Leeroy, neutral male argonian Ordinator ----------------- |.......>.......| ##--------- |...............| #,........| |...............| #,|.......| |...............| #,|...{...| ---- |...............| #,|.......|### ... ---------.----.--# #,|........,,####,.. ###, ###,# #,,,###,---------#,,,##,# #,@, #,%,# ###,,##,# ###,,,,# #,---------- #,### ##,,#,# ##,#,# #,.........| #,# #,# ##,#,# --------,# ##|........| #,# #,# #,#,# |......|,# |..{.....|##,--------|- -------.-,# ###|......|,# |.........,,,|........| |.......|,# #,,-..{...|,# |.....|..|##,|..#...<.| |...|...|,#####,#|......|,# ---------- #,|......^.| |.......-,##,,,,#|......|,# #,|........| |.{.....|###,####|......%,# #,|........| ---------###,# --------## #,----------###,,,,,,,,,,,,# #,,,,,,,,,,,,,,,############ [Leeroy the Duelist] St18 Dx6 Co8 In7 Wi6 Ch8 OrdArgMalNeu Dlvl:2 $25 HP33(33) Pw30(30) AC10 Xp4/102 Wt142/1370 T456 Leg Latest messages Try a full-body tackle instead? [yn] (n) Argh! That didn't work! This door is locked. You have no legs to kick with. Try a full-body tackle instead? [yn] (n) Argh! That didn't work! You have no legs to kick with. Try a full-body tackle instead? [yn] (n) Argh! That didn't work! You have no legs to kick with. Try a full-body tackle instead? [yn] (n) Argh! That didn't work! You have no legs to kick with. Try a full-body tackle instead? [yn] (n) In what direction? [hykulnjb><] As you kick the door, it crashes open! There is a wall in the way! Autopickup: ON, for all objects. There is a wall in the way! Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 12 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: poison resistance You could not have this property intrinsically: magical breathing Scroll identification only worked 100 times out of 131 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 25 Amulet identification only worked 15 times out of 68 Implant identification only worked 1 times out of 47 Wand identification only worked 3 times out of 5 Gem identification only worked 100 times out of 112 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 90% Potion drop chance was reduced to 80% Weapon drop chance was reduced to 63% Tool drop chance was reduced to 75% The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: trident (turn 168) The following skill became untrainable if you tried to train it too early: club (turn 480) The following skill became untrainable after a while: bare-handed combat (turn 34148) The following skill couldn't be trained before a certain turn number is reached: dagger (turn 36451) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 85013 Monster spawn increase reached its maximum at turn 441786 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 32274990 The monster class that cannot be genocided was light The monster class that was spawned more often: eye or sphere (freq bonus 8) The monster species that spawned more often: termite (freq bonus 20) The monster species that spawned more often: lotus naga (freq bonus 16) The monster species that spawned more often: punisher (freq bonus 12) The monster species that spawned more often: trap vortex (freq bonus 10) The monster species that spawned more often: young adult plain dragon (freq bonus 54) The monster species that spawned more often: kildkop (freq bonus 24) The monster species that spawned more often: deadly mimic (freq bonus 66) The monster species that spawned more often: agent black fungus (freq bonus 9) The monster species that spawned more often: trapping spirit (freq bonus 44) The monster species that spawned more often: twitcher (freq bonus 9) The monster species that spawned more often: magnetic warp fungus (freq bonus 80) The monster species that spawned more often: blue-red force patch (freq bonus 9) The monster species that spawned more often: Tenebrous (freq bonus 44) The monster species that spawned more often: drow zombie (freq bonus 88) The monster species that spawned more often: circumnavigation deductibility voyageur mitigative (freq bonus 20) The monster species that spawned more often: Menzoberranzan (freq bonus 96) The monster species that spawned more often: petty berator (freq bonus 66) The monster species that spawned more often: anthrazite mushroom (freq bonus 18) The monster species that spawned more often: celled overt (freq bonus 72) The monster species that spawned more often: cryptography vesicle (freq bonus 54) The monster trait that was more common: monsters that make sheep sounds (freq bonus 6) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 3) The monster species that never randomly spawned: orc king The monster species that never randomly spawned: torpedoed interactive The monster species that never randomly spawned: Seraph The monster species that never randomly spawned: red balrog The monster species that never randomly spawned: wierdo horror The monster species that never randomly spawned: snore domiciliated tragic The monster species that never randomly spawned: mosquito The monster species that never randomly spawned: springboard unconcernedly queening The monster species that never randomly spawned: Mailie The monster species that never randomly spawned: ofay tissuey canzoni swaggering unadvertised The RNG hath decreed that this item was never generated: dagger ((null)) The RNG hath decreed that this item was never generated: psionic cloak (eldritch cloak) The RNG hath decreed that this item was never generated: helm of bad alignment (hydra helmet) The RNG hath decreed that this item was never generated: silver long sword ((null)) The RNG hath decreed that this item was never generated: leather armor ((null)) The RNG hath decreed that this item was never generated: material stability (rock solid) The RNG hath decreed that this item was never generated: blood loss (romantic) The RNG hath decreed that this item was never generated: cloak of invisibility (opera cloak) The RNG hath decreed that this item was never generated: leather drum (drum) The RNG hath decreed that this item was never generated: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 12) The RNG hath decreed that this item was generated more often: cyan spell stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 12) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 6) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 6) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 16) The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of stoicism (vulpine, freq bonus 15) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 10) The RNG hath decreed that this item was generated more often: dioptase (radiant, freq bonus 3) The RNG hath decreed that this item was generated more often: red lightsaber (lightsaber, freq bonus 11) The RNG hath decreed that this item was generated more often: nexus field (talkative, freq bonus 6) The RNG hath decreed that this item was generated more often: wakeup call stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: black dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: ice (IMMORTAL DUNGEON, freq bonus 15) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 36) The RNG hath decreed that this item was always generated cursed: boots of plugsuit (tightly fitting boots) The RNG hath decreed that this item was always generated cursed: water walking boots (jungle boots) The RNG hath decreed that this item was always generated cursed: wonder (elven-lettered) The RNG hath decreed that this item was always generated cursed: freezing boots (side zip boots) The RNG hath decreed that this item was always generated cursed: wishing (pine) The RNG hath decreed that this item was always generated cursed: paralysis (automatic) The RNG hath decreed that this item was always generated cursed: knout ((null)) The RNG hath decreed that this item was always generated cursed: acquirement (important) The RNG hath decreed that this item was always generated cursed: blindfold ((null)) The RNG hath decreed that this item was always generated cursed: amulet of quick attack (leftangular) The RNG hath decreed that this trap was always invisible: bear trap The RNG hath decreed that this trap was generated more often: verisiert! (freq bonus 4) Next attribute increase check would have come at turn 1477 Strength training was 2 Dexterity training was 12 Wisdom training was 1 Constitution training was 34 You were sleep resistant You had not decided on your sexuality yet You were prevented from having poison resistance (0) You were prevented from having reflection (0) You had wounded rear regions (237) You saw invisible You had infravision You had 1337 points of nutrition remaining You could swim Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Varda Elentari The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (580) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 596% Techniques known in the end Name Level Status weapon practice 4X Prepared(0) turn undead 4X Prepared(0) healing hands 4 R Prepared(0) panic digging 4 R Prepared(0) appraisal 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (golden helmet) * sedge hat (rotating helmet) * skullcap (silk helmet) * flack helmet (wide conical hat) * crystal helm (black helmet) * mining helm (tasseled helmet) * field helm (tribal helmet) * helm of safeguard (complete helmet) * war hat (masked helmet) * plasteel gloves (white gloves) * leather gloves (silk fingerlings) * gauntlets of safeguard (tightly fitting gloves) * gauntlets of plugsuit (spiky gloves) * commander gloves (nondescript gloves) * field gloves (awesome gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (cast iron boots) * field boots (jade boots) * boots of safeguard (castlevania boots) Scrolls scroll of healing (CHAIOCHEN OUTIBILMEMNOUOTH ATRAUICH) scroll of mana (SCENTFUL PERFUME) scroll of phase door (SOME THING YOU CHOOSE) scroll of standard id (CYNDI FROM RIVER CITY RANSOM LOOKS LIKE A GUY) scroll of cure (BAUACHYCH BAKAXICHYCH BAZABACHYCH) * scroll of extra healing (HACKEM MUCHE) * scroll of greater mana restoration (FUCK THIS FUCKING FUCKED UP FUCKER VARIANT NETHACK FOURK) Spellbooks spellbook of enchant weapon (trembling) Rings ring of increase accuracy (cryptolocker) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You eaten 2 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 14 times You killed 14 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (21 of 160) two-handed weapons [Basic] (max Grand Master) (24 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (33 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (21 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator...