Leeroy, neutral male deep elven Geek ------- |<] Never mind. What do you want to use or apply? [abg or ?*] (2x) You don't understand anything about electronics !!! The little dog misses the sand rat. The sand rat bites you! [-1 -> 18] The sand rat bites you! [-1 -> 17] You kill the sand rat! The little dog bites the sand rat. The sand rat is killed! # (2x) Really quit [yes/no]? Your inventory Weapons a - a blessed +1 electric sword (weapon in hand) {16} Armor c - an uncursed +1 pair of gauntlets of typing (being worn) {4} Comestibles f - 2 uncursed Hacker's Foods {0} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Potions d - 3 uncursed potions of Jolt Cola {0} e - a blessed potion of Jolt Cola {0} Tools b - 5 uncursed ICs {5} g - an uncursed pack of floppies {3} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: keen memory You could not have this property intrinsically: double attacks Scroll identification only worked 100 times out of 169 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 22 Implant identification only worked 1 times out of 132 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 191 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 62% chance Scroll drop chance was reduced to 83% Wand drop chance was reduced to 77% Weapon drop chance was reduced to 98% Armor drop chance was reduced to 78% Tool drop chance was reduced to 80% Food drop chance was reduced to 98% Monster death drops spawned with only 96% chance The following skill could not be trained at all: devices The following skill was trained at half the usual rate: lance The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: crossbow The following skill became untrainable if you tried to train it too early: missile weapons (turn 14) The following skill became untrainable if you tried to train it too early: paddle (turn 960) The following skill became untrainable after a while: two-handed weapons (turn 45015) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 33077) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 11770 Monster spawn increase reached its maximum at turn 262366 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1493450 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: major demon (freq bonus 2) The monster species that spawned more often: spearmen distasting (freq bonus 10) The monster species that spawned more often: processional moment (freq bonus 16) The monster species that spawned more often: knight of the condemning (freq bonus 5) The monster species that spawned more often: skeleton naga (freq bonus 4) The monster species that spawned more often: dim force fungus (freq bonus 24) The monster species that spawned more often: gore force fungus (freq bonus 9) The monster species that spawned more often: clock forest snake (freq bonus 4) The monster species that spawned more often: guranguta (freq bonus 9) The monster species that spawned more often: ostro (freq bonus 4) The monster species that spawned more often: water monster (freq bonus 30) The monster species that spawned more often: Sarah's hugging boot (freq bonus 24) The monster species that spawned more often: crunchy fungus (freq bonus 10) The monster species that spawned more often: clear horror (freq bonus 10) The monster species that spawned more often: real magma hound (freq bonus 42) The monster species that spawned more often: magnetic stalk (freq bonus 24) The monster species that spawned more often: sticky force fungus (freq bonus 6) The monster species that spawned more often: cloak inboard variated (freq bonus 10) The monster species that spawned more often: hole warp patch (freq bonus 12) The monster species that spawned more often: The bastard brother of Lilly (freq bonus 12) The monster species that spawned more often: parrot chick (freq bonus 4) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 2) The monster trait that was more common: monsters with drain resistance (freq bonus 5) The monster trait that was more common: monsters that burble (freq bonus 4) The monster trait that was more common: monsters that are mindless (freq bonus 1) The monster trait that was more common: monsters that have explosion attacks (freq bonus 1) The monster species that never randomly spawned: great lich The monster species that never randomly spawned: fomentation capmaker The monster species that never randomly spawned: savage mafia type The monster species that never randomly spawned: Eheieh AGLA, Prince of Void The monster species that never randomly spawned: porter mean robber The monster species that never randomly spawned: Officer Victoria The monster species that never randomly spawned: sky drake The monster species that never randomly spawned: heirophant The monster species that never randomly spawned: mantelet jerkiest The monster species that never randomly spawned: red patch The RNG hath decreed that this item was never generated: tin opener ((null)) The RNG hath decreed that this item was never generated: helm of sensory deprivation (tight helmet) The RNG hath decreed that this item was never generated: charging (stellar) The RNG hath decreed that this item was never generated: adom cloak (mysterious cloak) The RNG hath decreed that this item was never generated: sinful heels (red sneakers) The RNG hath decreed that this item was never generated: curse items (fake) The RNG hath decreed that this item was never generated: gray dragon scale mail ((null)) The RNG hath decreed that this item was never generated: finger of death (stained) The RNG hath decreed that this item was never generated: amulet of prism (prismatic) The RNG hath decreed that this item was never generated: green spell helmet (greenery helmet) The RNG hath decreed that this item was generated more often: satisfy hunger (cute, freq bonus 7) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 3) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: possession (possessive, freq bonus 3) The RNG hath decreed that this item was generated more often: create altar (WELCOME TO THE ASTRAL PLANE, freq bonus 14) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 6) The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 47) The RNG hath decreed that this item was generated more often: leather saddle (saddle, freq bonus 19) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: black dragon scale mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: implant of tribute (athletic, freq bonus 10) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 4) The RNG hath decreed that this item was generated more often: inertia control (contro, freq bonus 10) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 68) The RNG hath decreed that this item was generated more often: implant of twilight (elysian, freq bonus 18) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of permanence (concrete cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 6) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 6) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 99) The RNG hath decreed that this item was always generated cursed: ice box of holding (cooling box) The RNG hath decreed that this item was always generated cursed: sapphire dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: scare monster (XIXAXA XOXAXA XUXAXA) The RNG hath decreed that this item was always generated cursed: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this item was always generated cursed: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was always generated cursed: full healing (black) The RNG hath decreed that this item was always generated cursed: implant of combat (echoing) The RNG hath decreed that this item was always generated cursed: sprig of wolfsbane ((null)) The RNG hath decreed that this item was always generated cursed: captcha helm (internet helmet) The RNG hath decreed that this item was always generated cursed: lightning (curved) The RNG hath decreed that this trap was always invisible: ceiling collapse trap The RNG hath decreed that this trap was generated more often: inertia trap (freq bonus 1) Next attribute increase check would have come at turn 610 Strength training was 1 Dexterity training was 1 Wisdom training was 0 Constitution training was 0 You were fire resistant You were shock resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having half spell damage (0) You were prevented from having keen memory (0) You saw invisible You had infravision You had 1495 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of UNIX, the PDP-7 and VMS Your deity was the PDP-7 The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (226) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor gauntlets of typing (velvet gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (arduous helmet) * sedge hat (red helmet) * skullcap (crazy helmet) * flack helmet (long-hair helmet) * crystal helm (middle-earth helmet) * mining helm (echo helmet) * field helm (aluminium helmet) * helm of safeguard (engraved helmet) * war hat (radiant helmet) * plasteel gloves (white gloves) * leather gloves (tightly fitting gloves) * gauntlets of safeguard (covered pair of gloves) * gauntlets of plugsuit (fatal gloves) * commander gloves (moth-bitten gloves) * field gloves (sensor gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (persian boots) * field boots (beautiful heels) * boots of safeguard (velvet pumps) Scrolls scroll of healing (PALIM PALIM) scroll of mana (QUICKER USED THE STUNT OF ELF) scroll of phase door (SMUTT RIOT ZINEFAG) scroll of standard id (GRASS MUD HORSE) scroll of cure (MOVE FINGERS TO DISTUB BY STUNTS) * scroll of extra healing (THERTHENITHOR DYAGOTHERE THERTHENITHOR SYAPOTHEREUO KODOCHOR) * scroll of greater mana restoration (SEXY FARTING BUTT EDITION) Potions * potion of Jolt Cola (stevia) Tools * IC (many-wired thing) * pack of floppies (box containing little plastic cards) * diode (two-wired thing) * transistor (three-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (1 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (21 of 160) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Geek... Since you quit, the score list will not be checked.