Leeroy, neutral male automatic Fencer ----- --...-- ....... |....@| |...|@| |.....| --...-- -.--- #,,,######### ###,,,,,,,,,########` #########,,,,,,,,,#, ,,##---------------#,,, #,,,+.............|,#,# #,,,|.............|,,,# ## ####,#,......<.......|,,## ..... ####,,,,##|..............,## #... ,,,,,#####---------------,# --- ,,,,,,,,,,,,%,,,,,,,,,,,,,# ########################### [Leeroy the Alcor] St11 Dx17 Co13 In8 Wi7 Ch8 FenClkMalNeu Dlvl:1 $3 HP15(15) Pw18(18) AC1 Xp1/17 Wt92/1380 T182 Latest messages There is a wall in the way! (5x) Pick an object. @ a human or elf or you (automatic fencer called Leeroy) Accessing Pokedex entry for clockwork automaton... Base statistics of this monster type: Base level = 6, difficulty = 9, AC = 8, magic resistance = 30, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 3). Resists cold, sleep, poison, petrification. Leaves no corpse. Genocidable, breathless, amphibious, carnivorous. Follows you to other levels. Origin: DNetHack. Is not a valid polymorph form. Attacks: 2d3, uses weapon - ordinary physical 2d3, uses weapon - ordinary physical 2d3, uses weapon - ordinary physical 2d3, uses weapon - ordinary physical 2d3, uses weapon - ordinary physical 2d3, uses weapon - ordinary physical Pick an object. n a nymph (brown faerie) (base level 1) (female) Accessing Pokedex entry for brown faerie... Base statistics of this monster type: Base level = 1, difficulty = 5, AC = 3, magic resistance = 15, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 3). Resists hits as a +1 weapon. No conveyed resistances. Genocidable, teleporting flyer. This monster is always female. Has infravision. Can be seen with infravision. Tries to avoid moving right next to you. Origin: Angband. Is a valid polymorph form. Attacks: gaze - teleports you gaze - slows 2d4, gaze - causes fear There is a rude straw mattress here. You kill the brown faerie! The pack rabbit misses. The ordinator called Andragil the duelist swings his elven broadsword at the pack rabbit. The ordinator called Andragil the duelist just misses the pack rabbit. The ordinator called Andragil the duelist swings his elven broadsword at the pack rabbit. The ordinator called Andragil the duelist misses the pack rabbit. The ordinator called Andragil the duelist swings his elven broadsword at the pack rabbit. The ordinator called Andragil the duelist hits the pack rabbit. The pack rabbit is killed! Pick an object. @ a human or elf (tame ordinator called Andragil the duelist) (base level 10) (male) Accessing Pokedex entry for ordinator... Base statistics of this monster type: Base level = 10, difficulty = 13, AC = 10, magic resistance = 2, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). Resists sleep. Conveys sleep resistance. Not genocidable, carnivorous, herbivorous. See invisible. Has infravision. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 2d6, uses weapon - ordinary physical 2d6, uses weapon - ordinary physical 2d6, uses weapon - ordinary physical You see here a looking glass {0}. o - a looking glass {0}. Really quit [yes/no]? Your inventory Weapons a - an uncursed +1 short sword (weapon in hand) {12} b - 5 uncursed +0 daggers (alternate weapon; not wielded) {20} Armor c - an uncursed +1 leather armor (being worn) {60} Comestibles e - 20 uncursed oranges {0} f - 15 uncursed pears {0} m - an uncursed tin of sparrow meat {0} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Spellbooks n - an uncursed spellbook of identify (0:1) {0} Potions g - an uncursed potion of oil {0} Rings d - an uncursed +2 ring of increase accuracy {0} Tools o - a * blessed mirror {0} Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickopathy You could not have this property extrinsically: corrosivity You could not have this property intrinsically: petrification resistance Scroll identification only worked 100 times out of 159 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 13 Monsters only dropped their musable items with 89% chance Scroll drop chance was reduced to 89% Musable item generation frequency had a negative bias of 21% Ring drop chance was reduced to 79% Amulet drop chance was reduced to 71% Weapon drop chance was reduced to 84% Armor drop chance was reduced to 90% Tool drop chance was reduced to 85% Food drop chance was reduced to 93% The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: saber The following skill was limited to skilled proficiency: sling The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: boomerang (turn 7) The following skill became untrainable if you tried to train it too early: elemental spells (turn 299) The following skill became untrainable after a while: body armor (turn 6207) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 19998) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28510 Monster spawn increase reached its maximum at turn 200680 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 2748592 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: piece of food (freq bonus 2) The monster species that spawned more often: ancient psychic dragon (freq bonus 24) The monster species that spawned more often: cerulean colony (freq bonus 8) The monster species that spawned more often: giant eel (freq bonus 8) The monster species that spawned more often: creeping mithril coins (freq bonus 5) The monster species that spawned more often: four of clubs (freq bonus 8) The monster species that spawned more often: pustulent mold (freq bonus 24) The monster species that spawned more often: cataleptic floridan shrink unpoetically paraffined nonelection (freq bonus 8) The monster species that spawned more often: fake warp fungus (freq bonus 6) The monster species that spawned more often: shock hound (freq bonus 8) The monster species that spawned more often: red-hot draconian (freq bonus 14) The monster species that spawned more often: wally with the brolly (freq bonus 12) The monster species that spawned more often: purple starlit sky (freq bonus 8) The monster species that spawned more often: swamp fern spore (freq bonus 9) The monster species that spawned more often: metallic yellow centipede (freq bonus 9) The monster species that spawned more often: disrupted sincere (freq bonus 4) The monster species that spawned more often: rainbow force patch (freq bonus 18) The monster species that spawned more often: ivory warp patch (freq bonus 6) The monster species that spawned more often: package chomping (freq bonus 16) The monster species that spawned more often: leather golem (freq bonus 36) The monster species that spawned more often: werelich (freq bonus 14) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 2) The monster trait that was more common: monsters that count as elf (freq bonus 2) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 1) The monster species that never randomly spawned: ogre king The monster species that never randomly spawned: magic mandrake The monster species that never randomly spawned: big zruty The monster species that never randomly spawned: blister mold The monster species that never randomly spawned: bouncer rubber The monster species that never randomly spawned: undead swarm permamimic The monster species that never randomly spawned: dimensional access automaton The monster species that never randomly spawned: nurgling The monster species that never randomly spawned: Mary-Sue The monster species that never randomly spawned: petty roast culf The RNG hath decreed that this item was never generated: implant of bile (pure) The RNG hath decreed that this item was never generated: shades of grey stone (gray) The RNG hath decreed that this item was never generated: cloak of confusion (ripped cloak) The RNG hath decreed that this item was never generated: leveling gloves (tar gloves) The RNG hath decreed that this item was never generated: wizard lock (dark green) The RNG hath decreed that this item was never generated: hippie heels (red overknees) The RNG hath decreed that this item was never generated: destroy weapon (TOME IS A CREATION BY DARKGOD) The RNG hath decreed that this item was never generated: taming (PRIRUTSENIE) The RNG hath decreed that this item was never generated: autocursing (gentle) The RNG hath decreed that this item was never generated: cloak of slow digestion (anorexia cloak) The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 24) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: mercurial dragon scales ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: quaffer helmet (water-pipe helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 7) The RNG hath decreed that this item was generated more often: aojiru (greenish-blue, freq bonus 3) The RNG hath decreed that this item was generated more often: cyan dragon scale mail ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: heavy glass ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 310) The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 11) The RNG hath decreed that this item was generated more often: cocloak (withered cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of honor (boreal, freq bonus 10) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: wings of angel (wings, freq bonus 11) The RNG hath decreed that this item was generated more often: secret attack stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: rare helmet (silk helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: relocation (FUCK THE NOTELEPORT RULES, freq bonus 45) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 7) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 56) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 32) The RNG hath decreed that this item was always generated cursed: amazonite (cyan) The RNG hath decreed that this item was always generated cursed: decoy making (cornflower) The RNG hath decreed that this item was always generated cursed: tron stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of drain life (colorless cloak) The RNG hath decreed that this item was always generated cursed: worthless piece of violet glass (violet) The RNG hath decreed that this item was always generated cursed: implant of propogation (crackling) The RNG hath decreed that this item was always generated cursed: increase max hitpoints (vanishing) The RNG hath decreed that this item was always generated cursed: amulet of sudden curse (unexpected) The RNG hath decreed that this item was always generated cursed: command demon (gehenna) The RNG hath decreed that this item was always generated cursed: conflict (ruby) The RNG hath decreed that this trap was always invisible: glyph of protection The RNG hath decreed that this trap was generated more often: nastiness trap (freq bonus 2) Next attribute increase check would have come at turn 330 Strength training was 0 Dexterity training was 1 Wisdom training was 6 Constitution training was 1 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having corrosivity (0) You were prevented from having sickopathy (0) You had 1225 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Terra The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (49) You survived Spells known in the end Name Level Category Fail Memory a - identify 5 divine 95% 100% Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) missile flurry 1 R Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) booze 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (anti-government helmet) * sedge hat (masked helmet) * skullcap (echo helmet) * flack helmet (covered helmet) * crystal helm (weeping helmet) * mining helm (less helmet) * field helm (greenery helmet) * helm of safeguard (hacker helmet) * war hat (crazy helmet) * plasteel gloves (white gloves) * leather gloves (lead gloves) * gauntlets of safeguard (comfortable gloves) * gauntlets of plugsuit (paper gloves) * commander gloves (odd pair of gloves) * field gloves (viva gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (living boots) * field boots (heap of shit boots) * boots of safeguard (turbo boots) Scrolls scroll of healing (NONO STENTUM) scroll of mana (IL NEMICO E STATO VENDUTO) scroll of phase door (YKEN PACK) scroll of standard id (BANANANANANA) scroll of cure (LRF GUR NZL UNGRF LBH NAQ LBH JVYY ABG NFPRAQ) * scroll of extra healing (HOYO HOYO) * scroll of greater mana restoration (CONFIG SYS) Spellbooks spellbook of identify (redeemed) Potions potion of oil (smoky) Rings ring of increase accuracy (squeezable) Tools mirror (looking glass) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 foxes (1 created) a brown faerie 0 evasive sewer rats (2 created) a pack rabbit (2 created) 0 hares (1 created) 0 lichens (1 created) a karate scrub 0 ordinators (1 created) 0 minighosts (1 created) 0 novice medium walls (1 created) 12 creatures born. 3 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (1 of 20) techniques [Basic] (max Master) (20 of 160) implants [Unskilled] (max Skilled) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (21 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer...