Leeroy, neutral male angelic Ordinator #----------- -- ,.@@.$........| #|............. +............| -+--------+--- [Leeroy the Battler] St18 Dx7 Co6 In6 Wi6 Ch6 OrdAngMalNeu Dlvl:1 $0 HP14(14) Pw12(12) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a neutral male angelic Ordinator. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Be careful! New moon tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Do you want to turn on the number pad? [yn] (n) Do you want to turn this annoying message off? [yn] (n) Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: improved vision You could not have this property intrinsically: drain resistance Potion identification only worked 3 times out of 6 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 37 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 175 Monsters only dropped their musable items with 93% chance Scroll drop chance was reduced to 88% Ring drop chance was reduced to 75% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 69% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 80% Armor drop chance was reduced to 95% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: boomerang The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: trident The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: riding (turn 6) The following skill became untrainable if you tried to train it too early: attack spells (turn 1495) The following skill became untrainable after a while: enchantment spells (turn 66557) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 50738) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 55431 Monster spawn increase reached its maximum at turn 368151 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 2411535 The monster class that cannot be genocided was imp or minor demon Today, this monster class was always generated invisible: quantum mechanic or other scientist The monster class that was spawned more often: vortex (freq bonus 1) The monster species that spawned more often: lava fungus (freq bonus 12) The monster species that spawned more often: medievalist cucurbit (freq bonus 4) The monster species that spawned more often: faction sulkiest ration (freq bonus 20) The monster species that spawned more often: nertz commerced (freq bonus 18) The monster species that spawned more often: bateau abscising awning nondescript (freq bonus 24) The monster species that spawned more often: burner ant (freq bonus 9) The monster species that spawned more often: drowzee (freq bonus 6) The monster species that spawned more often: giant scorpion (freq bonus 6) The monster species that spawned more often: giant flea (freq bonus 6) The monster species that spawned more often: giant beelob (freq bonus 4) The monster species that spawned more often: haxor (freq bonus 4) The monster species that spawned more often: green firebird (freq bonus 4) The monster species that spawned more often: black snake (freq bonus 40) The monster species that spawned more often: entitied asshole (freq bonus 12) The monster species that spawned more often: depowered colony (freq bonus 9) The monster species that spawned more often: cylon command centurion (freq bonus 6) The monster species that spawned more often: ebony warp patch (freq bonus 22) The monster species that spawned more often: Gloeckle (freq bonus 6) The monster species that spawned more often: dnethack monster (freq bonus 4) The monster species that spawned more often: floating skull (freq bonus 4) The monster trait that was more common: monsters that have a proper name (freq bonus 1) The monster trait that was more common: monsters that count as gnome (freq bonus 9) The monster trait that was more common: monsters that count as prince (freq bonus 2) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 8) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 2) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 8) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 6) The monster trait that was more common: monsters that can control teleport (freq bonus 3) The monster trait that was more common: monsters that imitate (freq bonus 3) The monster species that never randomly spawned: silver sucker The monster species that never randomly spawned: laserdisk cappy The monster species that never randomly spawned: Dora's stinking leather boot The monster species that never randomly spawned: Blasted Angel The monster species that never randomly spawned: falling warp fungus The monster species that never randomly spawned: antistatic ghost The monster species that never randomly spawned: zombified drake The monster species that never randomly spawned: giant brown dragonfly The monster species that never randomly spawned: blood pudding The monster species that never randomly spawned: wahine farm The RNG hath decreed that this item was never generated: discount action (cashed) The RNG hath decreed that this item was never generated: sapphire (blue) The RNG hath decreed that this item was never generated: youkan ((null)) The RNG hath decreed that this item was never generated: chain and sickle ((null)) The RNG hath decreed that this item was never generated: platinum dragon scales ((null)) The RNG hath decreed that this item was never generated: amulet of map amnesia (forgettable) The RNG hath decreed that this item was never generated: ice box (cooling box) The RNG hath decreed that this item was never generated: bunny uniform (red leather armor) The RNG hath decreed that this item was never generated: kitchen apron (apron) The RNG hath decreed that this item was never generated: implant of virility (frantic) The RNG hath decreed that this item was generated more often: screw stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 41) The RNG hath decreed that this item was generated more often: helm of beginner's luck (eternal helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: air current (court, freq bonus 20) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 61) The RNG hath decreed that this item was generated more often: tarrier ((null), freq bonus 71) The RNG hath decreed that this item was generated more often: satisfy hunger (cute, freq bonus 43) The RNG hath decreed that this item was generated more often: banishing fear (voluminous, freq bonus 9) The RNG hath decreed that this item was generated more often: highlevel stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: disintegration (solid, freq bonus 3) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 5) The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 9) The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 3) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 8) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: soundproof helmet (wok-shaped helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 10) The RNG hath decreed that this item was generated more often: eater stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 8) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 5) The RNG hath decreed that this item was always generated cursed: cure wounds (yerba mate) The RNG hath decreed that this item was always generated cursed: inertia (grass green) The RNG hath decreed that this item was always generated cursed: engraving stone (gray) The RNG hath decreed that this item was always generated cursed: oil (murky) The RNG hath decreed that this item was always generated cursed: cancellation (shining) The RNG hath decreed that this item was always generated cursed: implant of inertia (gymnasic) The RNG hath decreed that this item was always generated cursed: weak sight stone (gray) The RNG hath decreed that this item was always generated cursed: root password detection (XYZZY) The RNG hath decreed that this item was always generated cursed: high-elven warsword (runed curved sword) The RNG hath decreed that this item was always generated cursed: worm tooth ((null)) The RNG hath decreed that this trap was always invisible: petrification trap The RNG hath decreed that this trap was generated more often: homicide trap (freq bonus 1) Next attribute increase check would have come at turn 431 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You were prevented from having a sight bonus (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Varda Elentari The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (247) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1XR Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (green bowel) * sedge hat (formula one helmet) * skullcap (meso helmet) * flack helmet (resounding helmet) * crystal helm (celtic helmet) * mining helm (steel helmet) * field helm (knowledgeable helmet) * helm of safeguard (scuba helmet) * war hat (fish bowl) * plasteel gloves (white gloves) * leather gloves (inverse gloves) * gauntlets of safeguard (paper gloves) * gauntlets of plugsuit (spiky gloves) * commander gloves (boxing gloves) * field gloves (slippery gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (jade boots) * field boots (plateau boots) * boots of safeguard (turbo boots) Scrolls scroll of healing (I WANT TO HERB MY BIKE UP) scroll of mana (THE BALL ROLLS ROLLS ROLLS AROUND THE CORNER AND TILTS OVER) scroll of phase door (WINDING FIERCE TO ATTACK MESS ENEMY) scroll of standard id (YASDORIAN TEAMSPLAT ELITE SPYING ACADEMY) scroll of cure (UPDATING PINOBOT IS LIKE HITTING YOURSELF WITH A SHARP STONE) * scroll of extra healing (THERESA FLAUSCHEBUESCHEL MAY) * scroll of greater mana restoration (HILLARY RODHAM CLINTON WANTS TO BAN THE HOT COFFEE MOD) Spellbooks spellbook of enchant weapon (fleecy) Rings ring of increase accuracy (obsidian) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (20 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator... Since you quit, the score list will not be checked.