Leeroy, neutral male automatic Fencer -----## ##################### |...%,# ### #,,,,,,,,,,,,,,,.,,,,######------ |.}}|,# #^# ------,###---------------,,,,,,^....>| |...|,# ------------.-##### #|....|,## +.............|,,#####|....| |..^|,# |........%...|,,,,####,......,,,a|a.............,## ##,|....| --|--,# |........%^..|,,,,,,,,,|....|###,@a............|,###,,,|..%.| #,##,## |....|........,,,,,%,,,-.....,,,,|.............|,,,,,,,.....| #,##,,# ------------.-#######,#|....|###,----- ---------####,##|....| #,###,#### #####,,,,,# #,#------# #,,,# ------ #,,##,,,,## #,,,,,##### #,------.-----I# -----|------,#------.-------- #,........%.%+,##-- ------------ |..(.......|,#|.............| ##|}....{.?%.|,#,)%.....%.....`. |}/.[///[/$|,,|....<........| ...}........,,I|....%...%%...| |///.//./(/|#,|.............| ------------####%%...(.%.....| |/(/[//////|#,.....%........| --------- ---- ------------##--------------- [Leeroy the Merak] St14 Dx10 Co14 In10 Wi10 Ch10 FenClkMalNeu Dlvl:7 $505 HP-4(125) Pw84(84) AC3 Xp9/4064 Wt1673/2000 T4250 Ftd Par Glb Latest messages [-2 -> 13] Warning: HP low! The fumblebee stings you! You are bleeding out from your stinging injury! Your hands got hit hard! You hear the howling of the CwnAnnwn... [-6 -> 7] Warning: HP low! The killer bee stings you! [-3 -> 4] Warning: HP low! The killer bee stings you! [-1 -> 3] Warning: HP low! The fumblebee stings you! [-1 -> 2] Warning: HP low! The fumblebee stings you! Your hands got hit hard! You die... Your inventory Weapons # - a cursed -1 elven dagger {4} b - 4 uncursed thoroughly rusty +0 daggers {16} c - an uncursed +0 sling {2} d - an uncursed +6 club {12} g - an uncursed +0 scimitar {16} k - 5 uncursed rusty +0 daggers {20} s - 3 uncursed +0 knives {6} G - an uncursed +0 voulge {48} I - an uncursed +0 orcish dagger {4} L - an uncursed +0 sling {2} T - a cursed very rusty -1 battle-axe {48} W - a cursed -2 orcish dagger {4} X - a cursed +1 orcish dagger {4} Armor # - a cursed fireproof +4 leather armor {60} # - an uncursed +0 elven mithril-coat (being worn) {60} f - an uncursed +1 leather armor {60} h - an uncursed rusty +0 banded mail {160} o - an uncursed +0 splint mail {160} w - the cursed thoroughly rusty -3 orcish helm named The Amazon's Last Chance {12} A - a blessed +3 cloak of invisibility {4} J - an uncursed +0 small shield {12} Q - an uncursed +0 missing cloak {4} R - an uncursed +0 pair of low boots {4} V - a blessed +0 bronze plate mail {200} Comestibles i - 10 uncursed pears {0} j - 12 uncursed oranges {0} t - 13 blessed slime molds {0} v - 5 uncursed slime molds {0} y - an uncursed tin of errand boy meat {0} C - an uncursed tin of busy-looking merchant meat {0} D - a blessed food ration {0} O - an uncursed food ration {0} Scrolls l - an uncursed scroll of cure {0} m - 3 uncursed scrolls of phase door {0} n - 5 uncursed scrolls of mana {0} p - 6 uncursed scrolls of healing {0} q - a blessed scroll of phase door {0} r - a blessed scroll of healing {0} u - a cursed scroll of standard id {0} H - a cursed scroll of blank paper {0} Spellbooks x - the uncursed spellbook of blank paper named Mordoc's marauder (0:0) {0} z - an uncursed spellbook of confuse monster (2:1) {0} U - an uncursed spellbook of blank paper (3:0) {0} Rings B - an uncursed rusty ring of slow digestion {0} E - a cursed very rusty ring of polymorph {0} F - a heavily cursed -2 ring of gain intelligence {0} K - a blessed +2 ring of increase accuracy {0} Wands # - an uncursed wand of striking (0:6) {0} M - an uncursed wand of speed monster (0:0) {0} N - an uncursed wand of striking (0:0) {0} P - a blessed wand of enlightenment (0:1) {0} S - an uncursed wand of bad effect (0:6) {0} Tools # - an uncursed magic whistle {0} # - an uncursed chest {750} # - a * uncursed bottle {1} # - a * cursed mirror {0} a - an uncursed wax candle {0} Z - a cursed tin whistle {0} The chest is empty. Final attributes You have transgressed Your alignment was -10 Your max alignment was 35 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: infravision You could not have this property intrinsically: poison resistance Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 50 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 8 Monsters only dropped their musable items with 75% chance Musable item generation frequency had a negative bias of 37% Ring drop chance was reduced to 83% Potion drop chance was reduced to 93% Weapon drop chance was reduced to 66% Armor drop chance was reduced to 72% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 50% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: dagger The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: quarterstaff The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: quarterstaff The following skill became untrainable if you tried to train it too early: healing spells (turn 435) The following skill became untrainable if you tried to train it too early: body spells (turn 1900) The following skill became untrainable after a while: chaos spells (turn 57433) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 43561) Number of artifacts generated was 1 Number of fake artifacts generated was 6 Monster spawn increase started at turn 35790 Monster spawn increase reached its maximum at turn 74122 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 908226 The monster class that cannot be genocided was elemental The monster class that was spawned more often: nymph (freq bonus 4) The monster species that spawned more often: sexy child model (freq bonus 9) The monster species that spawned more often: warp trove (freq bonus 40) The monster species that spawned more often: arcked curd (freq bonus 28) The monster species that spawned more often: gentle girl (freq bonus 28) The monster species that spawned more often: prick witch (freq bonus 33) The monster species that spawned more often: borer beetle (freq bonus 7) The monster species that spawned more often: gloomiest stretch (freq bonus 36) The monster species that spawned more often: red dragonfly (freq bonus 288) The monster species that spawned more often: young blue dragon (freq bonus 20) The monster species that spawned more often: umbra warp patch (freq bonus 12) The monster species that spawned more often: Frankenstein's Monster (freq bonus 24) The monster species that spawned more often: large jackal (freq bonus 10) The monster species that spawned more often: hairy patch (freq bonus 10) The monster species that spawned more often: nerf orb (freq bonus 24) The monster species that spawned more often: magnetic warp fungus (freq bonus 12) The monster species that spawned more often: animated copper statue (freq bonus 72) The monster species that spawned more often: old silver dragon (freq bonus 36) The monster species that spawned more often: zeta metroid (freq bonus 14) The monster species that spawned more often: reside hulky neurologist nacre (freq bonus 16) The monster species that spawned more often: big white unicorn (freq bonus 12) The monster trait that was more common: monsters that count as giant (freq bonus 4) The monster trait that was more common: monsters that can tunnel (freq bonus 2) The monster trait that was more common: monsters that have lash attacks (freq bonus 8) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 1) The monster trait that was more common: monsters that are always male (freq bonus 12) The monster trait that was more common: monsters that originate from Animeband (freq bonus 6) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 8) The monster trait that was more common: monsters whose attacks aggravate monsters (freq bonus 2) The monster species that never randomly spawned: Pero Pero The monster species that never randomly spawned: confusion trove The monster species that never randomly spawned: creeping stalk The monster species that never randomly spawned: blade back The monster species that never randomly spawned: pink warp fungus The monster species that never randomly spawned: clock warp fungus The monster species that never randomly spawned: church novice The monster species that never randomly spawned: crazed goblin The monster species that never randomly spawned: ancient black dragon The monster species that never randomly spawned: cheater The RNG hath decreed that this item was never generated: garnet (red) The RNG hath decreed that this item was never generated: chanter shirt ((null)) The RNG hath decreed that this item was never generated: venom scattering (hooked) The RNG hath decreed that this item was never generated: magic missile (vellum) The RNG hath decreed that this item was never generated: stone of naked stripping (gray) The RNG hath decreed that this item was never generated: repeatable boots (heap of shit boots) The RNG hath decreed that this item was never generated: pink sweets ((null)) The RNG hath decreed that this item was never generated: asterisk ((null)) The RNG hath decreed that this item was never generated: oil lamp (lamp) The RNG hath decreed that this item was never generated: wild blade ((null)) The RNG hath decreed that this item was generated more often: beautiful shirt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: paper shield ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: warding (YOU DO NOT GO PAST AT ME, freq bonus 30) The RNG hath decreed that this item was generated more often: deformatting stone (gray, freq bonus 39) The RNG hath decreed that this item was generated more often: cloak of permanence (concrete cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: red dragon scale mail ((null), freq bonus 80) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of curse (dark cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: course javelin ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: rainbow dragon scale shield (rainbow dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: orcish cloak (coarse mantelet, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of own race warning (cabbalist, freq bonus 8) The RNG hath decreed that this item was generated more often: corrode metal (metal-colored, freq bonus 9) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 12) The RNG hath decreed that this item was always generated cursed: map stone (gray) The RNG hath decreed that this item was always generated cursed: displacer beast hide ((null)) The RNG hath decreed that this item was always generated cursed: silver arrow ((null)) The RNG hath decreed that this item was always generated cursed: implant of stoicism (vulpine) The RNG hath decreed that this item was always generated cursed: green sweets ((null)) The RNG hath decreed that this item was always generated cursed: mirror shield (polished shield) The RNG hath decreed that this item was always generated cursed: crystal helm (fish bowl) The RNG hath decreed that this item was always generated cursed: cold (short) The RNG hath decreed that this item was always generated cursed: boulder ((null)) The RNG hath decreed that this item was always generated cursed: gain intelligence (plain) The RNG hath decreed that this trap was always invisible: jeanetta trap The RNG hath decreed that this trap was generated more often: summon undead trap (freq bonus 3) Next attribute increase check would have come at turn 9495 Strength training was 13 Dexterity training was 36 Wisdom training was 11 Constitution training was 12 You were shock resistant You were immune to sickness You were petrification resistant You were paralyzed (-1) You had slippery fingers (17) You had not decided on your sexuality yet You were prevented from having infravision (0) You were prevented from having magical breathing (0) You were telepathic You had -637 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Terra The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 14% 59% b - sleep 2 enchant 14% 78% Techniques known in the end Name Level Status critical strike 9X LIMIT(0) eddy wind 9X LIMIT(3430) missile flurry 9 R LIMIT(0) vanish 9 R LIMIT(0) appraisal 9 R LIMIT(0) panic digging 9 R LIMIT(0) phase door 9 R LIMIT(6130) invoke deity 9 R LIMIT(0) booze 9 R LIMIT(374) spirituality check 8 R LIMIT(0) double thrownage 6 R LIMIT(0) tinker 5 R LIMIT(0) shield bash 4 R LIMIT(0) sigil of discharge 3 R LIMIT(0) iron skin 2 R LIMIT(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (winged helmet) * sedge hat (fish bowl) * skullcap (crested helmet) * flack helmet (mechanical helmet) * crystal helm (tribal helmet) * mining helm (etched helmet) * field helm (scuba helmet) * helm of safeguard (formula one helmet) * war hat (covered helmet) * plasteel gloves (white gloves) * leather gloves (mirrored gloves) * gauntlets of safeguard (black gloves) * gauntlets of plugsuit (runic gloves) * commander gloves (clumsy gloves) * field gloves (tightly fitting gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (thigh boots) * field boots (platform boots) * boots of safeguard (buffalo boots) cloak of invisibility (concrete cloak) gauntlets of fumbling (fencing gloves) missing cloak (heavy cloak) Scrolls scroll of healing (TOTALLY THE GIANT ERECTION) scroll of mana (HACKEM MUCHE) scroll of phase door (POKE MONGO) scroll of standard id (THE OFFICIAL PARTNER OF FIQHACK IS THE GUILD OF OPTOMETRISTS) scroll of cure (JE SUIS COVFEFE) * scroll of extra healing (SHOTTYMAN GUNRUNNER FIREANGEL) * scroll of greater mana restoration (MAMPIFANDRAY SELA) scroll of clouds (THEN CALL IT POPO MAIL) scroll of create monster (VITIO PUS RO) scroll of sinking (CHE NON SONO IO) scroll of blank paper (unlabeled) Spellbooks spellbook of confuse monster (garbage) spellbook of sleep (angry) spellbook of blank paper (plain) Potions potion of oil (cooling) potion called Booze (carcinogenic) potion of hallucination (ghostly) potion of full healing (raspberry) potion of ESP (bewitched) potion of sleeping (ruby) potion of gain level (bubbly) potion of object detection (creamy) potion of extra healing (illuminated) Rings ring of increase accuracy (iron) ring of slow digestion (wire) ring of polymorph (enamel) ring of gain intelligence (citrine) Wands wand of striking (mulberry) wand of cold (walnut) wand of speed monster (wooden) wand of enlightenment (quivering) wand of bad effect (blackthorn) Tools magic whistle (whistle) chest (wooden container) mirror (looking glass) wax candle (candle) tin whistle (whistle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 8 Level 7: <- You are here Voluntary challenges You went without food You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 214 times You killed 105 monsters You read items or engraved 26 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (15 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (41 of 160) body armor [Basic] (max Expert) (27 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Basic] (max Expert) (27 of 160) techniques [Basic] (max Master) (20 of 160) implants [Unskilled] (max Skilled) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Basic] (max Master) (80 of 160) Weapon Skills dagger [Basic] (max Master) (27 of 160) short sword [Basic] (max Master) (106 of 160) broadsword [Basic] (max Master) (77 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer...