Leeroy, neutral male borg Ordinator -#---------- |........$.| ............ |..........| |....@@..... |.......|..| ------------ [Leeroy the Battler] St18 Dx4 Co5 In9 Wi7 Ch8 OrdBorMalNeu Dlvl:1 $0 HP11(11) Pw11(11) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a neutral male borg Ordinator. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Be careful! New moon tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Autopickup: ON, for all objects. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) Really quit [yes/no]? Your inventory Weapons a - an uncursed +3 tsurugi (weapon in hands) {24} b - an uncursed +3 runesword (alternate weapon; not wielded) {30} c - a blessed +4 mallet {20} d - a * uncursed +3 droven crossbow {30} e - 50 * uncursed +8 droven bolts (in quiver) {1} Armor i - an uncursed +1 robe (being worn) {16} j - an uncursed +0 pair of leather gloves (being worn) {4} Scrolls k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Spellbooks g - a blessed spellbook of enchant weapon (0:2) {0} Rings f - an uncursed +5 ring of increase accuracy {0} Tools h - a blessed +1 red lightsaber {24} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: wonderlegs You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: stealth Scroll identification only worked 100 times out of 140 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 24 Implant identification only worked 1 times out of 52 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 12 Monsters only dropped their musable items with 76% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 69% Ring drop chance was reduced to 68% Wand drop chance was reduced to 56% Armor drop chance was reduced to 68% Tool drop chance was reduced to 80% Monster death drops spawned with only 96% chance The following skill could not be trained at all: spear The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: implants The following skill became untrainable if you tried to train it too early: crossbow (turn 3) The following skill became untrainable if you tried to train it too early: shield (turn 330) The following skill became untrainable after a while: petkeeping (turn 38823) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 36590) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 64991 Monster spawn increase reached its maximum at turn 109891 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 456382 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: golem (freq bonus 6) The monster species that spawned more often: scaling voicelessly (freq bonus 9) The monster species that spawned more often: roller coaster (freq bonus 16) The monster species that spawned more often: giant brown tick (freq bonus 14) The monster species that spawned more often: Succubus Kchief (freq bonus 36) The monster species that spawned more often: bloodletter of Khorne (freq bonus 18) The monster species that spawned more often: chiller satiety botticelli stowable zeroing (freq bonus 16) The monster species that spawned more often: boo (freq bonus 36) The monster species that spawned more often: cash-stealing teacher (freq bonus 22) The monster species that spawned more often: moth (freq bonus 56) The monster species that spawned more often: ebony force patch (freq bonus 80) The monster species that spawned more often: Sonja's torn sneaker (freq bonus 8) The monster species that spawned more often: gecko zombie (freq bonus 18) The monster species that spawned more often: scary monster (freq bonus 48) The monster species that spawned more often: octarine mold (freq bonus 42) The monster species that spawned more often: adult golden dragon (freq bonus 30) The monster species that spawned more often: freemason worthy advisor (freq bonus 48) The monster species that spawned more often: lurker golem (freq bonus 72) The monster species that spawned more often: caverned disavowing (freq bonus 14) The monster species that spawned more often: muck crawler (freq bonus 36) The monster species that spawned more often: mould (freq bonus 8) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 2) The monster trait that was more common: monsters whose attacks push you back (freq bonus 2) The monster trait that was more common: monsters that bark (freq bonus 1) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 3) The monster trait that was more common: monsters that can control teleport (freq bonus 1) The monster trait that was more common: monsters whose attacks do random things (freq bonus 4) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 4) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 2) The monster trait that was more common: monsters that count as giant (freq bonus 4) The monster species that never randomly spawned: verbal jabberwock The monster species that never randomly spawned: red growth The monster species that never randomly spawned: The Eye of Sahaqiel The monster species that never randomly spawned: zakarumite The monster species that never randomly spawned: vorpal grid bug The monster species that never randomly spawned: shortener The monster species that never randomly spawned: amnesia grue The monster species that never randomly spawned: fecund swamp wolf The monster species that never randomly spawned: petty giant boar The monster species that never randomly spawned: toxic colony The monster class that always generated with extra speed: vampire The RNG hath decreed that this item was never generated: unaffected candle (candle) The RNG hath decreed that this item was never generated: skeleton key (key) The RNG hath decreed that this item was never generated: high boots (jackboots) The RNG hath decreed that this item was never generated: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was never generated: cloak of conflict (politician cloak) The RNG hath decreed that this item was never generated: detect food (cyan) The RNG hath decreed that this item was never generated: arcane rapier ((null)) The RNG hath decreed that this item was never generated: metal lamellar armor ((null)) The RNG hath decreed that this item was never generated: create monster (turquoise) The RNG hath decreed that this item was never generated: erasure (FAGEYUDUD) The RNG hath decreed that this item was generated more often: underlayer cloak (up-down cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of dusk (volcanic, freq bonus 6) The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 9) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: boots of interruption (velcro sandals, freq bonus 10) The RNG hath decreed that this item was generated more often: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI, freq bonus 8) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 7) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 5) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: cutting laser ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: drain life (velvet, freq bonus 9) The RNG hath decreed that this item was generated more often: unfair attack stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 2) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 14) The RNG hath decreed that this item was generated more often: detect water (generous, freq bonus 9) The RNG hath decreed that this item was always generated cursed: great dagger ((null)) The RNG hath decreed that this item was always generated cursed: gimp cloak (pitch cloak) The RNG hath decreed that this item was always generated cursed: black dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: charred bread ((null)) The RNG hath decreed that this item was always generated cursed: elysium hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: kelp frond ((null)) The RNG hath decreed that this item was always generated cursed: confuse self (many-paged) The RNG hath decreed that this item was always generated cursed: droven spear (long obsidian spear) The RNG hath decreed that this item was always generated cursed: lightning (rainbow) The RNG hath decreed that this item was always generated cursed: flood tide (TEKMAKMAYACON) The RNG hath decreed that this trap was always invisible: lycanthropy trap The RNG hath decreed that this trap was generated more often: cannon trap (freq bonus 10) Next attribute increase check would have come at turn 369 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were sleep resistant You were level-drain resistant You had not decided on your sexuality yet You were prevented from having clairvoyance (0) You were prevented from having wonderlegs (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Varda Elentari The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (276) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (hydra helmet) * sedge hat (scuba helmet) * skullcap (organic helmet) * flack helmet (deformed helmet) * crystal helm (horned helmet) * mining helm (rotating helmet) * field helm (engraved helmet) * helm of safeguard (meso helmet) * war hat (mechanical helmet) * plasteel gloves (white gloves) * leather gloves (inka gloves) * gauntlets of safeguard (poor gloves) * gauntlets of plugsuit (shitty gloves) * commander gloves (runic gloves) * field gloves (odd pair of gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (winter stilettos) * field boots (fetish heels) * boots of safeguard (castlevania boots) Scrolls scroll of healing (A IS FOR AMY WHO FELL DOWN THE STAIRS) scroll of mana (SPORKHACK ASCENSION) scroll of phase door (TROOG TROOOG TROOOOOG) scroll of standard id (FIQ DOESNT REALIZE THAT GENOCIDE IS MEANT TO BE USED BY THE PLAYER ONLY) scroll of cure (MAYBE S-WAVE BECAUSE HIT) * scroll of extra healing (YOUR INSIDE IS MADE OF MUD) * scroll of greater mana restoration (FLEEING FLEEEING FLEEEEING) Spellbooks spellbook of enchant weapon (armored) Rings ring of increase accuracy (osmium) Tools red lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (20 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator... Since you quit, the score list will not be checked.