Leeroy, neutral male lizard Ordinator ---- -- |... . ...#.| |#....| |.....| |...@.| |..$@# --+--- [Leeroy the Battler] St18 Dx8 Co6 In9 Wi9 Ch9 OrdLizMalNeu Dlvl:1 $0 HP11(11) Pw11(11) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a neutral male lizard Ordinator. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Be careful! New moon tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! In what direction? [hykulnjb><] Pick an object. @ a human or elf or you (lizard ordinator called Leeroy) Accessing Pokedex entry for ordinator... Base statistics of this monster type: Base level = 10, difficulty = 13, AC = 10, magic resistance = 2, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). Resists sleep. Conveys sleep resistance. Not genocidable, carnivorous, herbivorous. See invisible. Has infravision. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 2d6, uses weapon - ordinary physical 2d6, uses weapon - ordinary physical 2d6, uses weapon - ordinary physical Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +3 tsurugi (weapon in hands) {24} b - an uncursed +3 runesword (alternate weapon; not wielded) {30} c - an uncursed +4 mallet {20} d - a * uncursed +3 droven crossbow {30} e - 50 * uncursed +8 droven bolts (in quiver) {1} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Spellbooks g - a blessed spellbook of enchant weapon (6:2) {0} Rings f - a blessed +5 ring of increase accuracy {0} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: poison resistance You could not have this property intrinsically: sickopathy Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 476 Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 99% Musable item generation frequency had a negative bias of 38% Amulet drop chance was reduced to 87% Potion drop chance was reduced to 87% Tool drop chance was reduced to 92% Concealing monsters were spawned underneath items 84% of the time only The following skill could not be trained at all: shield The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: occult spells (turn 440) The following skill became untrainable if you tried to train it too early: protection spells (turn 28) The following skill became untrainable after a while: devices (turn 31856) The following skill couldn't be trained before a certain turn number is reached: dagger (turn 6193) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 79785 Monster spawn increase reached its maximum at turn 206904 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 6081600 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: angelic being (freq bonus 2) The monster color that was spawned more often: bright blue (freq bonus 4) The monster species that spawned more often: elementalist (freq bonus 4) The monster species that spawned more often: swarm centipede (freq bonus 10) The monster species that spawned more often: block-heeled girl (freq bonus 5) The monster species that spawned more often: Yakushi Kabuto, Servant of Orochimaru (freq bonus 144) The monster species that spawned more often: Succubus Kop (freq bonus 8) The monster species that spawned more often: admiration fleeting (freq bonus 9) The monster species that spawned more often: vampiric force patch (freq bonus 9) The monster species that spawned more often: akkadian (freq bonus 8) The monster species that spawned more often: energy colony (freq bonus 8) The monster species that spawned more often: Isshiki Tsuji the Magician (freq bonus 8) The monster species that spawned more often: serbian boss (freq bonus 12) The monster species that spawned more often: high dwarven lord (freq bonus 10) The monster species that spawned more often: hidden warp fungus (freq bonus 10) The monster species that spawned more often: very old stone dragon (freq bonus 9) The monster species that spawned more often: speedy trapper (freq bonus 12) The monster species that spawned more often: ice patch (freq bonus 8) The monster species that spawned more often: cartridge fletched barbarization (freq bonus 30) The monster species that spawned more often: venom sphere (freq bonus 5) The monster species that spawned more often: rain-guessing dragon (freq bonus 6) The monster species that spawned more often: seven-headed hydra (freq bonus 27) The monster trait that was more common: monsters that want to arrest the player (freq bonus 1) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 2) The monster trait that was more common: monsters that have no head (freq bonus 2) The monster trait that was more common: monsters that can be genocided (freq bonus 2) The monster trait that was more common: monsters with a thick skin (freq bonus 4) The monster trait that was more common: monsters whose attacks aggravate monsters (freq bonus 4) The monster species that never randomly spawned: undead doom marine The monster species that never randomly spawned: fire lich The monster species that never randomly spawned: seven-tentacle hententmon The monster species that never randomly spawned: Succubus Kommissioner The monster species that never randomly spawned: cavitation scarcer The monster species that never randomly spawned: picture dragon The monster species that never randomly spawned: large wand trove The monster species that never randomly spawned: undead doom marine The monster species that never randomly spawned: cookout inheritance The monster species that never randomly spawned: 3nB6aD,cr~f>yXUs,1 The RNG hath decreed that this item was never generated: identify (bronze) The RNG hath decreed that this item was never generated: special camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was never generated: ruby dragon scale mail ((null)) The RNG hath decreed that this item was never generated: plugsuit (tightly fitting suit) The RNG hath decreed that this item was never generated: silver dagger ((null)) The RNG hath decreed that this item was never generated: cloak of spell resistance (orange cloak) The RNG hath decreed that this item was never generated: deep dragon scale mail ((null)) The RNG hath decreed that this item was never generated: skullcap (metal disk) The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was never generated: blank paper (unlabeled) The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 166) The RNG hath decreed that this item was generated more often: missing cloak (shrouded cloak, freq bonus 46) The RNG hath decreed that this item was generated more often: redemption (sweet, freq bonus 15) The RNG hath decreed that this item was generated more often: inviso stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of speed (cone-shaped helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 16) The RNG hath decreed that this item was generated more often: true sight (adamantium, freq bonus 31) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 6) The RNG hath decreed that this item was generated more often: bone stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: enlightenment (crystal, freq bonus 11) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 10) The RNG hath decreed that this item was generated more often: mutation (iffy, freq bonus 4) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 3) The RNG hath decreed that this item was generated more often: bronze pick ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: implant of deception (serrated, freq bonus 2) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 2) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: paper sword ((null), freq bonus 4) The RNG hath decreed that this item was always generated cursed: tele level (GON GET YA) The RNG hath decreed that this item was always generated cursed: white flower sword (flower-pommeled broadsword) The RNG hath decreed that this item was always generated cursed: ring mail ((null)) The RNG hath decreed that this item was always generated cursed: poker stick ((null)) The RNG hath decreed that this item was always generated cursed: wereform stone (gray) The RNG hath decreed that this item was always generated cursed: striped shirt ((null)) The RNG hath decreed that this item was always generated cursed: mimicry (unidentified) The RNG hath decreed that this item was always generated cursed: antimatter bullet ((null)) The RNG hath decreed that this item was always generated cursed: secret key ((null)) The RNG hath decreed that this item was always generated cursed: cloak of disenchantment (shell cloak) The RNG hath decreed that this trap was always invisible: girliness trap The RNG hath decreed that this trap was generated more often: rust trap (freq bonus 2) Next attribute increase check would have come at turn 652 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You were petrification resistant You had not decided on your sexuality yet You were prevented from having poison resistance (0) You were prevented from having manaleech (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Varda Elentari The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (257) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (ruined helmet) * sedge hat (etheric helmet) * skullcap (radio helmet) * flack helmet (musical helmet) * crystal helm (masked helmet) * mining helm (deformed helmet) * field helm (celtic helmet) * helm of safeguard (resounding helmet) * war hat stone (gemmed helmet) * plasteel gloves (white gloves) * leather gloves (warped gloves) * gauntlets of safeguard (boxing gloves) * gauntlets of plugsuit (racer gloves) * commander gloves (runic gloves) * field gloves (poor gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (rain boots) * field boots (torn boots) * boots of safeguard (red sneakers) Scrolls scroll of healing (DIT DEDIDET DAET) scroll of mana (SEHR GEEHRTE FRAU FLUEGELBUESCHEL) scroll of phase door (APOKRAR DONENIGHT) scroll of standard id (SENIOR ASSWIPE) scroll of cure (FOX NAWAGU) * scroll of extra healing (AMERICA FIRST NETHACK SECOND) * scroll of greater mana restoration (LOOK EN WITH EYES TO LOW ATTACK) Spellbooks spellbook of enchant weapon (ethereal) Rings ring of increase accuracy (drained) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (20 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.