled] (max Basic) (0 of 20) Goodbye Leeroy the Ordinator... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 16 hit points when you quit. Since you quit, the score list will not be checked.