Leeroy, neutral male argonian Ordinator ,,,## ---- ,------`,,,,## -------- ... - ,|.....,,,,,,,,,|......- -..#,, --....|,*##,`,,,.......| |...,,,|<.....,,, ,,,,|......| +--|,,,|..--#--,# ###,|......- ### ..-#,,-.#|...-,# #,--|-------,## # ,,,|..|...|,, #,,,,# #,,,# | ,,,--||....,, ,,,#,# #,,,# -.. ,,|...|,# ,,,,,,#####,,,#----- ... ,,....| ####,,,,,,,`#--.... ---- #,----- ,,,,,,,,,+.... ,,,, ,,,|.. - -- --------+-.- -.... ..........@| |...........- .........@.|# |..........| |........... ------------ [Leeroy the Duelist] St18 Dx7 Co10 In9 Wi5 Ch8 OrdArgMalNeu Dlvl:2 $40 HP40(41) Pw36(36) AC11 Xp4/81 Wt277/1740 T750 Latest messages There is a wall in the way! (3x) You hear someone counting money. The door opens. There is a wall in the way! (5x) With great effort you move the boulder. You try to move the boulder, but in vain. (2x) You displaced Thaedil. There is a wall in the way! (4x) You stop. Thaedil is in the way! You kill the golden mold! Welcome to experience level 4. You see here a golden mold corpse {50}. x - a golden mold corpse {50}. What do you want to eat? [wx or ?*] Ecch - that must have been poisonous! 1 points of your strength got sapped! [-1 -> 40] This golden mold corpse tastes terrible! You finish eating the golden mold corpse. Really quit [yes/no]? Your inventory Weapons a - an uncursed +3 tsurugi {24} b - an uncursed +3 runesword (wielded in other hand) {30} c - an uncursed +4 mallet (weapon in hand) {20} d - a * blessed +3 droven crossbow {30} e - 50 * uncursed +8 droven bolts (in quiver) {1} p - 19 cursed -2 darts named Holy Ray {0} q - an uncursed +0 glaive {32} s - an uncursed +1 pistol {8} v - an uncursed +0 elven bow {12} Comestibles w - an uncursed tin of gnome meat {0} Scrolls h - 6 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} n - a blessed scroll of teleportation {0} t - an uncursed scroll of enchant weapon {0} Spellbooks g - a blessed spellbook of enchant weapon (0:2) {0} Rings f - a blessed +5 ring of increase accuracy {0} Chains u - an uncursed +0 iron chain {120} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 12 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: invisibility You could not have this property intrinsically: peacevision Scroll identification only worked 100 times out of 158 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 13 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 187 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 55% chance Scroll drop chance was reduced to 80% Wand drop chance was reduced to 86% Potion drop chance was reduced to 93% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 60% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: saber The following skill was limited to basic proficiency: missile weapons The following skill was limited to skilled proficiency: hammer The following skill was limited to expert proficiency: sling The following skill became untrainable if you tried to train it too early: long sword (turn 1) The following skill became untrainable if you tried to train it too early: healing spells (turn 133) The following skill became untrainable after a while: bare-handed combat (turn 50632) The following skill couldn't be trained before a certain turn number is reached: pick-axe (turn 49328) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 62560 Monster spawn increase reached its maximum at turn 190600 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1178334 The monster class that cannot be genocided was (null) The monster class that was spawned more often: major demon (freq bonus 3) The monster color that was spawned more often: yellow (freq bonus 3) The monster species that spawned more often: real growth (freq bonus 8) The monster species that spawned more often: poorly pushcart (freq bonus 4) The monster species that spawned more often: blink patch (freq bonus 12) The monster species that spawned more often: drowning soul (freq bonus 56) The monster species that spawned more often: soberer mild (freq bonus 16) The monster species that spawned more often: surface hem (freq bonus 22) The monster species that spawned more often: petit mimic (freq bonus 10) The monster species that spawned more often: sword familiar (freq bonus 30) The monster species that spawned more often: rainer (freq bonus 12) The monster species that spawned more often: sobriety forthrightly (freq bonus 10) The monster species that spawned more often: giant copper dragonfly (freq bonus 10) The monster species that spawned more often: time mold (freq bonus 36) The monster species that spawned more often: skeletal dragon (freq bonus 10) The monster species that spawned more often: race X (freq bonus 72) The monster species that spawned more often: hungry warp patch (freq bonus 10) The monster species that spawned more often: aerologist misruling (freq bonus 12) The monster species that spawned more often: clock spore (freq bonus 10) The monster species that spawned more often: giant mantis (freq bonus 7) The monster species that spawned more often: shard colony (freq bonus 10) The monster species that spawned more often: master vampire (freq bonus 10) The monster trait that was more common: monsters that gurgle (freq bonus 5) The monster species that never randomly spawned: charcoal mold The monster species that never randomly spawned: adult lady The monster species that never randomly spawned: Olog-hai professor The monster species that never randomly spawned: aro sephirah The monster species that never randomly spawned: acidic worm The monster species that never randomly spawned: shadow shape The monster species that never randomly spawned: promodern regularizer mestiza The monster species that never randomly spawned: asian pedagogically The monster species that never randomly spawned: ultramarine patch The monster species that never randomly spawned: Mac Os X The monster class that always generated with extra speed: nemese The RNG hath decreed that this item was never generated: pear ((null)) The RNG hath decreed that this item was never generated: bestest cloak (slexual cloak) The RNG hath decreed that this item was never generated: fire (simmering) The RNG hath decreed that this item was never generated: assault rifle ((null)) The RNG hath decreed that this item was never generated: invulnerability (icy) The RNG hath decreed that this item was never generated: special effects (draconian) The RNG hath decreed that this item was never generated: dimness (viva) The RNG hath decreed that this item was never generated: cloak of speed (quicktravel cloak) The RNG hath decreed that this item was never generated: white flower sword (flower-pommeled broadsword) The RNG hath decreed that this item was never generated: anger helm (tribal helmet) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 14) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 6) The RNG hath decreed that this item was generated more often: partisan (vulgar polearm, freq bonus 28) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI, freq bonus 6) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 6) The RNG hath decreed that this item was generated more often: terror (conspiratory, freq bonus 6) The RNG hath decreed that this item was generated more often: induce vomiting (rank, freq bonus 17) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 53) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: gray dragon scales ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 5) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 10) The RNG hath decreed that this item was generated more often: create altar (WELCOME TO THE ASTRAL PLANE, freq bonus 4) The RNG hath decreed that this item was generated more often: grass whistle (whistle, freq bonus 9) The RNG hath decreed that this item was generated more often: great houchou ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: helm of starvation (guzzle helmet, freq bonus 10) The RNG hath decreed that this item was always generated cursed: draining (ceramic) The RNG hath decreed that this item was always generated cursed: mushroom ((null)) The RNG hath decreed that this item was always generated cursed: gothic plate mail ((null)) The RNG hath decreed that this item was always generated cursed: light (glass) The RNG hath decreed that this item was always generated cursed: huge chunk of meat ((null)) The RNG hath decreed that this item was always generated cursed: homing torpedo ((null)) The RNG hath decreed that this item was always generated cursed: implant of impossibility (corporal) The RNG hath decreed that this item was always generated cursed: damage meter stone (gray) The RNG hath decreed that this item was always generated cursed: multibeam (eternal) The RNG hath decreed that this item was always generated cursed: ensnaring (cryptolocker) The RNG hath decreed that this trap was always invisible: uninformation trap The RNG hath decreed that this trap was generated more often: rolling boulder trap (freq bonus 3) Next attribute increase check would have come at turn 1603 Strength training was 0 Dexterity training was 5 Wisdom training was 4 Constitution training was 39 You were sleep resistant You were heterosexual You were prevented from having invisibility (0) You were prevented from having regeneration (0) You saw invisible You had infravision You had 1026 points of nutrition remaining You could swim You could survive without air You were wielding two weapons at once You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Varda Elentari The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 593% Techniques known in the end Name Level Status weapon practice 4X Prepared(0) turn undead 4X Prepared(0) healing hands 4 R Prepared(0) panic digging 4 R Prepared(0) appraisal 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (mechanical helmet) * sedge hat (chain-aventailed helmet) * skullcap (round helmet) * flack helmet (padded helmet) * crystal helm (viking helmet) * mining helm (full helmet) * field helm (silk helmet) * helm of safeguard (red helmet) * war hat (tight helmet) * plasteel gloves (white gloves) * leather gloves (old gloves) * gauntlets of safeguard (digger gloves) * gauntlets of plugsuit (spanish gloves) * commander gloves (awesome gloves) * field gloves (uncanny gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (sputa boots) * field boots (living boots) * boots of safeguard (snow boots) Scrolls scroll of healing (OSESRO ATAPH THABRAOU EO THATHTHABRA BORARA) scroll of mana (PHORBEA BRIMO NEREATO DAMON BRIMON SEDNA DARDAR) scroll of phase door (DIHOM CORINA VAJ SUTLH QAQ MAH GHOB GHAH) scroll of standard id (NIE MOGE DLUZEJ TRZYMAC WKROTCE) scroll of cure (THE WATER NYMPH GENTLY PULLS DOWN YOUR PANTS) * scroll of extra healing (SPINWISR ST ACELFICODISONX DMFASILVLIWR) * scroll of greater mana restoration (ZBAR BERI ZBARKOM CHRE KARIOB PHARIBOU) scroll of teleportation (A ZA Z0 9) scroll of enchant weapon (YASDORIAN COLLECTS ALL THE TROPHIES) Spellbooks spellbook of enchant weapon (dusty) Rings ring of increase accuracy (serpent) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You followed a strict vegan diet You eaten 1 time You have communicated with the gods 9 times You never prayed to the gods You hit with a wielded weapon 11 times You killed 11 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (21 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (5 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (22 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (22 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (22 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator...