Leeroy, neutral male automatic Ordinator --- ---- -----..----- --..| --- --[--....--.-- $ |<..| --.-- |.[..|.......| |.|[| --- ----...| --- --..----..-.---------- --.|.| ---.---.....-- -----.-- |.....[...`*).......--- * $ |..|@-- ---......>....| ---......| -.----.----..........| |.-|Sq| ----|.............------...|....| -..|..- --.........| $ --- --.|--.| |...|..................^..---..-- |.)..[.- ---......-- --.--|..| |.| |...|--...............--.-- ---- |...[)..--- --.. ..| --...-|.-- |.---.--- --....--........|..|----- ..---....| --.....| |.....|.| |.....-- --..[.-----..[....-|..|.-- ..--|..*^| |......| |....|..| |....%.-- |......------.....|-.....| ...|--.--- |....--- ---....|.-- --......---........----...--|.....-| ..[.----- ------ ----...-..[.-- |..................^.....| |-.....--- .....|--- |...*--......| |....-----....--...---...---..---...| --...--..| ---.------.--.-- $ |..--- |*[..--|.............-| |...| ---.....---- |...| ------ ---- --..-- |........*.....| ----- --.......--------.--- ---- --.............| $ |................| * $ $ --.....--....-- ----..------------ * $ ----.----.--- ---- --- --- [Leeroy the Battlemaster] St18/03 Dx8 Co10 In8 Wi11 Ch7 OrdClkMalNeu Min:9 $500 HP-4(102) Pw92(92) AC-5 Xp10/8057 Wt1222/2080 T7346 Ftd Par Latest messages [-5 -> 4] Warning: HP low! Your plate mail deflects the river moccasin's attack. Your plate mail blocks the river moccasin's attack. Your plate mail blocks the giant anteater's attack. (2x) You regain consciousness. You faint from lack of food. Your plate mail blocks the river moccasin's attack. The giant anteater just misses! Your plate mail blocks the giant anteater's attack. The river moccasin bites you! [-3 -> 2] Warning: HP low! Your elven cloak blocks the giant anteater's attack. Your elven cloak deflects the giant anteater's attack. The river moccasin bites you! [-1 -> 1] Warning: HP low! The giant anteater claws you! You die... Your inventory Amulets p - the uncursed amulet of life saving named Guardian Angle {0} Weapons # - an uncursed +0 bullwhip {8} a - an uncursed +3 tsurugi (weapon in hands) {24} b - a blessed +3 runesword (alternate weapon; not wielded) {30} c - an uncursed +4 mallet {20} d - a * blessed +3 droven crossbow {30} e - 50 * blessed +8 droven bolts {1} o - an uncursed poisoned +0 dagger {4} r - a cursed -5 orcish dagger {4} s - an uncursed +0 knife {2} u - an uncursed +4 dwarvish short sword {12} x - an uncursed +1 war hammer {20} O - an uncursed +0 elven dagger {4} Z - the blessed +1 long sword named Gorgethroat {16} Armor q - a cursed +0 mummy wrapping {2} B - a cursed +0 leather jacket {12} F - an uncursed +0 plate mail (being worn) {200} P - a blessed +3 elven cloak (being worn) {4} T - a blessed +1 dwarvish roundshield {40} U - an uncursed +0 dwarvish iron helm {16} Comestibles # - a blessed fortune cookie {0} v - an uncursed cream pie {0} A - an uncursed tripe ration {0} S - an uncursed fortune cookie {0} W - 5 uncursed melons {0} Scrolls # - an uncursed scroll of tele level {0} i - 10 uncursed scrolls of healing {0} j - 5 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - an uncursed scroll of standard id {0} m - 2 uncursed scrolls of cure {0} n - 5 blessed scrolls of healing {0} w - an uncursed scroll of identify {0} z - a blessed scroll of enchant weapon {0} C - an uncursed scroll of teleportation {0} D - a blessed scroll of teleportation {0} E - an uncursed scroll of wishing {0} H - a blessed scroll of identify {0} Y - an uncursed scroll of confuse monster {0} Spellbooks # - an uncursed spellbook of turn undead (7:-2) {0} I - a blessed spellbook of tracker (0:3) {0} X - an uncursed spellbook of burrow (3:0) {0} Potions K - an uncursed stainless potion of gain energy {0} L - an uncursed potion of monster detection {0} Rings f - an uncursed +5 ring of increase accuracy {0} Wands y - an uncursed wand of striking (0:21) {0} G - an uncursed wand of enlightenment (0:14) {0} J - an uncursed wand of healing (0:2) {0} M - an uncursed wand of toxic (0:4) {0} Tools # - a blessed +0 pick-axe {32} # - an uncursed sack {5} # - an uncursed oil lamp {0} g - an uncursed brass lantern {0} h - a cursed magic lamp {0} t - an uncursed sack {692} N - a blessed +2 guitar {40} Q - an uncursed leather leash {0} Gems # - a blessed +0 worthless piece of red glass {1} R - 2 uncursed +0 worthless pieces of violet glass {2} V - a cursed -1 worthless piece of yellow glass {1} The sack is empty. Contents of the sack: the uncursed +3 worthless piece of white glass named ds will only run in Protect mode {1} an uncursed +0 unicorn horn {8} an uncursed spellbook of create monster (0:2) {0} an uncursed tin of wild wolf meat {0} an uncursed orange {0} a cursed -2 dwarvish cloak {4} an uncursed +0 plasteel armor {50} an uncursed +0 axe {24} an uncursed +0 knife {2} an uncursed +0 worthless piece of pink glass {1} an uncursed +0 worthless piece of yellow glass {1} a blessed +0 unicorn horn {8} a cursed skeleton key {0} a * uncursed mirror {0} an uncursed wand of draining (0:7) {0} a blessed spellbook of enchant weapon (0:4) {0} an uncursed spellbook of true sight (3:0) {0} a cursed scroll of identify {0} a blessed scroll of summon boss {0} an uncursed scroll of taming {0} an uncursed scroll of tele level {0} 4 uncursed slime molds {0} an uncursed +1 dwarvish iron helm {16} an uncursed +0 gnomish helm {1} an uncursed +0 pair of gnomish boots {4} a cursed +0 pair of high boots {8} a cursed -3 pair of high boots {8} an uncursed +0 plate mail {200} an uncursed +0 dwarvish short sword {12} an uncursed +0 scimitar {16} an uncursed +0 dagger {4} an uncursed +0 bec de corbin {40} a cursed +0 orcish short sword {12} 17 uncursed +0 darts {0} an uncursed +0 worthless piece of red glass {1} 3 uncursed +0 worthless pieces of radiant glass {3} a * uncursed mirror {0} a * uncursed bottle {1} an uncursed data chip {0} an uncursed +0 pair of iron shoes {20} an uncursed +0 dwarvish mattock {48} an uncursed +1 pick-axe {32} an uncursed +0 dwarvish mattock {48} an uncursed condome {0} an uncursed can of grease (0:14) {0} an uncursed potion of see invisible {0} an uncursed potion of healing {0} 2 uncursed potions of extra healing {0} an uncursed potion of numbness {0} an uncursed potion of banishing fear {0} an uncursed spellbook of cancellation (7:1) {0} an uncursed spellbook of charm monster (1:1) {0} an uncursed spellbook of stone to flesh (0:3) {0} an uncursed spellbook of cure stun (0:2) {0} an uncursed lembas wafer {0} the uncursed +11 pair of iron shoes named Forasgil {20} a heavily cursed -1 leather armor {60} a blessed +0 crossbow {20} an uncursed +0 short sword {12} an uncursed +0 stiletto {2} Final attributes You were piously aligned Your alignment was 33 Your max alignment was 34 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: telepathy Implant identification only worked 1 times out of 31 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 269 Tool identification only worked 5 times out of 7 Wand drop chance was reduced to 98% Potion drop chance was reduced to 90% Weapon drop chance was reduced to 64% Armor drop chance was reduced to 72% Tool drop chance was reduced to 92% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: paddle The following skill was trained at one fifth the usual rate: pick-axe The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: dagger (turn 127) The following skill became untrainable if you tried to train it too early: trident (turn 170) The following skill became untrainable after a while: chaos spells (turn 40363) The following skill couldn't be trained before a certain turn number is reached: form IV (Ataru) (turn 6843) Number of artifacts generated was 3 Number of fake artifacts generated was 8 Monster spawn increase started at turn 61145 Monster spawn increase reached its maximum at turn 90043 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 835975 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: snake (freq bonus 10) The monster color that was spawned more often: red (freq bonus 5) The monster species that spawned more often: giant glowing rat (freq bonus 11) The monster species that spawned more often: ten of clubs (freq bonus 22) The monster species that spawned more often: Montgomery, Dr. Moreau's assistant (freq bonus 26) The monster species that spawned more often: jamming broiling (freq bonus 12) The monster species that spawned more often: metal panther (freq bonus 32) The monster species that spawned more often: reconditioned footsore rifely undiscriminating (freq bonus 52) The monster species that spawned more often: stairstrap snake (freq bonus 26) The monster species that spawned more often: black lizard (freq bonus 88) The monster species that spawned more often: giant black jellyfish (freq bonus 33) The monster species that spawned more often: mirror force fungus (freq bonus 24) The monster species that spawned more often: freezable urbanizing cauterized (freq bonus 22) The monster species that spawned more often: jamboree nostalgically (freq bonus 11) The monster species that spawned more often: deformed girl (freq bonus 24) The monster species that spawned more often: prank gopher (freq bonus 64) The monster species that spawned more often: The Black Lady (freq bonus 88) The monster species that spawned more often: iceblock grue (freq bonus 12) The monster species that spawned more often: evasive heavy weapon dude (freq bonus 72) The monster species that spawned more often: Beetle McNaughty (freq bonus 44) The monster species that spawned more often: Captain Nemo (freq bonus 22) The monster species that spawned more often: heat vortex (freq bonus 34) The monster trait that was more common: monsters that count as elf (freq bonus 8) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 3) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 1) The monster trait that was more common: monsters that can swim (freq bonus 2) The monster trait that was more common: monsters that have a proper name (freq bonus 2) The monster trait that was more common: monsters that want quest artifacts (freq bonus 1) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 2) The monster trait that was more common: monsters that make chicken sounds (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 2) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 1) The monster species that never randomly spawned: beer drinker The monster species that never randomly spawned: hungry stalk The monster species that never randomly spawned: dark laser The monster species that never randomly spawned: insane nymph The monster species that never randomly spawned: turbojet splendider The monster species that never randomly spawned: special mushroom The monster species that never randomly spawned: smg turret The monster species that never randomly spawned: full-skinny beauty The monster species that never randomly spawned: shrove cancan The monster species that never randomly spawned: normal jelly The monster class that always generated with extra speed: humanoid The RNG hath decreed that this item was never generated: radioactive dagger ((null)) The RNG hath decreed that this item was never generated: pack of floppies (box containing little plastic cards) The RNG hath decreed that this item was never generated: flood tide (TEKMAKMAYACON) The RNG hath decreed that this item was never generated: helm of detoxification (anachrononononaut helmet) The RNG hath decreed that this item was never generated: fire horn (horn) The RNG hath decreed that this item was never generated: blindfold ((null)) The RNG hath decreed that this item was never generated: skullcap (metal disk) The RNG hath decreed that this item was never generated: cloak of shifting (poke mongo cloak) The RNG hath decreed that this item was never generated: bank stone (gray) The RNG hath decreed that this item was never generated: item-teleporting stone (gray) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 60) The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 44) The RNG hath decreed that this item was generated more often: secret key ((null), freq bonus 50) The RNG hath decreed that this item was generated more often: inka blade ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: evil gloves (fatal gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: green spell stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 18) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 35) The RNG hath decreed that this item was generated more often: golden dragon scale mail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: sensor cloak (minded cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 3) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 2) The RNG hath decreed that this item was generated more often: homing torpedo ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 10) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of technicality (hitec, freq bonus 10) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 11) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 76) The RNG hath decreed that this item was always generated cursed: heretic cloak (godless cloak) The RNG hath decreed that this item was always generated cursed: cloak of escalation (cyan cloak) The RNG hath decreed that this item was always generated cursed: T-shirt ((null)) The RNG hath decreed that this item was always generated cursed: message filter helmet (netradiation helmet) The RNG hath decreed that this item was always generated cursed: orcish bow (crude bow) The RNG hath decreed that this item was always generated cursed: water dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: alchemy smock (apron) The RNG hath decreed that this item was always generated cursed: detect food (cyan) The RNG hath decreed that this item was always generated cursed: Hacker's Food ((null)) The RNG hath decreed that this item was always generated cursed: lemon ((null)) The RNG hath decreed that this trap was always invisible: quicksand The RNG hath decreed that this trap was generated more often: quiz trap (freq bonus 2) Next attribute increase check would have come at turn 8220 Strength training was 8 Dexterity training was 38 Wisdom training was 17 Constitution training was 2 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were immune to sickness You were petrification resistant You were paralyzed (-6) You were homosexual You were prevented from having phasing (0) You were prevented from having stunnopathy (0) You saw invisible You were aware of the presence of something You were warned of undead You had infravision You had -1104 points of nutrition remaining You were stealthy You could survive without air You had full nutrients Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Varda Elentari The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 527% b - cure stun 3 healing 90% 38% c - charm monster 4 enchant 77% 54% d - stone to flesh 3 healing 90% 54% e - cancellation 7 matter 99% 56% f - endure heat 2 protect 75% 68% g - true sight 3 divine 90% 79% h - create monster 4 attack 90% 79% i - tracker 6 occult 98% 87% Techniques known in the end Name Level Status weapon practice 10X LIMIT(0) turn undead 10X LIMIT(0) missile flurry 10 R LIMIT(0) vanish 10 R LIMIT(0) appraisal 10 R LIMIT(0) panic digging 10 R LIMIT(560) phase door 10 R LIMIT(0) invoke deity 10 R LIMIT(0) booze 10 R LIMIT(521) spirituality check 9 R LIMIT(2159) double thrownage 7XR LIMIT(0) concentrating 6X LIMIT(0) tinker 6XR LIMIT(0) shield bash 5 R LIMIT(0) sigil of discharge 4 R LIMIT(0) iron skin 3 R LIMIT(0) disarm 2 O LIMIT(0) blink 1 R LIMIT(0) Discoveries Amulets amulet of life saving (radiating) Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * droven short sword (obsidian short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (covered helmet) * sedge hat (padded helmet) * skullcap (round helmet) * flack helmet (tight helmet) * crystal helm (dark helmet) * mining helm (eternal helmet) * field helm (resounding helmet) * helm of safeguard (gray helmet) * war hat (water-pipe helmet) * plasteel gloves (white gloves) * leather gloves (faded mittens) * gauntlets of safeguard (slaying gloves) * gauntlets of plugsuit (dusty gloves) * commander gloves (spanish gloves) * field gloves (awesome gloves) * elven shield (blue and green shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * boots of plugsuit (wedge boots) * field boots (steel boots) * boots of safeguard (sharp-edged sandals) elven cloak (faded pall) dwarvish iron helm (hard hat) Scrolls scroll of healing (ZAL BALAMAON EIEOY) scroll of mana (TU HAI DEVIATO DAL PERCORSO MORTALE) scroll of phase door (CAMAMNMALCHA XJ) scroll of standard id (HITTING EVEN USED HAT MELO) scroll of cure (YASDORIAN COLLECTS ALL THE TROPHIES) * scroll of extra healing (BIG NOISE BY SHAKE WING MAYBE LOW SP) * scroll of greater mana restoration (LAM EQUENUS) scroll of tele level (ABIL BASE CURR GEAR TEMP TOTL) scroll of identify (FWQWGADZ) scroll of enchant weapon (DE AZTAN A FEGYVER LOSZER NELKUL) scroll of teleportation (FORAGAN MISROCH TULEVEI) scroll of wishing (SO LIEBER FLAUSCHIGER REGEN) scroll of confuse monster (SCREW YOU JONADAB AND YOUR CRAMPING WRITING HAND) scroll of summon boss (LIFE RISK JAM ALSO DAMAGED) scroll of taming (YOU ARE DOOMED) Spellbooks spellbook of enchant weapon (battered) spellbook of cure stun (tender) spellbook of charm monster (unhealthy) spellbook of stone to flesh (featherweight) spellbook of cancellation (indecisive) spellbook of endure heat (parchment) spellbook of true sight (gehenna) spellbook of create monster (japanese) spellbook of tracker (inert) spellbook of turn undead (copper) spellbook of burrow (wrath) Potions potion of oil (illuminated) potion of invisibility (cooling) potion of banishing fear (bubbly) potion called Booze (radiating) potion called fear (sticky) potion called dizzyness (sparkling) potion of object detection (viscous) potion called juice (blue flag) potion of gain energy (iris) potion of monster detection (marigold) potion of see invisible (ruby) potion of healing (hallowed) potion of extra healing (puce) potion of numbness (green) Rings ring of increase accuracy (pager) Wands wand of toxic (soft) wand of magic missile (mercury) wand of draining (lead) wand of striking (straight) wand of enlightenment (holly) wand of healing (nicked) Tools leather leash (leash) sack (bag) oil lamp (lamp) magic lamp (lamp) skeleton key (key) mirror (looking glass) Gems worthless piece of red glass (red) worthless piece of violet glass (violet) worthless piece of yellow glass (yellow) worthless piece of white glass (white) worthless piece of pink glass (pink) worthless piece of radiant glass (radiant) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 4 to 9 Level 9: <- You are here Voluntary challenges You followed a strict vegan diet You eaten 4 times You have communicated with the gods 31 times You prayed to the gods 2 times You hit with a wielded weapon 323 times You killed 287 monsters You read items or engraved 33 times You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (17 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (52 of 160) two-handed weapons [Basic] (max Grand Master) (127 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) implants [Unskilled] (max Skilled) (0 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (21 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Skilled] (max Legendary) (342 of 540) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (21 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator...