Leeroy, neutral male herbalist Ordinator ----------- |.......... .@........| |.@.......| |...d.....| |.........| |.........| -------.--- [Leeroy the Battler] St18 Dx9 Co8 In11 Wi10 Ch5 OrdHrbMalNeu Dlvl:1 $0 HP11(11) Pw11(11) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a neutral male herbalist Ordinator. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Be careful! New moon tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +3 tsurugi (weapon in hands) {24} b - an uncursed +3 runesword (alternate weapon; not wielded) {30} c - a blessed +4 mallet {20} d - a * uncursed +3 droven crossbow {30} e - 50 * uncursed +8 droven bolts (in quiver) {1} h - an uncursed +1 scalpel {2} Comestibles s - 32 uncursed apples {0} Scrolls t - 5 uncursed scrolls of healing {0} u - 4 uncursed scrolls of mana {0} v - 3 uncursed scrolls of phase door {0} w - 2 uncursed scrolls of standard id {0} x - an uncursed scroll of cure {0} Spellbooks g - a blessed spellbook of enchant weapon (5:1) {0} q - a blessed spellbook of healing (6:4) {0} r - a blessed spellbook of stone to flesh (3:4) {0} Potions k - 3 uncursed potions of healing {0} l - a blessed potion of healing {0} m - 3 uncursed potions of extra healing {0} n - a blessed potion of extra healing {0} Rings f - an uncursed +5 ring of increase accuracy {0} Wands o - an uncursed wand of sleep (0:5) {0} p - an uncursed wand of healing (0:9) {0} Tools i - an uncursed stethoscope {0} j - an uncursed medical kit {48} Contents of the medical kit: a * uncursed phial {2} a * blessed phial {2} a blessed pill {0} a * blessed phial {2} a blessed bandage {1} a * uncursed phial {2} a * cursed phial {2} a cursed bandage {1} a * cursed phial {2} 9 * uncursed phials {18} a cursed bandage {1} 5 uncursed pills {0} a * uncursed phial {2} a * uncursed phial {2} 11 uncursed bandages {11} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: invisibility You could not have this property intrinsically: poison resistance Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 21 Implant identification only worked 1 times out of 27 Armor identification only worked 15 times out of 23 Gem identification only worked 100 times out of 235 Tool identification only worked 5 times out of 17 Monsters only dropped their musable items with 35% chance Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 69% Weapon drop chance was reduced to 89% Armor drop chance was reduced to 76% Food drop chance was reduced to 80% Monster death drops spawned with only 85% chance The following skill could not be trained at all: club The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: lightsaber The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: devices (turn 5) The following skill became untrainable if you tried to train it too early: paddle (turn 216) The following skill became untrainable after a while: mace (turn 62725) The following skill couldn't be trained before a certain turn number is reached: bow (turn 41034) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 94564 Monster spawn increase reached its maximum at turn 218134 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 925622 The monster class that cannot be genocided was gnome The monster class that was spawned more often: golem (freq bonus 2) The monster color that was spawned more often: bright green (freq bonus 4) The monster species that spawned more often: tear stalk (freq bonus 15) The monster species that spawned more often: kiester unwilling (freq bonus 10) The monster species that spawned more often: alien spore (freq bonus 12) The monster species that spawned more often: personifying thirteenth (freq bonus 20) The monster species that spawned more often: The Nemean Lion (freq bonus 4) The monster species that spawned more often: giant mosquito (freq bonus 20) The monster species that spawned more often: hateful whispers (freq bonus 20) The monster species that spawned more often: crosspatch verging littler (freq bonus 6) The monster species that spawned more often: bloodthirsty soul (freq bonus 3) The monster species that spawned more often: charcoal spore (freq bonus 20) The monster species that spawned more often: Ruea's block-heeled combat boot (freq bonus 16) The monster species that spawned more often: loud colony (freq bonus 8) The monster species that spawned more often: real inferno hound (freq bonus 10) The monster species that spawned more often: Mailie's thick girl boot (freq bonus 18) The monster species that spawned more often: Daoloth, the Render of the Veils (freq bonus 12) The monster species that spawned more often: depraved shaman (freq bonus 9) The monster species that spawned more often: werewinterstiletto (freq bonus 6) The monster species that spawned more often: Graz'zt (freq bonus 12) The monster species that spawned more often: segregant matthew (freq bonus 30) The monster species that spawned more often: sanguinely thumbtacking sine stymied sandpit (freq bonus 144) The monster trait that was more common: monsters that like to mimic objects (freq bonus 3) The monster trait that was more common: monsters that eat meat (freq bonus 2) The monster trait that was more common: monsters that love to collect gems (freq bonus 1) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 4) The monster trait that was more common: monsters that wait for you to come (freq bonus 1) The monster trait that was more common: monsters that squawk (freq bonus 1) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 3) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 4) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 3) The monster trait that was more common: monsters that are classified as petty (freq bonus 2) The monster species that never randomly spawned: trapped soul The monster species that never randomly spawned: hiding rubber The monster species that never randomly spawned: Katrin's dancing shoe The monster species that never randomly spawned: Lisa's yellow stiletto The monster species that never randomly spawned: Lisa The monster species that never randomly spawned: sepia mushroom The monster species that never randomly spawned: psychic force fungus The monster species that never randomly spawned: shoptalk turbulently The monster species that never randomly spawned: Rough Teresa's gentle-soft sneaker The monster species that never randomly spawned: evercloaked xorn The RNG hath decreed that this item was never generated: unlevitate (posh) The RNG hath decreed that this item was never generated: frost (JUGEMJUGEMGOGOUNO) The RNG hath decreed that this item was never generated: polymorph (ivory) The RNG hath decreed that this item was never generated: green dragon scales ((null)) The RNG hath decreed that this item was never generated: starlightstone (gray) The RNG hath decreed that this item was never generated: lenses ((null)) The RNG hath decreed that this item was never generated: implant of vines (arcadian) The RNG hath decreed that this item was never generated: gauntlets of misfiring (clumsy gloves) The RNG hath decreed that this item was never generated: sinful heels (red sneakers) The RNG hath decreed that this item was never generated: implant of sunlight (ferocious) The RNG hath decreed that this item was generated more often: special shield ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 6) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 16) The RNG hath decreed that this item was generated more often: Mehoho Burusasan G (blinding, freq bonus 148) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 28) The RNG hath decreed that this item was generated more often: too heavy stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of dusk (volcanic, freq bonus 13) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 8) The RNG hath decreed that this item was generated more often: walking stick ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of propogation (crackling, freq bonus 5) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 7) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 9) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 7) The RNG hath decreed that this item was generated more often: diamond smasher ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 8) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 2) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 7) The RNG hath decreed that this item was generated more often: poured club ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 75) The RNG hath decreed that this item was always generated cursed: fast metabolism (drained) The RNG hath decreed that this item was always generated cursed: shades of grey stone (gray) The RNG hath decreed that this item was always generated cursed: sapphire dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: magic candle (candle) The RNG hath decreed that this item was always generated cursed: heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: amulet of spell forgetting (guilded) The RNG hath decreed that this item was always generated cursed: heavy chain ((null)) The RNG hath decreed that this item was always generated cursed: amulet of technicality (hitec) The RNG hath decreed that this item was always generated cursed: bag of holding (bag) The RNG hath decreed that this item was always generated cursed: ruffled shirt ((null)) The RNG hath decreed that this trap was always invisible: limitation trap The RNG hath decreed that this trap was generated more often: starvation trap (freq bonus 6) Next attribute increase check would have come at turn 480 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having poison resistance (0) You were prevented from having invisibility (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Varda Elentari The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (487) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% b - healing 1 healing 0% 100% c - stone to flesh 3 healing 90% 200% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) surgery 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (wok-shaped helmet) * sedge hat (metal disk) * skullcap (radiant helmet) * flack helmet (musical helmet) * crystal helm (round helmet) * mining helm (complete helmet) * field helm (deformed helmet) * helm of safeguard (black helmet) * war hat (silk helmet) * plasteel gloves (white gloves) * leather gloves (tar gloves) * gauntlets of safeguard (riding gloves) * gauntlets of plugsuit (dusty gloves) * commander gloves (covered pair of gloves) * field gloves (spanish gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (rainbow boots) * field boots (profiled boots) * boots of safeguard (winter boots) Scrolls scroll of healing (PSINA PSINA KRADIDA PSIOMOIPS) scroll of mana (GOOD LUCK CATCHING RARE POKEMON ON A HIGHWAY) scroll of phase door (LEGALIZE PEPPED WORMING ENHANCEMENT) scroll of standard id (THE LITTLE GIRL GETS WET) scroll of cure (BFG 9000 OH YEAH) * scroll of extra healing (CYNDI FROM RIVER CITY RANSOM LOOKS LIKE A GUY) * scroll of greater mana restoration (REXICHTHON YOEO AEAEEIOYO CHYCHBACHYCH) Spellbooks spellbook of enchant weapon (retarded) spellbook of healing (striped) spellbook of stone to flesh (fearsome) Potions potion of healing (voluminous) potion of extra healing (venomous) Rings ring of increase accuracy (conundrum) Wands wand of sleep (elasthan) wand of healing (enviable) Tools medical kit (leather bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (20 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.