Leeroy, neutral male transformer Ordinator -.------ |......| |......| |....... |..@@..| -------- [Leeroy the Battler] St18/05 Dx5 Co7 In7 Wi5 Ch5 OrdTraMalNeu Dlvl:1 $0 HP12(12) Pw14(14) AC11 Exp1 T15 Latest messages Your tsurugi isn't one-handed. (2x) # (2x) With this technique, you can practice with your currently wielded weapon, sometimes determining the enchantment value. Also, it gets you closer to increasing your skill level, but monsters may interrupt you. Use this technique? [yn] (n) You start practicing intensely with an uncursed +3 tsurugi (weapon in hands) {24} Thaedil hits the armored larva. The armored larva is killed! Thaedil misses the armored larva. Thaedil hits the armored larva. Thaedil touches the armored larva. Thaedil hits the armored larva. The armored larva is killed! You finish your practice session. # You displaced Thaedil. Do you want to turn on the number pad? [yn] (n) Do you want to turn this annoying message off? [yn] (n) In order to turn the message off for all subsequent games too, add OPTIONS=nonumpadmessage to your configuration file. You can't go up here. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +3 tsurugi (weapon in hands) {24} b - an uncursed +3 runesword (alternate weapon; not wielded) {30} c - an uncursed +4 mallet {20} d - a * uncursed +3 droven crossbow {30} e - 50 * uncursed +8 droven bolts (in quiver) {1} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Spellbooks g - a blessed spellbook of enchant weapon (0:4) {0} Rings f - a blessed +5 ring of increase accuracy {0} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 11 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: hallu party You could not have this property intrinsically: displacement Scroll identification only worked 100 times out of 106 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 18 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 120 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 119 Monsters only dropped their musable items with 83% chance Monsters only dropped their equipment with 78% chance Wand drop chance was reduced to 99% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 86% Armor drop chance was reduced to 10% Tool drop chance was reduced to 91% Food drop chance was reduced to 61% The following skill could not be trained at all: trident The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: trident The following skill became untrainable if you tried to train it too early: healing spells (turn 14) The following skill became untrainable if you tried to train it too early: general combat (turn 2625) The following skill became untrainable after a while: matter spells (turn 27981) The following skill couldn't be trained before a certain turn number is reached: bare-handed combat (turn 27298) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 53332 Monster spawn increase reached its maximum at turn 163571 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1207767 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: troll (freq bonus 1) The monster species that spawned more often: nonexistence tipple (freq bonus 3) The monster species that spawned more often: cave viper (freq bonus 4) The monster species that spawned more often: dire half-dragon bone-eating saltwater werepiranha (freq bonus 18) The monster species that spawned more often: wood nymphomaniac (freq bonus 32) The monster species that spawned more often: reaper growth (freq bonus 8) The monster species that spawned more often: storeclerk (freq bonus 3) The monster species that spawned more often: mega cockroach (freq bonus 18) The monster species that spawned more often: feanorian (freq bonus 9) The monster species that spawned more often: totally bad stalk (freq bonus 3) The monster species that spawned more often: reinvestigated peccary (freq bonus 22) The monster species that spawned more often: cocktypus (freq bonus 8) The monster species that spawned more often: ultramarine fungus (freq bonus 3) The monster species that spawned more often: aggravated laser (freq bonus 12) The monster species that spawned more often: clangored weaver (freq bonus 6) The monster species that spawned more often: beige patch (freq bonus 4) The monster species that spawned more often: vitalizing satirize (freq bonus 8) The monster species that spawned more often: listener (freq bonus 4) The monster species that spawned more often: 5'?vJj6HANG5m@l"f3npt (freq bonus 12) The monster species that spawned more often: rocker (freq bonus 4) The monster species that spawned more often: Rendorn (freq bonus 5) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 2) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 2) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 6) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 2) The monster trait that was more common: monsters that have no limbs (freq bonus 3) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 2) The monster trait that was more common: monsters whose attacks dim you (freq bonus 2) The monster trait that was more common: monsters that conceal under items (freq bonus 4) The monster species that never randomly spawned: sterilely coercible The monster species that never randomly spawned: cave tiger The monster species that never randomly spawned: edgy patch The monster species that never randomly spawned: adventurer force fungus The monster species that never randomly spawned: Yig, Father of Serpents The monster species that never randomly spawned: armed migo drone The monster species that never randomly spawned: nether warp fungus The monster species that never randomly spawned: ghoul king The monster species that never randomly spawned: hidden potato The monster species that never randomly spawned: blade naga The RNG hath decreed that this item was never generated: identify (bronze) The RNG hath decreed that this item was never generated: light (arc) The RNG hath decreed that this item was never generated: ruby dragon scales ((null)) The RNG hath decreed that this item was never generated: evil dragon scales ((null)) The RNG hath decreed that this item was never generated: green lightsaber (lightsaber) The RNG hath decreed that this item was never generated: helm of no digestion (full helmet) The RNG hath decreed that this item was never generated: elven lance ((null)) The RNG hath decreed that this item was never generated: hide ((null)) The RNG hath decreed that this item was never generated: emerald dragon scales ((null)) The RNG hath decreed that this item was never generated: spike ((null)) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of reflection (funeral cloak, freq bonus 96) The RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 3) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 10) The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 36) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 25) The RNG hath decreed that this item was generated more often: cloak of turn loss (running cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 18) The RNG hath decreed that this item was generated more often: steam venom (emanating, freq bonus 16) The RNG hath decreed that this item was generated more often: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS, freq bonus 5) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: volt rock (mistranslated, freq bonus 2) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 2) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 15) The RNG hath decreed that this item was generated more often: command undead (dark, freq bonus 11) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 4) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: mineral bolt ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 48) The RNG hath decreed that this item was always generated cursed: orange ((null)) The RNG hath decreed that this item was always generated cursed: create horde (black) The RNG hath decreed that this item was always generated cursed: golden saber ((null)) The RNG hath decreed that this item was always generated cursed: sleep (mottled) The RNG hath decreed that this item was always generated cursed: bidenhander ((null)) The RNG hath decreed that this item was always generated cursed: pear ((null)) The RNG hath decreed that this item was always generated cursed: steel shield ((null)) The RNG hath decreed that this item was always generated cursed: helm of detoxification (anachrononononaut helmet) The RNG hath decreed that this item was always generated cursed: searching (tiger eye) The RNG hath decreed that this item was always generated cursed: infoless helmet (twisted visor helmet) The RNG hath decreed that this trap was always invisible: web The RNG hath decreed that this trap was generated more often: misfire trap (freq bonus 2) Next attribute increase check would have come at turn 1448 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having half spell damage (0) You were prevented from hallu partying (0) You saw invisible You had infravision You had 1485 points of nutrition remaining You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Varda Elentari The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (1151) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1X Reloading(719) turn undead 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (engraved helmet) * sedge hat (thinking helmet) * skullcap (space helmet) * flack helmet (echo helmet) * crystal helm (dim colored helmet) * mining helm (winged helmet) * field helm (musical helmet) * helm of safeguard (internet helmet) * war hat (basin helmet) * plasteel gloves (white gloves) * leather gloves (lead gloves) * gauntlets of safeguard (ice-cold gloves) * gauntlets of plugsuit (viva gloves) * commander gloves (tightly fitting gloves) * field gloves (natural gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (riding boots) * field boots (korean sandals) * boots of safeguard (buckled boots) Scrolls scroll of healing (SABRA BRIATHA BRISARA) scroll of mana (YAY FOURK QUICKTRAVEL PUSHED A SOKO BOULDER INTO A CORNER AGAIN) scroll of phase door (HARPON KNOUPHI BRINTANTEN) scroll of standard id (SHUOHUA KAI LI) scroll of cure (EDGE PROTECTION) * scroll of extra healing (ZHNAERZTLICHE BEHANDLUNG) * scroll of greater mana restoration (SEVER OPEROFOR) Spellbooks spellbook of enchant weapon (coarse) Rings ring of increase accuracy (teak) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 whnases (1 created) 0 little wild pigs (2 created) 2 armored larvae 0 low oozes (1 created) 0 dancing girls (1 created) 0 colorless mushroom patches (1 created) 8 creatures born. 2 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) implants [Unskilled] (max Skilled) (0 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (83 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 15 moves. Killer: escaped You were level 1 with a maximum of 12 hit points when you escaped. No Points Name Hp [max] 1 1883717 winsalot-Div-Bur-Mal-Law quit in The Dungeons of Doom on level 34 [max 43]. 198 [200] 2 962244 BSOD2-Div-Bur-Mal-Cha quit in The Dungeons of Doom on level 34. 79 [138] 3 265688 Bluescreen-Loc-Ins-Mal-Neu died in Neutral Quest on level 34 [max 38]. Killed by a boulder. - [123] 219 1 Volt-Bar-Hom-Mal-Cha quit in The Dungeons of Doom on level 1. 21 [21] 220 1 Leeroy-Kni-Dwa-Mal-Neu escaped the dungeon [max level 1]. 23 [23] * 0 Leeroy-Ord-Tra-Mal-Neu escaped the dungeon [max level 1]. 12 [12]