Leeroy, neutral male khajiit Warrior --.-- |..u| |..@| |...| |...| ----- [Leeroy the Swordsman] St17 Dx11 Co8 In10 Wi11 Ch3 WarKhaMalNeu Dlvl:1 $0 HP21(21) Pw12(12) AC-4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a neutral male khajiit Warrior. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Be careful! New moon tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! # (2x) With this technique active, your melee attacks will almost never miss; however, it only lasts for a short time. Use this technique? [yn] (n) Pick an object. u a unicorn or horse (tame saddled green nightmare) (base level 5) Accessing Pokedex entry for green nightmare... Base statistics of this monster type: Base level = 5, difficulty = 9, AC = 5, magic resistance = 0, alignment -9. Very fast (20). Normal generation, with frequency 5. Resists poison. Conveys poison resistance. Big, genocidable, herbivorous. Can be seen with infravision. Can be tamed by throwing a certain kind of food. Is a valid polymorph form. Attacks: 1d10, kick - ordinary physical 1d2, bite - drains strength Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons b - an uncursed +1 mace (weapon in foreclaw) {12} c - an uncursed +1 crossbow {20} d - 50 blessed +0 crossbow bolts (in quiver) {1} Armor a - an uncursed +1 plasteel armor (being worn) {50} e - an uncursed +0 large shield (being worn) {40} Comestibles f - 42 uncursed apples {0} g - 49 uncursed carrots {0} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: regeneration You could not have this property intrinsically: acid resistance Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 39 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 168 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 90% Musable item generation frequency had a negative bias of 32% Ring drop chance was reduced to 90% Wand drop chance was reduced to 90% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 85% Tool drop chance was reduced to 89% Concealing monsters were spawned underneath items 89% of the time only The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: sling The following skill was limited to basic proficiency: lightsaber The following skill was limited to skilled proficiency: trident The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: divination spells (turn 142) The following skill became untrainable if you tried to train it too early: saber (turn 108) The following skill became untrainable after a while: unicorn horn (turn 48070) The following skill couldn't be trained before a certain turn number is reached: two-weapon combat (turn 36206) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 42816 Monster spawn increase reached its maximum at turn 151391 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4654490 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: troll (freq bonus 4) The monster species that spawned more often: thick vrock (freq bonus 48) The monster species that spawned more often: really dangerous patch (freq bonus 18) The monster species that spawned more often: wierdo terror (freq bonus 10) The monster species that spawned more often: nondescript colony (freq bonus 24) The monster species that spawned more often: deformed lizard (freq bonus 12) The monster species that spawned more often: cobalt draconian (freq bonus 11) The monster species that spawned more often: giant totoro (freq bonus 7) The monster species that spawned more often: item trove (freq bonus 5) The monster species that spawned more often: great gray dragon (freq bonus 36) The monster species that spawned more often: Lady Tokimi (freq bonus 7) The monster species that spawned more often: adult mercurial dragon (freq bonus 15) The monster species that spawned more often: holed wall (freq bonus 80) The monster species that spawned more often: lucky trove (freq bonus 10) The monster species that spawned more often: troglodyte henchman (freq bonus 21) The monster species that spawned more often: controller permamimic (freq bonus 18) The monster species that spawned more often: attuned cussedly (freq bonus 12) The monster species that spawned more often: relatively big ghost (freq bonus 18) The monster species that spawned more often: enriched camera spoon (freq bonus 20) The monster species that spawned more often: cribo (freq bonus 16) The monster species that spawned more often: aligned kop (freq bonus 15) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 8) The monster trait that was more common: monsters that originate from Angband (freq bonus 4) The monster species that never randomly spawned: kagami mochi The monster species that never randomly spawned: undead lich The monster species that never randomly spawned: white dragon The monster species that never randomly spawned: Unveiled Grigori The monster species that never randomly spawned: classy miraculously The monster species that never randomly spawned: platinum force patch The monster species that never randomly spawned: starvation light The monster species that never randomly spawned: sow-stupid guy The monster species that never randomly spawned: evil mind flayer The monster species that never randomly spawned: giant rotting jellyfish The monster class that always generated with extra speed: cat or other feline The RNG hath decreed that this item was never generated: repair item (BOOBIE BLITZ) The RNG hath decreed that this item was never generated: heavy chain ((null)) The RNG hath decreed that this item was never generated: troutstaff ((null)) The RNG hath decreed that this item was never generated: flood (AQUE BRAGH) The RNG hath decreed that this item was never generated: enthronization (XUS MODA) The RNG hath decreed that this item was never generated: unlevitate (posh) The RNG hath decreed that this item was never generated: stealth (pageless) The RNG hath decreed that this item was never generated: silver spear ((null)) The RNG hath decreed that this item was never generated: too heavy stone (gray) The RNG hath decreed that this item was never generated: filtering stone (gray) The RNG hath decreed that this item was generated more often: high-heeled skiers (buffalo boots, freq bonus 9) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 42) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 15) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 42) The RNG hath decreed that this item was generated more often: stinking cloud (vaporized, freq bonus 7) The RNG hath decreed that this item was generated more often: secret whip ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: maid dress (little black dress, freq bonus 14) The RNG hath decreed that this item was generated more often: helm of counter rotation (rubynus helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: inka shackle ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: throne gamble (historic, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 2) The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 5) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 10) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 10) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: locking (aluminum, freq bonus 8) The RNG hath decreed that this item was generated more often: axe ((null), freq bonus 7) The RNG hath decreed that this item was always generated cursed: gauntlets of reverse enchantment (inverse gloves) The RNG hath decreed that this item was always generated cursed: special shield ((null)) The RNG hath decreed that this item was always generated cursed: raygun ((null)) The RNG hath decreed that this item was always generated cursed: dizzy helmet (rotating helmet) The RNG hath decreed that this item was always generated cursed: passwall (ochre) The RNG hath decreed that this item was always generated cursed: yellow lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: copper dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: drain life (velvet) The RNG hath decreed that this item was always generated cursed: orcish arrow (crude arrow) The RNG hath decreed that this item was always generated cursed: object detection (smoky) The RNG hath decreed that this trap was always invisible: too heavy trap The RNG hath decreed that this trap was generated more often: fast forward trap (freq bonus 2) Next attribute increase check would have come at turn 378 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having regeneration (0) You were prevented from having a sight bonus (0) Your chance to block was 27% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Talos, Meridia and Clavicus Vile Your deity was Meridia The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (384) You survived You didn't know any spells. Techniques known in the end Name Level Status concentrating 1X Prepared(0) eviscerate 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet stone (gemmed helmet) * sedge hat (wok-shaped helmet) * skullcap (knowledgeable helmet) * flack helmet (red helmet) * crystal helm (padded helmet) * mining helm (echo helmet) * field helm (crazy helmet) * helm of safeguard (celtic helmet) * war hat (rotating helmet) * plasteel gloves (white gloves) * leather gloves (inverse gloves) * gauntlets of safeguard (natural gloves) * gauntlets of plugsuit (riding gloves) * commander gloves (grey-shaded gloves) * field gloves (graffiti gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (stroking boots) * field boots (blue sneakers) * boots of safeguard (mud boots) Scrolls scroll of healing (PRATYAVAYAH) scroll of mana (OXHE SRIAN) scroll of phase door (A ZA Z0 9) scroll of standard id (MESSED AFTER RUSH AND WHIRLING) scroll of cure (SLITHLY ATTACKING IS MORE STRONGER DONT HOLD PROP) * scroll of extra healing (THEY DIED FAR ONES WITH PRESSURE ON ESC) * scroll of greater mana restoration (FINNING SPIDGET) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) axe [Basic] (max Master) (20 of 160) pick-axe [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) club [Basic] (max Master) (20 of 160) paddle [Basic] (max Master) (20 of 160) mace [Basic] (max Master) (20 of 160) morning star [Basic] (max Master) (20 of 160) flail [Basic] (max Master) (20 of 160) hammer [Basic] (max Master) (20 of 160) quarterstaff [Basic] (max Master) (20 of 160) polearms [Basic] (max Master) (20 of 160) spear [Basic] (max Master) (20 of 160) javelin [Basic] (max Master) (20 of 160) trident [Basic] (max Master) (20 of 160) lance [Basic] (max Master) (20 of 160) bow [Basic] (max Master) (20 of 160) sling [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Basic] (max Master) (20 of 160) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) boomerang [Basic] (max Master) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Basic] (max Master) (20 of 160) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills (none) Goodbye Leeroy the Warrior... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.